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<blockquote data-quote="Land Outcast" data-source="post: 2924082" data-attributes="member: 29160"><p><strong>Instant Kill</strong></p><p>You can kill your enemies with a glance</p><p><strong>Prereqs:</strong> Caster level 18th, Intelligence/Charisma 19.</p><p><strong>Benefits:</strong> Once per day, up to one creature per character level you possess within 40 feet of you must make a Fortitude save (DC 19+your Int modifier) or die. You gain an extra use of this feat at each character level you gain.</p><p></p><p><strong>Quicker Than the Eye</strong></p><p>You can take important momentum with your body and turn and twist so fast that enemies think they hit you until their blade passess cleanly through the place where you were instants ago.</p><p><strong>Prerequisites:</strong> Caster level 6th, Intelligence/Charisma 13</p><p><strong>Benefit:</strong> Once per day as a standard action, you can enter a state in which although you are moving, shifting, twisting, and turning, have enough concentration so as to work almot-perfectly in combat. Attacks against you have 50% misschance, and your own attacks have 20% misschance due to your excessive motion.</p><p>This state lasts a number of rounds equal to your character level, you can make use of this feat once per day for every three character levels.</p><p></p><p><strong>Fluid</strong></p><p>You have attained a greater degree of attunement to your physical being and by concentrating can move at great speed, not out of reflexes but out of insight.</p><p><strong>Prerequisites:</strong> Caster level 6th, Intelligence/Charisma 13</p><p><strong>Benefits:</strong> Once per day, as a standard action you can enter a state of equilibrium and harmony with your own body, attaining excellent coordination. When making a full attack action, you may take one extra attack with any weapon you are holding. The attack is made using your full attack bonus, plus any modifiers appropiate to the situation. This effect is not cumulative with similar effects.</p><p>You also gain a +1 bonus on attack rolls and a +1 dodge bonus to Reflex Saves.</p><p>This state lasts for one round per character level. You gain an extra use of this feat at every two character levels you gain.</p><p></p><p></p><p>what about that one? Wizards can get them... Wail of the Banshee, Blink, Haste!</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2924082, member: 29160"] [B]Instant Kill[/B] You can kill your enemies with a glance [B]Prereqs:[/B] Caster level 18th, Intelligence/Charisma 19. [B]Benefits:[/B] Once per day, up to one creature per character level you possess within 40 feet of you must make a Fortitude save (DC 19+your Int modifier) or die. You gain an extra use of this feat at each character level you gain. [B]Quicker Than the Eye[/B] You can take important momentum with your body and turn and twist so fast that enemies think they hit you until their blade passess cleanly through the place where you were instants ago. [B]Prerequisites:[/B] Caster level 6th, Intelligence/Charisma 13 [B]Benefit:[/B] Once per day as a standard action, you can enter a state in which although you are moving, shifting, twisting, and turning, have enough concentration so as to work almot-perfectly in combat. Attacks against you have 50% misschance, and your own attacks have 20% misschance due to your excessive motion. This state lasts a number of rounds equal to your character level, you can make use of this feat once per day for every three character levels. [B]Fluid[/B] You have attained a greater degree of attunement to your physical being and by concentrating can move at great speed, not out of reflexes but out of insight. [B]Prerequisites:[/B] Caster level 6th, Intelligence/Charisma 13 [B]Benefits:[/B] Once per day, as a standard action you can enter a state of equilibrium and harmony with your own body, attaining excellent coordination. When making a full attack action, you may take one extra attack with any weapon you are holding. The attack is made using your full attack bonus, plus any modifiers appropiate to the situation. This effect is not cumulative with similar effects. You also gain a +1 bonus on attack rolls and a +1 dodge bonus to Reflex Saves. This state lasts for one round per character level. You gain an extra use of this feat at every two character levels you gain. what about that one? Wizards can get them... Wail of the Banshee, Blink, Haste! [/QUOTE]
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