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<blockquote data-quote="drexes" data-source="post: 2924074" data-attributes="member: 24176"><p>Here's what I think...</p><p></p><p>Mage Slayer: Seems really powerful, I'd at least remove the +1 to will saves. It's still a powerful feat withou it.</p><p></p><p>Tower Shield Expert: I really like it, someone might actually use a tower shield with this available...</p><p></p><p>Tower Shield Mastery: Also cool, though you might add combat reflexes as a prereq.</p><p></p><p>Shield of the Occult Slayer: Neat idea, I like the deflection part, but the reflex save part just doesn't work for me, and it makes it too powerful.</p><p></p><p>Tower Shield Specialization: This is in PHBII...I think...cool...</p><p></p><p>Tower Shield Ward: This is too...with the same name....maybe they didn't cover tower shields...I like it</p><p></p><p>Instant Tower Shield: Ok, but I don't know that I'd take a once per day feat...you could say that they can use the shield for cover as an immediate action but that they then give up all thier actions on thier next turn, then it could be a whenever feat I think.</p><p></p><p>Battlefield Controller: ok...but I think the knockdown portion could be a separate feat with improved trip as a prereq.</p><p></p><p>Magebane warrior: I don't know...I just don't know... I think you should put in a line that on a failed absorb roll the character is allowed no saves which the spell normally offers. I think that's what was implied but clarification is good...the true seeing function is a little too good but I don't know how I'd fix it. The dispel function mimics a sixth level spell because as written it isn't dispel magic but greater dispel magic, I think this is way too good. At the very least it should be dispel magic with a bonus equal to (the characters will save without items) max +10...I don't know... just seems too much...</p><p></p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2924074, member: 24176"] Here's what I think... Mage Slayer: Seems really powerful, I'd at least remove the +1 to will saves. It's still a powerful feat withou it. Tower Shield Expert: I really like it, someone might actually use a tower shield with this available... Tower Shield Mastery: Also cool, though you might add combat reflexes as a prereq. Shield of the Occult Slayer: Neat idea, I like the deflection part, but the reflex save part just doesn't work for me, and it makes it too powerful. Tower Shield Specialization: This is in PHBII...I think...cool... Tower Shield Ward: This is too...with the same name....maybe they didn't cover tower shields...I like it Instant Tower Shield: Ok, but I don't know that I'd take a once per day feat...you could say that they can use the shield for cover as an immediate action but that they then give up all thier actions on thier next turn, then it could be a whenever feat I think. Battlefield Controller: ok...but I think the knockdown portion could be a separate feat with improved trip as a prereq. Magebane warrior: I don't know...I just don't know... I think you should put in a line that on a failed absorb roll the character is allowed no saves which the spell normally offers. I think that's what was implied but clarification is good...the true seeing function is a little too good but I don't know how I'd fix it. The dispel function mimics a sixth level spell because as written it isn't dispel magic but greater dispel magic, I think this is way too good. At the very least it should be dispel magic with a bonus equal to (the characters will save without items) max +10...I don't know... just seems too much... Drexes [/QUOTE]
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