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<blockquote data-quote="Quickleaf" data-source="post: 5960778" data-attributes="member: 20323"><p>[MENTION=6677983][OMENRPG]Ben[/MENTION] Nasty tactic! Are there rules for that kind of "starship hyperspeed collision" as a deliberate attack? Or how did you rule it?</p><p></p><p>I poured over the attack vs Defense numbers in light of [MENTION=177]Umbran[/MENTION] 's point, and I think I'll keep defenses as "+level" since otherwise it does seem to encourage more optimization (eg. Average 13+ to hit at 14th level with full level bonus, versus an average 9+ with half level).</p><p></p><p>And I'll heed what you both said about not allowing talents in place of bonus feats. Sigh.</p><p></p><p>So I've done a bit of brainstorming on the overall setup/setting of the KOTOR game I want to run... I'm going with 3636 BBY (or in the timeline used in the MMORPG, 17 ATC), which is 5 years after the events of the MMORPG and the Fatal Alliance novel (with the Sith Emperor missing and presumed dead, Sith cultists scattering across the worlds). I'm leaning toward this time period because there are two players in my group who are into the MMORPG, and because there isn't much in the way of canon to constrain us.</p><p></p><p>I'll post the "crawl text" in a bit to convey the feel of the setting...I'm still researching and writing it out. But I do know that the earlier adventures will involve the PCs looking for an old hyperspace beacon from before the Mandalorian Wars with navigational data for some secret location that a Sith/Mandalorian alchemist is trying to find as well. Empress Teta in the Deep Core and the carbonite trade will factor in somehow.</p><p></p><p>For now I'll keep it to broad strokes until we get together in august to make characters. So I've got a month to hammer out my ideas <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 5960778, member: 20323"] [MENTION=6677983][OMENRPG]Ben[/MENTION] Nasty tactic! Are there rules for that kind of "starship hyperspeed collision" as a deliberate attack? Or how did you rule it? I poured over the attack vs Defense numbers in light of [MENTION=177]Umbran[/MENTION] 's point, and I think I'll keep defenses as "+level" since otherwise it does seem to encourage more optimization (eg. Average 13+ to hit at 14th level with full level bonus, versus an average 9+ with half level). And I'll heed what you both said about not allowing talents in place of bonus feats. Sigh. So I've done a bit of brainstorming on the overall setup/setting of the KOTOR game I want to run... I'm going with 3636 BBY (or in the timeline used in the MMORPG, 17 ATC), which is 5 years after the events of the MMORPG and the Fatal Alliance novel (with the Sith Emperor missing and presumed dead, Sith cultists scattering across the worlds). I'm leaning toward this time period because there are two players in my group who are into the MMORPG, and because there isn't much in the way of canon to constrain us. I'll post the "crawl text" in a bit to convey the feel of the setting...I'm still researching and writing it out. But I do know that the earlier adventures will involve the PCs looking for an old hyperspace beacon from before the Mandalorian Wars with navigational data for some secret location that a Sith/Mandalorian alchemist is trying to find as well. Empress Teta in the Deep Core and the carbonite trade will factor in somehow. For now I'll keep it to broad strokes until we get together in august to make characters. So I've got a month to hammer out my ideas :) [/QUOTE]
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