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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="wingsandsword" data-source="post: 5959079" data-attributes="member: 14159"><p>No. I think the Heros Guide for the RCR d20 Edition had suggested starting wealth for characters above 1st level, but that's a pretty obscure table, and wasn't widely used.</p><p></p><p>IMO, money isn't that powerful in Star Wars. If you have hundreds of thousands or millions of credits, yeah you could buy starships and try to do crazy things with them, but I've never had PCs with more than a five-digit sum of Credits.</p><p></p><p>Until you start getting hundreds of thousands of credits (enough to by brand new heavy starfighters or buying light freighters and doing some serious upgrades), there is really no difference in practice between having a few thousand credits, and a few hundred thousand. Once your party has plenty of weapons and armor, and has a good transport with some nice upgrades, money becomes basically "just for show" typically.</p><p></p><p>IME, campaigns don't hit the point where buying capitol warships becomes even discussed I did have a group once capture an ISD, but they were New Republic Intelligence agents with stolen code cylinders and access codes, and the PC group leader was a Jedi apprentice who had disguised himself as an Inquisitor. Once it was captured (or more accurately, intentionally ordered by the PC's into a trap lying in wait where ion cannons would disable it for the waiting New Republic boarding parties to take the ship), it was handed over to the New Republic, not becoming their new base of operations.</p><p></p><p>Even if a PC manages to buy/hijack or steal a capitol starship, they'd still have to get a crew. An Imperial Star Destroyer (for example) takes a crew of tens of thousands, that even with a fortune would have to be trained and raised. Even smaller capital ships take thousands of crewmen.</p><p></p><p>There is one canonical example in SW lore of a privately owned ISD: the Errant Venture, and even the wealthy businessman Booster Terrik had a lot of trouble operating it over the years, both in maintenance and staffing, but the huge regulatory issues (the ONLY reason it wasn't seized by force by the New Republic was it was stripped of all but a small fraction of its firepower and it took many permits to get that).</p><p></p><p>Think how real-world governments would react to a private citizen buying/acquiring an aircraft carrier or nuclear submarine. Even if you could buy the craft, keeping it staffed and supplied, and being able to defend it against professionally trained and equipped ships that will seriously outnumber you isn't going to happen.</p><p></p><p>In other words, don't be afraid to have whatever government is in power: Old Republic, Empire (ESPECIALLY the Empire), New Republic or Galactic Alliance show up and have a very poor sense of humor about privately owned capital warships. The various cartels of the Separatists (Trade Federation, Commerce Guild, ect.) had private warships in the decades before the Clone Wars, but that was full-on planet owning megacorporations combined with a corrupt and inept galactic government that let it get that far (and from the look of things, every galactic government after the Clone Wars has taken a VERY dim view of private heavy warships). The Separatists could afford it because they had gone past being businesses into being governments of entire sectors of space.</p><p></p><p>The heaviest warships that are commonly privately owned would be more like Nebulon frigates, and they still have the issues of manning and such. If PC's start being jerks with a starship, don't shy away from using Qui-Gon's "There's always a bigger fish" lesson. Even an uprated Nebulon Frigate with a full compliment of starfighters won't last long before an Imperial Star Destroyer OR an MC-80 series cruiser.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5959079, member: 14159"] No. I think the Heros Guide for the RCR d20 Edition had suggested starting wealth for characters above 1st level, but that's a pretty obscure table, and wasn't widely used. IMO, money isn't that powerful in Star Wars. If you have hundreds of thousands or millions of credits, yeah you could buy starships and try to do crazy things with them, but I've never had PCs with more than a five-digit sum of Credits. Until you start getting hundreds of thousands of credits (enough to by brand new heavy starfighters or buying light freighters and doing some serious upgrades), there is really no difference in practice between having a few thousand credits, and a few hundred thousand. Once your party has plenty of weapons and armor, and has a good transport with some nice upgrades, money becomes basically "just for show" typically. IME, campaigns don't hit the point where buying capitol warships becomes even discussed I did have a group once capture an ISD, but they were New Republic Intelligence agents with stolen code cylinders and access codes, and the PC group leader was a Jedi apprentice who had disguised himself as an Inquisitor. Once it was captured (or more accurately, intentionally ordered by the PC's into a trap lying in wait where ion cannons would disable it for the waiting New Republic boarding parties to take the ship), it was handed over to the New Republic, not becoming their new base of operations. Even if a PC manages to buy/hijack or steal a capitol starship, they'd still have to get a crew. An Imperial Star Destroyer (for example) takes a crew of tens of thousands, that even with a fortune would have to be trained and raised. Even smaller capital ships take thousands of crewmen. There is one canonical example in SW lore of a privately owned ISD: the Errant Venture, and even the wealthy businessman Booster Terrik had a lot of trouble operating it over the years, both in maintenance and staffing, but the huge regulatory issues (the ONLY reason it wasn't seized by force by the New Republic was it was stripped of all but a small fraction of its firepower and it took many permits to get that). Think how real-world governments would react to a private citizen buying/acquiring an aircraft carrier or nuclear submarine. Even if you could buy the craft, keeping it staffed and supplied, and being able to defend it against professionally trained and equipped ships that will seriously outnumber you isn't going to happen. In other words, don't be afraid to have whatever government is in power: Old Republic, Empire (ESPECIALLY the Empire), New Republic or Galactic Alliance show up and have a very poor sense of humor about privately owned capital warships. The various cartels of the Separatists (Trade Federation, Commerce Guild, ect.) had private warships in the decades before the Clone Wars, but that was full-on planet owning megacorporations combined with a corrupt and inept galactic government that let it get that far (and from the look of things, every galactic government after the Clone Wars has taken a VERY dim view of private heavy warships). The Separatists could afford it because they had gone past being businesses into being governments of entire sectors of space. The heaviest warships that are commonly privately owned would be more like Nebulon frigates, and they still have the issues of manning and such. If PC's start being jerks with a starship, don't shy away from using Qui-Gon's "There's always a bigger fish" lesson. Even an uprated Nebulon Frigate with a full compliment of starfighters won't last long before an Imperial Star Destroyer OR an MC-80 series cruiser. [/QUOTE]
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