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<blockquote data-quote="Arkhandus" data-source="post: 2935942" data-attributes="member: 13966"><p>CRGreathouse, I think you're overlooking the fact that the character mentioned would be able to instantly kill 5 enemies at once with a nigh-impossible-to-resist feat. Sure, only once per day, but they get another daily use each level beyond 5th. Well, 6th more like, since they'd have to wait until 6th to get a feat slot to spend on Instant Kill..... What the heck do they need Fireball for at 6th when they can kill 6 rather tough enemies at once? So what if his best attack for 5 levels is Magic Missile, Inflict Light Wounds, or Shillelagh? He has several minor utility spells and skills at his disposal for those 5 levels, still keeping him somewhat useful to the party while he waits to gain Instant Kill at 6th.</p><p></p><p>Sure Fireball could handle lots of mooks and be cast a few times per day, but Instant Kill would be a fine weapon against the BBEG and his main bodyguards. After 5th-level they just keep advancing as a Wizard and making sure they get the best Headband of Intellect available whenever they can afford it. 18 Int to start, reaches 19 at 4th, so Fort DC 23 at 6th, up to DC 24 at 8th, DC 25 at 16th onward. Plus another 1-3 on the DC depending on what potency of Headband is acquired. And with a Tome of....whatever it was called, they could get an inherant Int bonus further boosting the DC. With tons of daily Instant Kill uses at high level.</p><p></p><p>So yeah, Instant Kill is overpowered.</p><p></p><p>I'll comment on the other feats later maybe.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2935942, member: 13966"] CRGreathouse, I think you're overlooking the fact that the character mentioned would be able to instantly kill 5 enemies at once with a nigh-impossible-to-resist feat. Sure, only once per day, but they get another daily use each level beyond 5th. Well, 6th more like, since they'd have to wait until 6th to get a feat slot to spend on Instant Kill..... What the heck do they need Fireball for at 6th when they can kill 6 rather tough enemies at once? So what if his best attack for 5 levels is Magic Missile, Inflict Light Wounds, or Shillelagh? He has several minor utility spells and skills at his disposal for those 5 levels, still keeping him somewhat useful to the party while he waits to gain Instant Kill at 6th. Sure Fireball could handle lots of mooks and be cast a few times per day, but Instant Kill would be a fine weapon against the BBEG and his main bodyguards. After 5th-level they just keep advancing as a Wizard and making sure they get the best Headband of Intellect available whenever they can afford it. 18 Int to start, reaches 19 at 4th, so Fort DC 23 at 6th, up to DC 24 at 8th, DC 25 at 16th onward. Plus another 1-3 on the DC depending on what potency of Headband is acquired. And with a Tome of....whatever it was called, they could get an inherant Int bonus further boosting the DC. With tons of daily Instant Kill uses at high level. So yeah, Instant Kill is overpowered. I'll comment on the other feats later maybe. [/QUOTE]
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