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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="MerricB" data-source="post: 5961699" data-attributes="member: 3586"><p>It isn't. And, to make things worse, Force Users get to attack Will a lot of the time, which is really bad for most characters. Indeed, during Dawn of Defiance my noble was attacked vs Will - his best save - and the Dark Jedi still had a 60-70% chance of success.</p><p></p><p>At first level, your average Wookie Soldier will have a Will save of 10. The Dark Jedi is wandering around with a +12 to that check (trained, skill focus, 14 Cha). The Dark Jedi picks up the Wookie using Move Object, hurling it another character - a Noble with a Reflex defense of 12. Both characters take 2d6 damage - and couldn't avoid it unless the Dark Jedi rolled less than 3 (in which case he failed the basic check).</p><p></p><p>By tenth level, the Wookie has managed to get his Will save up to 19, and the Dark Jedi has a +17 to his check. Still favours the Dark Jedi.</p><p></p><p>By twentieth level, the Wookie is at Will of 29, and he Dark Jedi is at +22. Still favours the Dark Jedi! (Actually, using skill bonuses, the Dark Jedi may well be at +24...)</p><p></p><p>Ultimately, the fact that the skill system and attack/defense systems are built on utterly different scales undermines the Use the Force skill; and why I would strongly recommend using a variant of the 4E attack system for the Use the Force attack powers.</p><p></p><p>The maths is still problematic, but it's much easier to judge than the basic version.</p><p></p><p>Note also that a basic jedi can use these powers:</p><p>* Force Slam (vs Fort)</p><p>* Force Grip (vs Will)</p><p>* Move Object (vs Ref)</p><p></p><p>It's not very hard at all to target the weak defense of a character - and it'll be weak.</p></blockquote><p></p>
[QUOTE="MerricB, post: 5961699, member: 3586"] It isn't. And, to make things worse, Force Users get to attack Will a lot of the time, which is really bad for most characters. Indeed, during Dawn of Defiance my noble was attacked vs Will - his best save - and the Dark Jedi still had a 60-70% chance of success. At first level, your average Wookie Soldier will have a Will save of 10. The Dark Jedi is wandering around with a +12 to that check (trained, skill focus, 14 Cha). The Dark Jedi picks up the Wookie using Move Object, hurling it another character - a Noble with a Reflex defense of 12. Both characters take 2d6 damage - and couldn't avoid it unless the Dark Jedi rolled less than 3 (in which case he failed the basic check). By tenth level, the Wookie has managed to get his Will save up to 19, and the Dark Jedi has a +17 to his check. Still favours the Dark Jedi. By twentieth level, the Wookie is at Will of 29, and he Dark Jedi is at +22. Still favours the Dark Jedi! (Actually, using skill bonuses, the Dark Jedi may well be at +24...) Ultimately, the fact that the skill system and attack/defense systems are built on utterly different scales undermines the Use the Force skill; and why I would strongly recommend using a variant of the 4E attack system for the Use the Force attack powers. The maths is still problematic, but it's much easier to judge than the basic version. Note also that a basic jedi can use these powers: * Force Slam (vs Fort) * Force Grip (vs Will) * Move Object (vs Ref) It's not very hard at all to target the weak defense of a character - and it'll be weak. [/QUOTE]
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