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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="Quickleaf" data-source="post: 5958986" data-attributes="member: 20323"><p>So what character sheets do you guys recommend? Right now I'm looking at one of these two:</p><p>Tam's sheet: <a href="http://saga-edition.com/wp-content/tams-se-character-sheet-113.pdf" target="_blank">http://saga-edition.com/wp-content/tams-se-character-sheet-113.pdf</a></p><p>Emma's sheet: <a href="http://dawnofdefiance.wikispaces.com/file/view/Star+Wars+Saga+Character+Sheet+1.0.pdf" target="_blank">http://dawnofdefiance.wikispaces.com/file/view/Star+Wars+Saga+Character+Sheet+1.0.pdf</a></p><p></p><p></p><p>Did it ever seem like players were strapped for talents? They only get one every odd level, and with all the new talents introduced by sourcebooks I'd think players would feel a little shortchanged? Would making the feat at levels 1, 3, 6, 9, 12, 15, and 18 instead be a feat OR talent be a reasonable house rule?</p><p></p><p></p><p>I'm considering making a master list of talents for the 5 base classes. Would a good list of player options include the 5 "class splats" (Jedi Academy, Galaxy of Intrigue, Galaxy at War, Scum and Villainy, Unknown Regions) plus whatever campaign book we decide on (probably Old Republic) ?</p><p></p><p></p><p>Wait I'm confused how armor works. I thought armor always gives you an armor bonus to reflex? And characters without armor add their heroic level to reflex (as well as all defenses)? Is what you're saying different somehow?</p><p></p><p></p><p>That's a great resource, thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Is that a natural product of the XP progression and nature of challenges, or is it something you bend the rules to accomplish?</p><p></p><p></p><p>Wow <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Besides starting credits, is there some resource with "appropriate" wealth by level? </p><p></p><p></p><p>Actually a colossal object is DC 35 with the Move Object force power, at least according to the core book without errata. But with the ability to burn force points to increases the max size, it's a scary power.</p><p></p><p>I've heard folks on the Internet say force users in SWSE are the most powerful characters. I don't know whether that's true or not, but is that what your tweak to Skill Focus (Use the Force) is meant to mitigate at lower levels?</p><p></p><p></p><p>So now I've got to ask about DCs - are they balanced overall? I mean the Death Star would be a "secret" system (DC 30) right? So no way a 1st level character is going to hack it unless they roll a 20.</p><p></p><p></p><p>Did you ever try running space ship combat using the core rulebook vehicle rules? Or did you jump into your own system right away?</p><p></p><p></p><p>Thanks!</p><p></p><p></p><p>Checking it out now. Good resource, thanks <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>I'd like to provide the players with a little more choice besides only the core rulebook, particularly the two very familiar with SW Old Republic. How many/which books would be appropriate? Is Core + 5 class splats + Old Republic campaign guide too ambitious?</p><p></p><p></p><p>Ben gave some interesting advice about GMing for force users: he recommended using waves of minions, other force users, jedi hunter droids, and starship battles. From a player's perspective do you think those types of enemies provide sufficient challenge to force users?</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5958986, member: 20323"] So what character sheets do you guys recommend? Right now I'm looking at one of these two: Tam's sheet: [URL]http://saga-edition.com/wp-content/tams-se-character-sheet-113.pdf[/URL] Emma's sheet: [URL]http://dawnofdefiance.wikispaces.com/file/view/Star+Wars+Saga+Character+Sheet+1.0.pdf[/URL] Did it ever seem like players were strapped for talents? They only get one every odd level, and with all the new talents introduced by sourcebooks I'd think players would feel a little shortchanged? Would making the feat at levels 1, 3, 6, 9, 12, 15, and 18 instead be a feat OR talent be a reasonable house rule? I'm considering making a master list of talents for the 5 base classes. Would a good list of player options include the 5 "class splats" (Jedi Academy, Galaxy of Intrigue, Galaxy at War, Scum and Villainy, Unknown Regions) plus whatever campaign book we decide on (probably Old Republic) ? Wait I'm confused how armor works. I thought armor always gives you an armor bonus to reflex? And characters without armor add their heroic level to reflex (as well as all defenses)? Is what you're saying different somehow? That's a great resource, thanks :) Is that a natural product of the XP progression and nature of challenges, or is it something you bend the rules to accomplish? Wow :eek: Besides starting credits, is there some resource with "appropriate" wealth by level? Actually a colossal object is DC 35 with the Move Object force power, at least according to the core book without errata. But with the ability to burn force points to increases the max size, it's a scary power. I've heard folks on the Internet say force users in SWSE are the most powerful characters. I don't know whether that's true or not, but is that what your tweak to Skill Focus (Use the Force) is meant to mitigate at lower levels? So now I've got to ask about DCs - are they balanced overall? I mean the Death Star would be a "secret" system (DC 30) right? So no way a 1st level character is going to hack it unless they roll a 20. Did you ever try running space ship combat using the core rulebook vehicle rules? Or did you jump into your own system right away? Thanks! Checking it out now. Good resource, thanks :) I'd like to provide the players with a little more choice besides only the core rulebook, particularly the two very familiar with SW Old Republic. How many/which books would be appropriate? Is Core + 5 class splats + Old Republic campaign guide too ambitious? Ben gave some interesting advice about GMing for force users: he recommended using waves of minions, other force users, jedi hunter droids, and starship battles. From a player's perspective do you think those types of enemies provide sufficient challenge to force users? [/QUOTE]
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