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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="delericho" data-source="post: 5958665" data-attributes="member: 22424"><p>There is, but it's hard to find and expensive. (Actually, all the Saga books seem to be quite easy to find except the core rulebook, the "Knights of the Old Republic Campaign Guide", and "Starships of the Galaxy".)</p><p></p><p>I'm inclined to suggest that a SWSE GM should consider getting "The Scavenger's Guide to Droids", "Threats of the Galaxy", and (if you can) "Starships of the Galaxy". I'd recommend those based on their crunchiness - for fluff, Wookieepedia is frankly a better resource anyway. And once you've got a representative number of stat-blocks, everything else is little more than a matter of reskinning.</p><p></p><p>(Now, that said - I have all the SWSE hardbacks, and certainly don't regret the purchase. I just don't think they're actually all that necessary. Especially once you realise that so many of the stat-blocks are <em>very</em> minor variations on the theme.)</p><p></p><p>As for actually running the game, my advice would be to be clear to the players <em>right at the start</em> that this is <em>you're</em> take on Star Wars, and that you're going to use some material from EU*, ignore some material from EU, and morph some material from EU out of all recognition. Because you can almost guarantee that you'll have at least one player who knows the EU better than you do, and the last thing you want is to be constantly having the "actually, in the EU it works like this..." conversation.</p><p></p><p>* Expanded Universe, of course. Not European Union. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Oh, and I'm afraid I don't have any good advice regarding starship combat. Try as I might, I've never quite been able to run a truly satisfying space battle using the system (or Serenity, for that matter). I don't know if that's because of the rules, or if it's just me.</p></blockquote><p></p>
[QUOTE="delericho, post: 5958665, member: 22424"] There is, but it's hard to find and expensive. (Actually, all the Saga books seem to be quite easy to find except the core rulebook, the "Knights of the Old Republic Campaign Guide", and "Starships of the Galaxy".) I'm inclined to suggest that a SWSE GM should consider getting "The Scavenger's Guide to Droids", "Threats of the Galaxy", and (if you can) "Starships of the Galaxy". I'd recommend those based on their crunchiness - for fluff, Wookieepedia is frankly a better resource anyway. And once you've got a representative number of stat-blocks, everything else is little more than a matter of reskinning. (Now, that said - I have all the SWSE hardbacks, and certainly don't regret the purchase. I just don't think they're actually all that necessary. Especially once you realise that so many of the stat-blocks are [i]very[/i] minor variations on the theme.) As for actually running the game, my advice would be to be clear to the players [i]right at the start[/i] that this is [i]you're[/i] take on Star Wars, and that you're going to use some material from EU*, ignore some material from EU, and morph some material from EU out of all recognition. Because you can almost guarantee that you'll have at least one player who knows the EU better than you do, and the last thing you want is to be constantly having the "actually, in the EU it works like this..." conversation. * Expanded Universe, of course. Not European Union. :) Oh, and I'm afraid I don't have any good advice regarding starship combat. Try as I might, I've never quite been able to run a truly satisfying space battle using the system (or Serenity, for that matter). I don't know if that's because of the rules, or if it's just me. [/QUOTE]
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