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Insanely high powered entities from my storyline/ Gods and Monsters update
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<blockquote data-quote="Beefermatic" data-source="post: 5952745" data-attributes="member: 6670757"><p>This is the second Akashic Aspect I've stated out, this is Actoshen. He was at one point a PC in one of my campaigns, at the end fo the campaign, the existence itself was under apocalyptic threat. He stood in the way of God himself and all the Aspects in order to save his universe. He fought hard but ultimately lost, he was killed by the Supreme Being: Thychen, and his very essence was erased from time. His blades: Rensaisan and The Sword of the Four Winds, but more importantly, his story lived on, and after his existence was eradicated he was spontaneously reborn as an Akashic Aspect. No other time in history had the Supreme being been directly confronted by a mortal man who was not willing to back down, and more importantly willing to risk his very existence and everything he was to try and do, what he believed, was the right thing.</p><p> </p><p><span style="font-size: 22px"><u><strong><span style="font-family: 'arial'">The Akashic Aspect of Courage: Actoshen</span></strong></u></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"> </span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>The Triple God, He who Challenged God Himself, The Aspect of Courage</em></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>----------------------------</em></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>Wind whips around you and in the distance you see a being, is it a man? He stands with swords drawn training with an intensity that makes you pause. He wears little more than a robe made for mobility and practicality, it is attractive but otherwise appears non-magical. His hair is sage green, his skin is a pale olive in coloration. He moves with incredible agility, and his swords are radiating an unreasonable amount of power, but more than this you feel something about him, something drawing you near, as if he is someone you, yes <strong>you</strong> mighty Cosmic Lord, want to get to know, as if he is a teacher, a mentor, a scholar, and more than that a warrior. He looks towards you with eyes the color of shockingly deep emeralds and smiles warmly, and with a confidence unmatched. It is then that you realize who this is; The Triple God, He Who Defied the Will Supreme, the man turned Aspect, this is Actoshen, defier of God himself, and the greatest of men.</em></span></span></p><p> <span style="font-family: 'arial'"></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Stage 3 High Lord</strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Macro-Tiny Outsider (Extraplanar)</strong></span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Hit Dice:</strong> [3000d1000 +3,360,000, +1,350,000] x1000 (7,710,000,000 hp) Infinite</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Initiative:</strong> +3070 (+1,270 Dexterity, +600 Divine, +600 Ardeshir, +600 Rensaisan), Always Acts First</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Speed:</strong> Superluminal</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Armor Class:</strong> 8,040 (+3,550 Ardeshir, +1,270 Deflection +1,270 Dexterity +600 Divine +600 Luck +750 Natural) Cannot be Hit</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Flat-Footed:</strong> 6,770 <strong>Touch:</strong> 7,290</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Space/Reach:</strong> 1,500 ft./ Infinite</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Base Attack/Grapple:</strong> +3,000/ +5,180</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Attack:</strong> <em>Expression of Power</em> +5,180 (18,000d1,000)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>Rensaisan: </em>Cannot miss/ +12,105 (6,000d1,000 +6,000 +Infinite x5 +30,000d1000 Omni-Elemental, +6,000d1000 Force, +3,000d1000 Expression of Power)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>Blade of the Four Winds: </em>Cannot miss/ +7,105 (3,000d1,000 +1,000 +Infinite x4 +3,000d1,000 wind damage (treat as slashing damage in airless environments), +3,000d1,000 Expression of Power)</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Full Attack:</strong> <em>Rensaisan:</em> +12,105 Melee (600 attacks, Cannot miss) 6,000d1,000 +6,000 +Infinite x5 +30,000d1000 Omni-Elemental, +6,000d1,000 Force, +3,000d1,000 Expression of Power, 13-20/ x5 crit (critical hit adds + 100d1,000 Precision Damage)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>Blade of the Four Winds: </em>+7105 Melee (600 attacks, Cannot miss) 3,000d1,000 +1,000 +Infinite x4 +3,000d1,000 wind damage (treat as slashing damage in airless environments), +3,000d1,000 Expression of Power, 16-20/ x4 Crit (Critical hit severs limb of Actoshen’s choice)</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Special Abilities:</strong> Alter Reality (34th level spells), Divine Aura (All Creation)</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Special Qualities:</strong> Cosmic Consciousness (All Creation), Cosmic Firmament, Cosmic String, DR 3,000,000/--. Divine Bonus +600, Godly Realm, Immortality, Immunity to Natural and Magical Effects, SR 3,630, Spell Reflection</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Saves:</strong> Fort +5,240 (infinite) Ref +5,240 Will +5,240</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Abilities:</strong> Str 2,550 (infinite), Dex 2,550, Con 2,550 (infinite), Int 2,550, Wis 2,550, Cha 2,550</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Skills:</strong> Omnicompetent and Maven, all skills= 3,603 + 1,270 Relevant Ability Modifier (4,873)</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Feats: </strong>As needed (Anyfeat x34)</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Divine Abilities:</strong> Anyfeat x34, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Perfect Initiative, Telluric Effect</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Cosmic Abilities:</strong> Abrogate, Apostasy, Slipstream, Perfect Weapon Specialization, Divine Nescience</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Transcendental Abilities:</strong> Dead Zone, Utter Eye, Invincibility, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Unreal, Perfect Defense, Perfect Weapon Focus, Transattack Period, Cosmic Nescience</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Omnific Abilities:</strong> Omnipersonal, Omnipresent, Indissoluble, Infinite Constitution, Infinite Strength, Transcendental Nescience, Omnific Toughness</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Metempiric Abilities: </strong>Words of Chaos</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Alignment:</strong> Beyond Alignment</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Environment:</strong> The Crystalline Eyrie of the Akasha</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Cr:</strong> 3,999</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>ECL:</strong> 6,000</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong><u>Abilities</u></strong></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Expression of Power:</strong> Treated as an Effect power, replaces melee and ranged attacks, avoids all mundane or magical defenses and cannot be negated though Learned Ability Immunity, Thelemic Damage Induction, or similar damage blocking powers. Miss chances due to concealment, armor class, or other abilities work properly.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'"><em>Beam</em> 12000d1000 Divine Damage, 121,200 ft. Ray, No Save</span></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'"><em> •Blast</em> 6000d1000 Divine Damage, 121,200 ft. Range, 7,575 ft. Radius, Ref Save (DC 4,210) for ½</span></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'"><em> •Blood </em>3000d1000 Divine Damage, Ref Save (DC 4,210) Negates </span></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'"><em> •Breath</em> 6000d1000 Divine Damage, 7,575 ft. Cone or 30,300 ft. Line, Ref Save (DC 4,210) for ½</span></span></p><p> <span style="font-size: 18px"><span style="font-family: 'arial'">•<em>Hand</em> 18000d1000 Divine Damage, Melee Touch, No Save </span></span></p><p> <span style="font-size: 18px"><span style="font-family: 'arial'">•<em>Immolation </em>18000d1000 Divine Damage, affects All Creation, Ref Save (Dc 4,210) for ½</span></span></p><p> <span style="font-size: 18px"><span style="font-family: 'arial'">•<em>Storm</em> 3000d1000 Divine Damage, affects All Creation, Ref Save (Dc 4,210) for ½</span></span></p><p> <span style="font-size: 18px"><span style="font-family: 'arial'">•<em>Strike</em> 3000d1000 Divine Damage on each attack </span></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'"><em> •Wrath</em> 6000d1000 Divine Damage, 7,575 ft. Cone, Will Save (DC 4,210) Negates </span></span></p><p><span style="font-family: 'arial'"> </span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Words of Chaos:</strong> Words used by the Akashic at the beginning of existence capable of unimaginable feats of power. These effects have no save unless otherwise stated. Actoshen’s Words of Chaos represent the 3 Time Lords composing who he is, and the most influential things in his life.</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px">.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><em><span style="font-size: 18px"><span style="font-family: 'arial'">-Rensaisan: </span></span></em><span style="font-family: 'arial'"><span style="font-size: 18px">A blade forged from Words of Chaos themselves. The Lord of Swords is a weapon of unimaginable power, it deals 2 d1000 points of base damage, elemental damage of each type and force damage for every hit dice the wielder possesses, it has a base crit range of 15-20/ x3, allows the wielder to make additional iterative attacks for every 5 hit dice they possess without limits, is ever dancing, intelligent, enchanted and defending to a maximum of double the wielder’s hit dice, allows deflect arrow feats to be used with the blade, grants the wielder a bonus to initiative equal to 1/5th their hit dice total, Rensaisan allows it‘s enchantment bonus to be reduced and allocated into other enchantments as Actoshen sees fit (for simplicity's sake it is left in it‘s standard form).</span></span></p><p></p><p><span style="font-size: 18px"><span style="font-family: 'arial'">- <em>Ardeshir: </em>The Akashic name for a warrior’s tenacity. An Ardeshir is at once a Word of Power, a Title, and a lifestyle choice. Only the most dedicated can truly decipher this word, and it‘s power is vast. It grants an additional 450 hp per hit dice, makes one utterly immune to fear, morale effects, poison, disease, surprise rounds, energy drain, ability damage, ability drain, quintessence drain (except on death), gives an aura effect that makes all creatures of 1/10<SUP>th</SUP> your hit dice fail all saves and checks, allows your critical hits to deal an amount of extra damage equal to d100 x 1/3<SUP>rd</SUP> their total hit dice, grants an additional Perfection bonus to AC equal to your Dexterity score, and attracts 1d6 students of great potential your way for every 10 hit dice you possess. It increases all saves by 1/5<SUP>th</SUP> your total hit dice and also increases your critical hit and threat range by two steps. The drawback however is that one must always remain true to their tenants, they must train for two hours each day perfecting their skill, they must have a single weapon that they must dedicate themselves fully to and they must use this weapon (off hand weapons are okay) and must never use magical equipment or any other form of protection. </span></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 18px"><span style="font-family: 'arial'">- <em>Mirai: </em>The name of Actoshen’s love, lost to time except for her name. Mirai gives Actoshen focus unmatched, the capability of surviving the tests of time, and returns him to life regardless of the way in which he is killed or destroyed, the Supreme Being himself erased Actoshen from existence at one point and he returned from the very depths of entropy beyond words (albeit in a VERY long time). Mirai allows Actoshen to strike true with one hit per round, allowing him to bypass armor class entirely and even strike beings otherwise removed from being able to be hit. This ability even circumvents Learned Opponent Immunity, immunity to manufactured or natural weapons, Thellemic Damage Induction, and similar powers. This ability like other Words of Chaos, cannot be abrogated.</span></span></p><p><span style="font-family: 'arial'"> </span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Indissoluble: </strong>Begins every round with full health.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Infinite Constitution</strong>: Actoshen possesses toughness unsurpassed, he has infinite health, and infinite fortitude.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Infinite Strength</strong>: Actoshen can strike with the power of 3 universes behind him. His strength score is beyond measure.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Omnific Toughness: </strong>Actoshen possesses a second layer of insane durability granting him infinite health even if one abrogates his constitution score.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Transcendental Nescience:</strong> Actoshen ignores the perquisites of all Transendental abilities.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Apostasy:</strong> Actoshen has no Alignment and is immune to all Alignment-based effects</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Alter Reality:</strong> As a Swift Action, Actoshen may duplicate the effect of any spell of level 34th or lower or any Epic Spell with a DC of 5470 or lower. All his spells have no cap, deal d100 damage in place of their normal die-size, and deal pure Divine damage. (Thus, a simple Fireball cast by Actoshen would deal 1,000d100 Divine Damage before any modification by Metamagic). These effects have a DC of 1,244+Spell Level</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Cosmic Consciousness:</strong> Actoshen perfectly perceives the entirety of Creation at all times.</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Dead Zone:</strong> Actoshen can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the function of all magic and supernatural abilities without impeding his own abilities</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Godly Realm:</strong> Actoshen’s Godly Realm encompasses All Creation. Any enemy facing him from within suffers a -600 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Eternal One</span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Unreal:</strong> Actoshen cannot be affected by magic born of Creation</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong>Utter Eye:</strong> Actoshen always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls</span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><strong><u>New Major Artifact: </u></strong></span></span></p><p> <span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="font-size: 18px"><em>-Blade of the Four Winds: </em>The Blade of the Four winds is a magnificent blade that Actoshen has carried for generations. It has the spirits of four of the greatest Air Elementals in all of existence trapped within. The Blade of the Four Winds is a +1000 Katana that deals d1000’s of damage equal to the wielder’s hit dice. It deals an additional amount of falling damage to enemies equal to the wielder’s hit dice (treat as wind effect or slashing damage in airless environments) and knocks opponents back 10ft per hit dice of the wielder, wind damage is doubled if the opponent hit’s a wall or cannot otherwise be knocked back. It has a crit chance of 18-20 and severs an opponent’s limb on a successful crit. (to a maximum of 2 size categories larger than yourself) The air elementals inside may be summoned at the wielders choice, each are treated as Quintessence Elementals of 1000 hit dice. If these spirits are destroyed they are freed from the bonds of the blade and the blade’s enchantment bonus, wind damage, and knock back are reduced by 1/4th. If all spirits are destroyed the weapon becomes inert and is treated as a Masterwork weapon.</span></span></p></blockquote><p></p>
[QUOTE="Beefermatic, post: 5952745, member: 6670757"] This is the second Akashic Aspect I've stated out, this is Actoshen. He was at one point a PC in one of my campaigns, at the end fo the campaign, the existence itself was under apocalyptic threat. He stood in the way of God himself and all the Aspects in order to save his universe. He fought hard but ultimately lost, he was killed by the Supreme Being: Thychen, and his very essence was erased from time. His blades: Rensaisan and The Sword of the Four Winds, but more importantly, his story lived on, and after his existence was eradicated he was spontaneously reborn as an Akashic Aspect. No other time in history had the Supreme being been directly confronted by a mortal man who was not willing to back down, and more importantly willing to risk his very existence and everything he was to try and do, what he believed, was the right thing. [SIZE=6][U][B][FONT=arial]The Akashic Aspect of Courage: Actoshen[/FONT][/B][/U][/SIZE] [FONT=arial][SIZE=5] [I]The Triple God, He who Challenged God Himself, The Aspect of Courage ---------------------------- Wind whips around you and in the distance you see a being, is it a man? He stands with swords drawn training with an intensity that makes you pause. He wears little more than a robe made for mobility and practicality, it is attractive but otherwise appears non-magical. His hair is sage green, his skin is a pale olive in coloration. He moves with incredible agility, and his swords are radiating an unreasonable amount of power, but more than this you feel something about him, something drawing you near, as if he is someone you, yes [B]you[/B] mighty Cosmic Lord, want to get to know, as if he is a teacher, a mentor, a scholar, and more than that a warrior. He looks towards you with eyes the color of shockingly deep emeralds and smiles warmly, and with a confidence unmatched. It is then that you realize who this is; The Triple God, He Who Defied the Will Supreme, the man turned Aspect, this is Actoshen, defier of God himself, and the greatest of men.[/I][/SIZE] [SIZE=5][B]Stage 3 High Lord Macro-Tiny Outsider (Extraplanar)[/B][/SIZE] [SIZE=5][B]Hit Dice:[/B] [3000d1000 +3,360,000, +1,350,000] x1000 (7,710,000,000 hp) Infinite [B]Initiative:[/B] +3070 (+1,270 Dexterity, +600 Divine, +600 Ardeshir, +600 Rensaisan), Always Acts First [B]Speed:[/B] Superluminal[/SIZE] [SIZE=5][B]Armor Class:[/B] 8,040 (+3,550 Ardeshir, +1,270 Deflection +1,270 Dexterity +600 Divine +600 Luck +750 Natural) Cannot be Hit [B]Flat-Footed:[/B] 6,770 [B]Touch:[/B] 7,290[/SIZE] [SIZE=5][B]Space/Reach:[/B] 1,500 ft./ Infinite [B]Base Attack/Grapple:[/B] +3,000/ +5,180[/SIZE] [SIZE=5][B]Attack:[/B] [I]Expression of Power[/I] +5,180 (18,000d1,000) [I]Rensaisan: [/I]Cannot miss/ +12,105 (6,000d1,000 +6,000 +Infinite x5 +30,000d1000 Omni-Elemental, +6,000d1000 Force, +3,000d1000 Expression of Power) [I]Blade of the Four Winds: [/I]Cannot miss/ +7,105 (3,000d1,000 +1,000 +Infinite x4 +3,000d1,000 wind damage (treat as slashing damage in airless environments), +3,000d1,000 Expression of Power)[/SIZE] [SIZE=5][B]Full Attack:[/B] [I]Rensaisan:[/I] +12,105 Melee (600 attacks, Cannot miss) 6,000d1,000 +6,000 +Infinite x5 +30,000d1000 Omni-Elemental, +6,000d1,000 Force, +3,000d1,000 Expression of Power, 13-20/ x5 crit (critical hit adds + 100d1,000 Precision Damage) [I]Blade of the Four Winds: [/I]+7105 Melee (600 attacks, Cannot miss) 3,000d1,000 +1,000 +Infinite x4 +3,000d1,000 wind damage (treat as slashing damage in airless environments), +3,000d1,000 Expression of Power, 16-20/ x4 Crit (Critical hit severs limb of Actoshen’s choice)[/SIZE] [SIZE=5][B]Special Abilities:[/B] Alter Reality (34th level spells), Divine Aura (All Creation)[/SIZE] [SIZE=5][B]Special Qualities:[/B] Cosmic Consciousness (All Creation), Cosmic Firmament, Cosmic String, DR 3,000,000/--. Divine Bonus +600, Godly Realm, Immortality, Immunity to Natural and Magical Effects, SR 3,630, Spell Reflection[/SIZE] [SIZE=5][B]Saves:[/B] Fort +5,240 (infinite) Ref +5,240 Will +5,240 [B]Abilities:[/B] Str 2,550 (infinite), Dex 2,550, Con 2,550 (infinite), Int 2,550, Wis 2,550, Cha 2,550[/SIZE] [SIZE=5][B]Skills:[/B] Omnicompetent and Maven, all skills= 3,603 + 1,270 Relevant Ability Modifier (4,873) [B]Feats: [/B]As needed (Anyfeat x34)[/SIZE] [SIZE=5][B]Divine Abilities:[/B] Anyfeat x34, Heavenly Body, Heavenly Mind, Heavenly Soul, Heavenly Spirit, Perfect Initiative, Telluric Effect[/SIZE] [SIZE=5][B]Cosmic Abilities:[/B] Abrogate, Apostasy, Slipstream, Perfect Weapon Specialization, Divine Nescience[/SIZE] [SIZE=5][B]Transcendental Abilities:[/B] Dead Zone, Utter Eye, Invincibility, Transcoporeal, Transfinite, Transmortality, Transtemporal, Transversal, Unreal, Perfect Defense, Perfect Weapon Focus, Transattack Period, Cosmic Nescience[/SIZE] [SIZE=5][B]Omnific Abilities:[/B] Omnipersonal, Omnipresent, Indissoluble, Infinite Constitution, Infinite Strength, Transcendental Nescience, Omnific Toughness [B]Metempiric Abilities: [/B]Words of Chaos[/SIZE] [SIZE=5][B]Alignment:[/B] Beyond Alignment [B]Environment:[/B] The Crystalline Eyrie of the Akasha [B]Cr:[/B] 3,999 [B]ECL:[/B] 6,000[/SIZE] [SIZE=5][B][U]Abilities[/U] Expression of Power:[/B] Treated as an Effect power, replaces melee and ranged attacks, avoids all mundane or magical defenses and cannot be negated though Learned Ability Immunity, Thelemic Damage Induction, or similar damage blocking powers. Miss chances due to concealment, armor class, or other abilities work properly.[/SIZE] [/FONT] [SIZE=5][FONT=arial][I]Beam[/I] 12000d1000 Divine Damage, 121,200 ft. Ray, No Save [I] •Blast[/I] 6000d1000 Divine Damage, 121,200 ft. Range, 7,575 ft. Radius, Ref Save (DC 4,210) for ½ [I] •Blood [/I]3000d1000 Divine Damage, Ref Save (DC 4,210) Negates [I] •Breath[/I] 6000d1000 Divine Damage, 7,575 ft. Cone or 30,300 ft. Line, Ref Save (DC 4,210) for ½ •[I]Hand[/I] 18000d1000 Divine Damage, Melee Touch, No Save •[I]Immolation [/I]18000d1000 Divine Damage, affects All Creation, Ref Save (Dc 4,210) for ½ •[I]Storm[/I] 3000d1000 Divine Damage, affects All Creation, Ref Save (Dc 4,210) for ½ •[I]Strike[/I] 3000d1000 Divine Damage on each attack [I] •Wrath[/I] 6000d1000 Divine Damage, 7,575 ft. Cone, Will Save (DC 4,210) Negates [/FONT][/SIZE] [FONT=arial] [SIZE=5][B]Words of Chaos:[/B] Words used by the Akashic at the beginning of existence capable of unimaginable feats of power. These effects have no save unless otherwise stated. Actoshen’s Words of Chaos represent the 3 Time Lords composing who he is, and the most influential things in his life. .[/SIZE] [/FONT] [I][SIZE=5][FONT=arial]-Rensaisan: [/FONT][/SIZE][/I][FONT=arial][SIZE=5]A blade forged from Words of Chaos themselves. The Lord of Swords is a weapon of unimaginable power, it deals 2 d1000 points of base damage, elemental damage of each type and force damage for every hit dice the wielder possesses, it has a base crit range of 15-20/ x3, allows the wielder to make additional iterative attacks for every 5 hit dice they possess without limits, is ever dancing, intelligent, enchanted and defending to a maximum of double the wielder’s hit dice, allows deflect arrow feats to be used with the blade, grants the wielder a bonus to initiative equal to 1/5th their hit dice total, Rensaisan allows it‘s enchantment bonus to be reduced and allocated into other enchantments as Actoshen sees fit (for simplicity's sake it is left in it‘s standard form).[/SIZE][/FONT] [SIZE=5][FONT=arial]- [I]Ardeshir: [/I]The Akashic name for a warrior’s tenacity. An Ardeshir is at once a Word of Power, a Title, and a lifestyle choice. Only the most dedicated can truly decipher this word, and it‘s power is vast. It grants an additional 450 hp per hit dice, makes one utterly immune to fear, morale effects, poison, disease, surprise rounds, energy drain, ability damage, ability drain, quintessence drain (except on death), gives an aura effect that makes all creatures of 1/10<SUP>th</SUP> your hit dice fail all saves and checks, allows your critical hits to deal an amount of extra damage equal to d100 x 1/3<SUP>rd</SUP> their total hit dice, grants an additional Perfection bonus to AC equal to your Dexterity score, and attracts 1d6 students of great potential your way for every 10 hit dice you possess. It increases all saves by 1/5<SUP>th</SUP> your total hit dice and also increases your critical hit and threat range by two steps. The drawback however is that one must always remain true to their tenants, they must train for two hours each day perfecting their skill, they must have a single weapon that they must dedicate themselves fully to and they must use this weapon (off hand weapons are okay) and must never use magical equipment or any other form of protection. - [I]Mirai: [/I]The name of Actoshen’s love, lost to time except for her name. Mirai gives Actoshen focus unmatched, the capability of surviving the tests of time, and returns him to life regardless of the way in which he is killed or destroyed, the Supreme Being himself erased Actoshen from existence at one point and he returned from the very depths of entropy beyond words (albeit in a VERY long time). Mirai allows Actoshen to strike true with one hit per round, allowing him to bypass armor class entirely and even strike beings otherwise removed from being able to be hit. This ability even circumvents Learned Opponent Immunity, immunity to manufactured or natural weapons, Thellemic Damage Induction, and similar powers. This ability like other Words of Chaos, cannot be abrogated.[/FONT][/SIZE] [FONT=arial] [SIZE=5][B]Indissoluble: [/B]Begins every round with full health.[/SIZE] [SIZE=5][B]Infinite Constitution[/B]: Actoshen possesses toughness unsurpassed, he has infinite health, and infinite fortitude.[/SIZE] [SIZE=5][B]Infinite Strength[/B]: Actoshen can strike with the power of 3 universes behind him. His strength score is beyond measure.[/SIZE] [SIZE=5][B]Omnific Toughness: [/B]Actoshen possesses a second layer of insane durability granting him infinite health even if one abrogates his constitution score.[/SIZE] [SIZE=5][B]Transcendental Nescience:[/B] Actoshen ignores the perquisites of all Transendental abilities.[/SIZE] [SIZE=5][B]Apostasy:[/B] Actoshen has no Alignment and is immune to all Alignment-based effects[/SIZE] [SIZE=5][B]Alter Reality:[/B] As a Swift Action, Actoshen may duplicate the effect of any spell of level 34th or lower or any Epic Spell with a DC of 5470 or lower. All his spells have no cap, deal d100 damage in place of their normal die-size, and deal pure Divine damage. (Thus, a simple Fireball cast by Actoshen would deal 1,000d100 Divine Damage before any modification by Metamagic). These effects have a DC of 1,244+Spell Level[/SIZE] [SIZE=5][B]Cosmic Consciousness:[/B] Actoshen perfectly perceives the entirety of Creation at all times.[/SIZE] [SIZE=5][B]Dead Zone:[/B] Actoshen can evoke a Dead Magic Zone within his Divine Aura (All Creation) that prevents the function of all magic and supernatural abilities without impeding his own abilities[/SIZE] [SIZE=5][B]Godly Realm:[/B] Actoshen’s Godly Realm encompasses All Creation. Any enemy facing him from within suffers a -600 Divine Penalty on Armor Class and all rolls as cosmic forces of unspeakable potency prevent them from harming the Eternal One [B]Unreal:[/B] Actoshen cannot be affected by magic born of Creation[/SIZE] [SIZE=5][B]Utter Eye:[/B] Actoshen always uses the most favorable result of a die roll, while all opponents within his Divine Aura (All Creation) use the lowest possible result for all die rolls[/SIZE] [SIZE=5][B][U]New Major Artifact: [/U][/B][/SIZE] [SIZE=5][I]-Blade of the Four Winds: [/I]The Blade of the Four winds is a magnificent blade that Actoshen has carried for generations. It has the spirits of four of the greatest Air Elementals in all of existence trapped within. The Blade of the Four Winds is a +1000 Katana that deals d1000’s of damage equal to the wielder’s hit dice. It deals an additional amount of falling damage to enemies equal to the wielder’s hit dice (treat as wind effect or slashing damage in airless environments) and knocks opponents back 10ft per hit dice of the wielder, wind damage is doubled if the opponent hit’s a wall or cannot otherwise be knocked back. It has a crit chance of 18-20 and severs an opponent’s limb on a successful crit. (to a maximum of 2 size categories larger than yourself) The air elementals inside may be summoned at the wielders choice, each are treated as Quintessence Elementals of 1000 hit dice. If these spirits are destroyed they are freed from the bonds of the blade and the blade’s enchantment bonus, wind damage, and knock back are reduced by 1/4th. If all spirits are destroyed the weapon becomes inert and is treated as a Masterwork weapon.[/SIZE][/FONT] [/QUOTE]
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Insanely high powered entities from my storyline/ Gods and Monsters update
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