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Input for starting a Star Wars Saga Edition game?
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<blockquote data-quote="fireinthedust" data-source="post: 6024046" data-attributes="member: 51930"><p>Hey, that's okay too.</p><p></p><p>And a good chase scene can be fun. I hope you don't mind stealing from other systems for that: Pathfinder has a great chase mechanic that I think could really help with speeders and with ship chases. You could use, let's say cue cards, and line them along the table. Each card is a skill check needed to get past an obstacle of some kind in order to get through that space, and the card is one move action distance (so two moves per round). Characters can leap over a boulder or UtF to move it, or blaster x damage to obliterate it. If the chasers get to the heroes' card (the one they're on) they can start combat. If the heroes get to the end first (or whoever they're chasing in turn) that person gets away some how.</p><p></p><p>I kinda hope my group goes scum and villainy when we play: I want to be the only Jedi <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> </p><p></p><p>I'm supposed to be getting ready for the game tomorrow, (D&D) but I'm going to start by making up my own Jedi with a spread of levels from 1 to whatever. </p><p></p><p></p><p>My question: Should Scoundrels have full BAB, or at least for blasters? I really think they should. They're supposed to be gunslingers, and half-bab for Han Solo is just mean.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6024046, member: 51930"] Hey, that's okay too. And a good chase scene can be fun. I hope you don't mind stealing from other systems for that: Pathfinder has a great chase mechanic that I think could really help with speeders and with ship chases. You could use, let's say cue cards, and line them along the table. Each card is a skill check needed to get past an obstacle of some kind in order to get through that space, and the card is one move action distance (so two moves per round). Characters can leap over a boulder or UtF to move it, or blaster x damage to obliterate it. If the chasers get to the heroes' card (the one they're on) they can start combat. If the heroes get to the end first (or whoever they're chasing in turn) that person gets away some how. I kinda hope my group goes scum and villainy when we play: I want to be the only Jedi :D I'm supposed to be getting ready for the game tomorrow, (D&D) but I'm going to start by making up my own Jedi with a spread of levels from 1 to whatever. My question: Should Scoundrels have full BAB, or at least for blasters? I really think they should. They're supposed to be gunslingers, and half-bab for Han Solo is just mean. [/QUOTE]
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