Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Inn of the Welcome Wench - RG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charwoman Gene" data-source="post: 7192742" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Gwylla</span></strong></p><p><strong>Half-Elf Wizard(Abjurer) 3</strong></p><p><strong>Sage NG</strong></p><table style='width: 100%'><tr><td><strong>Strength 10</strong> (+0)<br /> <strong>Dexterity 14</strong> (+2)<br /> <strong>Constitution 14</strong> (+2)</td><td><strong>Intelligence 16</strong> (+3)<br /> <strong>Wisdom 12</strong> (+1)<br /> <strong>Charisma 10</strong> (+0)</td></tr></table> <p style="margin-left: 20px">Gwylla is an introverted and shy bookworm, but strong in magic.</p><p>[ATTACH]87015[/ATTACH]</p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 21</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 5'10""</p><p><strong>Weight</strong> 150 lbs.</p><p><strong>Hair</strong> Brown</p><p><strong>Skin</strong> Fair</p><p><strong>Eyes</strong> Brown</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.</p><p>[ATTACH]87014[/ATTACH]</p><p><strong>Traits</strong><p style="margin-left: 20px">Gwylla is shy and rarely speaks unless directly asked.</p> <p style="margin-left: 20px">Gwylla considers herself knowledgeable on every topic.</p><p><strong>Ideal</strong><p style="margin-left: 20px">Knowledge is joy. And power.</p><p><strong>Bond</strong><p style="margin-left: 20px">She wholeheartedly loves and misses her father.</p><p><strong>Flaw</strong><p style="margin-left: 20px">Her curiousity and naivete lead to hard lessons in the real world.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Born the only daughter of Bors, a lonely human innkeeper, and the Elven warrior woman who took the innkeeper aside for a little fun at the inn. Gwylla was dropped off a year later with a pouch of gold and a request to raise her. Gwylla became the love of his life. He doted on her and gave her everything he could. However the other local children teased and bullied for looking different and being interested in books. Her father couldn't protect her all the time, but found a wizard looking for an apprentice. It was a heartbreaking goodbye.</p> <p style="margin-left: 20px">Leila the Elder, a older female human wizard in retirement, had use of an apprenice in her golden years. The arrangement worked well, Gwylla found a home and a purpose, Leila got the help she needed completing her work. Gwylla's thirst for knowledge and power grew and grew, fast enough it outstripped Leila's comfort, but she kept Gwylla on. After completing her work, a great tome of rituals, Leila grew sick and quickly died. Upon Leila's death, her son, Elnir the Grim, took possession of Leila's tower and turned Gwylla out in the street. Gwylla now is at loose ends and looking for a purpose for her life and a way to slake her thirst for knowledge and power.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +1</li> <li data-xf-list-type="ul"><strong>Arcana +5</strong></li> <li data-xf-list-type="ul">Athletics +0</li> <li data-xf-list-type="ul">Deception +0</li> <li data-xf-list-type="ul"><strong>History +5</strong></li> <li data-xf-list-type="ul"><strong>Insight +3</strong></li> <li data-xf-list-type="ul">Intimidation +0</li> <li data-xf-list-type="ul"><strong>Investigation +5</strong></li> <li data-xf-list-type="ul"><strong>Medicine +3</strong></li> <li data-xf-list-type="ul">Nature +3</li> <li data-xf-list-type="ul">Perception +1</li> <li data-xf-list-type="ul">Performance +0</li> <li data-xf-list-type="ul">Persuasion +0</li> <li data-xf-list-type="ul"><strong>Religion +5</strong></li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul">Survival +1</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> None</p><p><em>Weapons</em> Dagger, Dart, Light Crossbow, Quarterstaff, Sling</p><p><em>Tools</em> </p><p><em>Languages</em> Common, Elvish, Draconic, Goblin, Gnomish[/sblock][sblock=Combat]<strong>AC</strong> 12</p><p><strong>Initiative</strong> +2</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +11</p><p><strong>HP</strong> 19</p><p><strong>Hit Dice</strong> 3/3</p><p>1d6+2</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><strong>Strength</strong> +0</li> <li data-xf-list-type="ul"><strong>Dexterity</strong> +2</li> <li data-xf-list-type="ul"><strong>Constitution</strong> +2</li> <li data-xf-list-type="ul"><em><strong>Intelligence</strong></em> +5</li> <li data-xf-list-type="ul"><em><strong>Wisdom</strong></em> +3</li> <li data-xf-list-type="ul"><strong>Charisma</strong> +0</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Quarterstaff</strong> <span style="font-size: 9px">melee</span> <strong>+2 / 1d6</strong> <span style="font-size: 9px">bludgeoning</span> [1d6]</li> </ul><p><strong>Cantrips</strong> <ul> <li data-xf-list-type="ul"><strong>Ray of Frost</strong> <span style="font-size: 9px">Ranged</span> <strong>+5 / 1d8 </strong> <span style="font-size: 9px">cold</span> [60] <span style="font-size: 9px"><em>speed is reduced by 10 feet until the start of your next turn</em></span></li> <li data-xf-list-type="ul"><strong>Acid Splash</strong> <span style="font-size: 9px">Ranged</span> <strong> 1d6 DC 13</strong> <span style="font-size: 9px">acid</span> [60] <span style="font-size: 9px"><em>one creature within range, or choose two creatures within range that are within 5 feet of each other</em></span></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Sage(Researcher)<p style="margin-left: 20px">When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.</p><p></p><p><strong>Wizard Features</strong></p><p><strong>Arcane Recovery</strong></p><p style="margin-left: 20px">Recover 2 spell slot levels.</p> <ul> <li data-xf-list-type="ul">Once a day after a Short rest</li> </ul><p><strong>Abjurer Features</strong></p><p><strong>Abjuration Savant</strong></p><p style="margin-left: 20px">Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.</p><p><strong>Arcane Ward</strong></p><p style="margin-left: 20px">When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier (9). Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.</p> <ul> <li data-xf-list-type="ul">Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.</li> <li data-xf-list-type="ul">Once you create the ward, you can’t create it again until you finish a long rest.</li> </ul><p></p><p></p><p></p><p>[/sblock][sblock=Spellcasting]<strong>Spell Slots: </strong></p><p style="margin-left: 20px">4/2</p><p><strong>Focus: </strong>Staff</p><p></p><p><strong>Wizard Spells</strong> <ul> <li data-xf-list-type="ul"><strong>Spell Attack Bonus:</strong> +5</li> <li data-xf-list-type="ul"><strong>Spell Save DC:</strong> 13</li> </ul><p><strong>Wizard Cantrips</strong></p><p style="margin-left: 20px">Acid Splash, Ray of Frost, Mage Hand</p><p><strong>Wizard Spells Prepared:</strong> 6</p><p style="margin-left: 20px">Burning Hands, Detect Magic, Mage Armor, Magic Missile, Shield, Melf's Acid Arrow</p> <p style="margin-left: 20px"></p><p></p><p><strong>Spellbook</strong><p style="margin-left: 20px"><strong>Level 1: </strong>Detect Magic(R), Burning Hands, Mage Armor, Shield, Magic Missile, Tenser's Floating Disk(R), Alarm(R), Illusory Script(R)</p> <p style="margin-left: 20px"><strong>Level 2: </strong>Arcane Lock, Melf's Acid Arrow</p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 10 gp, 0 ep, 0 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Quarterstaff</li> <li data-xf-list-type="ul">Common Clothes</li> <li data-xf-list-type="ul">Belt pouch</li> <li data-xf-list-type="ul">Component pouch</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Spellbook</li> <li data-xf-list-type="ul">Ink, 1 oz</li> <li data-xf-list-type="ul">Quill pen (2)</li> <li data-xf-list-type="ul">penknife (2)</li> <li data-xf-list-type="ul">Letter from dead colleague</li> <li data-xf-list-type="ul">Book of Lore</li> <li data-xf-list-type="ul">Parchment (10)</li> <li data-xf-list-type="ul">Little bag of sand</li> </ul><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7192742, member: 5044"] [b][size=4]Gwylla[/size][/b] [b]Half-Elf Wizard(Abjurer) 3[/b] [b]Sage NG[/b] [table=width:400][tr][td][b]Strength 10[/b] (+0) [b]Dexterity 14[/b] (+2) [b]Constitution 14[/b] (+2)[/td][td][b]Intelligence 16[/b] (+3) [b]Wisdom 12[/b] (+1) [b]Charisma 10[/b] (+0)[/td][/tr][/table][indent]Gwylla is an introverted and shy bookworm, but strong in magic.[/indent] [ATTACH=CONFIG]87015._xfImport[/ATTACH] [sblock=Appearance, Personality and Backstory][b]Age[/b] 21 [b]Gender[/b] Female [b]Height[/b] 5'10"" [b]Weight[/b] 150 lbs. [b]Hair[/b] Brown [b]Skin[/b] Fair [b]Eyes[/b] Brown [b]Description[/b][indent]Gwylla dresses plainly and looks somewhat disheveled and unpolished in appearance. Her hands and arms are often inkstained.[/indent] [ATTACH=CONFIG]87014._xfImport[/ATTACH] [b]Traits[/b][indent]Gwylla is shy and rarely speaks unless directly asked.[/indent][indent]Gwylla considers herself knowledgeable on every topic.[/indent][b]Ideal[/b][indent]Knowledge is joy. And power.[/indent][b]Bond[/b][indent]She wholeheartedly loves and misses her father.[/indent][b]Flaw[/b][indent]Her curiousity and naivete lead to hard lessons in the real world.[/indent] [b]Backstory[/b][indent]Born the only daughter of Bors, a lonely human innkeeper, and the Elven warrior woman who took the innkeeper aside for a little fun at the inn. Gwylla was dropped off a year later with a pouch of gold and a request to raise her. Gwylla became the love of his life. He doted on her and gave her everything he could. However the other local children teased and bullied for looking different and being interested in books. Her father couldn't protect her all the time, but found a wizard looking for an apprentice. It was a heartbreaking goodbye.[/indent][indent]Leila the Elder, a older female human wizard in retirement, had use of an apprenice in her golden years. The arrangement worked well, Gwylla found a home and a purpose, Leila got the help she needed completing her work. Gwylla's thirst for knowledge and power grew and grew, fast enough it outstripped Leila's comfort, but she kept Gwylla on. After completing her work, a great tome of rituals, Leila grew sick and quickly died. Upon Leila's death, her son, Elnir the Grim, took possession of Leila's tower and turned Gwylla out in the street. Gwylla now is at loose ends and looking for a purpose for her life and a way to slake her thirst for knowledge and power.[/indent][indent][/indent][indent][/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*]Acrobatics +2[*]Animal Handling +1[*][b]Arcana +5[/b][*]Athletics +0[*]Deception +0[*][b]History +5[/b][*][b]Insight +3[/b][*]Intimidation +0[*][b]Investigation +5[/b][*][b]Medicine +3[/b][*]Nature +3[*]Perception +1[*]Performance +0[*]Persuasion +0[*][b]Religion +5[/b][*]Sleight of Hand +2[*]Stealth +2[*]Survival +1[/list] [b]Proficiencies[/b] [i]Armor[/i] None [i]Weapons[/i] Dagger, Dart, Light Crossbow, Quarterstaff, Sling [i]Tools[/i] [i]Languages[/i] Common, Elvish, Draconic, Goblin, Gnomish[/sblock][sblock=Combat][b]AC[/b] 12 [b]Initiative[/b] +2 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +11 [b]HP[/b] 19 [b]Hit Dice[/b] 3/3 1d6+2 [b]Saving Throws[/b][list][*][b]Strength[/b] +0[*][b]Dexterity[/b] +2[*][b]Constitution[/b] +2[*][i][b]Intelligence[/b][/i] +5[*][i][b]Wisdom[/b][/i] +3[*][b]Charisma[/b] +0[/list] [b]Attacks[/b][list][*][b]Quarterstaff[/b] [size=1]melee[/size] [b]+2 / 1d6[/b] [size=1]bludgeoning[/size] [1d6] [size=1][i][/i][/size][/list][b]Cantrips[/b][LIST][*][b]Ray of Frost[/b] [size=1]Ranged[/size] [B]+5 / 1d8 [/B] [size=1]cold[/size] [60] [size=1][i]speed is reduced by 10 feet until the start of your next turn[/i][/size][*][b]Acid Splash[/b] [size=1]Ranged[/size] [B] 1d6 DC 13[/B] [size=1]acid[/size] [60] [size=1][i]one creature within range, or choose two creatures within range that are within 5 feet of each other[/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Sage(Researcher)[INDENT]When I attempt to learn or recall a piece of lore, if I do not know that information, I often know where and from whom I can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Unearthing the deepest secrets of the multiverse can require an adventure or even a whole campaign.[/indent] [b]Wizard Features[/b] [b]Arcane Recovery[/b] [indent]Recover 2 spell slot levels.[/indent][list][*]Once a day after a Short rest[/list] [b]Abjurer Features[/b] [b]Abjuration Savant[/b] [indent]Beginning when you select this school at 2nd level, the gold and time you must spend to copy an abjuration spell into your spellbook is halved.[/indent][b]Arcane Ward[/b] [indent]When you cast an abjuration spell of 1st level or higher, you can simultaneously use a strand of the spell’s magic to create a magical ward on yourself that lasts until you finish a long rest. The ward has a hit point maximum equal to twice your wizard level + your Intelligence modifier (9). Whenever you take damage, the ward takes the damage instead. If this damage reduces the ward to 0 hit points, you take any remaining damage.[/indent][list][*]Whenever you cast an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.[*]Once you create the ward, you can’t create it again until you finish a long rest.[/list] [/sblock][sblock=Spellcasting][b]Spell Slots: [/b] [indent]4/2[/indent][b]Focus: [/b]Staff [b]Wizard Spells[/b][list][*][b]Spell Attack Bonus:[/b] +5[*][b]Spell Save DC:[/b] 13[/list][b]Wizard Cantrips[/b] [indent]Acid Splash, Ray of Frost, Mage Hand[/indent][b]Wizard Spells Prepared:[/b] 6 [indent]Burning Hands, Detect Magic, Mage Armor, Magic Missile, Shield, Melf's Acid Arrow[/indent][indent][/indent] [b]Spellbook[/b][indent][b]Level 1: [/b]Detect Magic(R), Burning Hands, Mage Armor, Shield, Magic Missile, Tenser's Floating Disk(R), Alarm(R), Illusory Script(R)[/indent][indent][b]Level 2: [/b]Arcane Lock, Melf's Acid Arrow[/indent][/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 10 gp, 0 ep, 0 sp, 0 cp[/indent][b]Carried[/b][list][*]Quarterstaff[*]Common Clothes[*]Belt pouch[*]Component pouch[*]Backpack[*]Spellbook[*]Ink, 1 oz[*]Quill pen (2)[*]penknife (2)[*]Letter from dead colleague[*]Book of Lore[*]Parchment (10)[*]Little bag of sand[/list][/sblock][sblock=Notes][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Inn of the Welcome Wench - RG
Top