Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Insert catchy captivating title about new feats]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Joker" data-source="post: 2915373" data-attributes="member: 826"><p><strong>I don't know about these feats...</strong></p><p></p><p>...I guess they're tactical feats but they don't seem in line in terms of power with other tactical feats. But as I said, I can't really think clear now.</p><p></p><p><strong>Battlefield Controller</strong></p><p>You own the battlefield. You have created technique's which inhibit, if not completely stump your opponents' mobility.</p><p><strong>Prerequisites:</strong> Dex 15, Int 13, Combat Reflexes, Combat Expertise, Improved Trip, Base Attack bonus +8.</p><p><strong>Benefits:</strong></p><p><strong>Benefit 1 (name yet to be decided, i.e Need help): </strong> If an opponent attempts to tumble through your threatened area, you add your base attack bonus to the Tumble check DC. If he fails by 5 or more you can initiate a trip attempt. You add +1 to the Tumble DC for every 5 ranks in Tumble you have, showing that you can anticipate that which you have trained in yourself.</p><p><strong>Knockdown: </strong> If you trip an opponent (in whichever way, shape or form) you can forego the follow-up attack in favor of making it harder for him to get up. If you use the knockdown ability, it takes the opponent a full-round action to get up instead of a move-action. An opponent who normally can stand up as a free action, instead, reduces the time to get up to a move-action.</p><p></p><p><strong>Magebane Warrior</strong></p><p>Whether it's because of an instilled hatred of magic users or simply a desire to be an effective threat against said magic-users, you have developed a set of skills in dealing with fighting against spellcasters.</p><p><strong>Prerequisites:</strong> Int 13, Magebane, Spellcraft 7 ranks, base attack bonus +12.</p><p><strong>Absorb Spell Power:</strong> With a readied action, you can absorb a targeted spell cast on you. You must make a special Absorb check which is like a dispel check except you use your base attack bonus plus your Int or Cha modifier against a DC of 11+caster level. If you fail, you suffer the consequences of the spell but if you succeed you have aborbed the spell's power. You now have a Spell Power Cache which you need to fuel the other abilities of this feat. Your Spell Power Cache is equal to the amount of spell levels you have absorbed up to a maximum of half your base attack bonus + your Int or Cha modifier. Your Spell Power Cache last up to 1 hour per point of Int or Cha modifier (minimum 1 hour). Friendly casters can cast spells on you for you to put in your cache. However, beneficial spells do not confer their abilities if succesfully absorbed.</p><p><strong>Pierce Magical Concealment:</strong> As a swift action you can expend some of your cached spell levels to disregard the miss chance granted by spells and spell-like abiltiies such as darkness, blur, invisibility and spells which are used to create concealment effects (such as a wizard using permanent image to fill a corridor with illusory fire and smoke). In addition, when facing a creature protected by mirror image, you can immediately pick out the real creature from it's figments. This ability lasts 1 round per spell level expended.</p><p><strong>Dispelling Strike:</strong> As a standard action or as a charge attack you can expend 5 spell levels from your Cache to make a Dispelling Strike. A Dispelling Strike is a normal melee attack which ignores the bonusses to AC granted by spells and spell-like abilities (including spell trigger or spell completion effects created by magic items). If you hit, you create the effect of a targeted dispel against your opponent. Your effective caster level for this abitity is equal to your base attack bonus.</p></blockquote><p></p>
[QUOTE="Joker, post: 2915373, member: 826"] [b]I don't know about these feats...[/b] ...I guess they're tactical feats but they don't seem in line in terms of power with other tactical feats. But as I said, I can't really think clear now. [B]Battlefield Controller[/B] You own the battlefield. You have created technique's which inhibit, if not completely stump your opponents' mobility. [B]Prerequisites:[/B] Dex 15, Int 13, Combat Reflexes, Combat Expertise, Improved Trip, Base Attack bonus +8. [B]Benefits: Benefit 1 (name yet to be decided, i.e Need help): [/B] If an opponent attempts to tumble through your threatened area, you add your base attack bonus to the Tumble check DC. If he fails by 5 or more you can initiate a trip attempt. You add +1 to the Tumble DC for every 5 ranks in Tumble you have, showing that you can anticipate that which you have trained in yourself. [B]Knockdown: [/B] If you trip an opponent (in whichever way, shape or form) you can forego the follow-up attack in favor of making it harder for him to get up. If you use the knockdown ability, it takes the opponent a full-round action to get up instead of a move-action. An opponent who normally can stand up as a free action, instead, reduces the time to get up to a move-action. [B]Magebane Warrior[/B] Whether it's because of an instilled hatred of magic users or simply a desire to be an effective threat against said magic-users, you have developed a set of skills in dealing with fighting against spellcasters. [B]Prerequisites:[/B] Int 13, Magebane, Spellcraft 7 ranks, base attack bonus +12. [B]Absorb Spell Power:[/B] With a readied action, you can absorb a targeted spell cast on you. You must make a special Absorb check which is like a dispel check except you use your base attack bonus plus your Int or Cha modifier against a DC of 11+caster level. If you fail, you suffer the consequences of the spell but if you succeed you have aborbed the spell's power. You now have a Spell Power Cache which you need to fuel the other abilities of this feat. Your Spell Power Cache is equal to the amount of spell levels you have absorbed up to a maximum of half your base attack bonus + your Int or Cha modifier. Your Spell Power Cache last up to 1 hour per point of Int or Cha modifier (minimum 1 hour). Friendly casters can cast spells on you for you to put in your cache. However, beneficial spells do not confer their abilities if succesfully absorbed. [B]Pierce Magical Concealment:[/B] As a swift action you can expend some of your cached spell levels to disregard the miss chance granted by spells and spell-like abiltiies such as darkness, blur, invisibility and spells which are used to create concealment effects (such as a wizard using permanent image to fill a corridor with illusory fire and smoke). In addition, when facing a creature protected by mirror image, you can immediately pick out the real creature from it's figments. This ability lasts 1 round per spell level expended. [B]Dispelling Strike:[/B] As a standard action or as a charge attack you can expend 5 spell levels from your Cache to make a Dispelling Strike. A Dispelling Strike is a normal melee attack which ignores the bonusses to AC granted by spells and spell-like abilities (including spell trigger or spell completion effects created by magic items). If you hit, you create the effect of a targeted dispel against your opponent. Your effective caster level for this abitity is equal to your base attack bonus. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Insert catchy captivating title about new feats]
Top