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<blockquote data-quote="Insight" data-source="post: 4078882" data-attributes="member: 11437"><p>Magic Items List #1</p><p></p><p>After the first preview adventure, we were handed a list of magic items we could use in future dungeon delves or preview adventures. I don't believe these are legal in actual LFR adventures to come.</p><p></p><p><strong>+1 FROST WARHAMMER [LEVEL 3]</strong></p><p>This is a good weapon for a fighter to wield.</p><p><strong>Enhancement</strong>: Attack rolls and damage rolls with weapon.</p><p><strong>Critical</strong>: +1d6 cold damage.</p><p><strong>Power (Encounter)</strong>: Free action. Activate when you hit with this weapon. The target takes +1d10 cold damage and is slowed until the end of your next turn (Cold).</p><p></p><p>*** ANALYSIS ***</p><p>This was by far the most popular item with the fighters. The per encounter power is very nice (slow + dmg). Item level may or may not have anything to do with the item's effectiveness (see the items of the same level below).</p><p></p><p><strong>+1 STAFF OF THE WAR MAGE [LEVEL 3]</strong></p><p>This is a perfect implement for a wizard.</p><p><strong>Implement (Staff)</strong></p><p><strong>Enhancement</strong>: Attack rolls and damage rolls with implement.</p><p><strong>Critical</strong>: +1d8 damage</p><p><strong>Power (Daily)</strong>: Free action. Activate when you use a power with a burst or blast effect. Increase the size of the burst or blast by 1.</p><p></p><p>*** ANALYSIS ***</p><p>This was the most popular item for all spellcasters with <em>implement</em> as a power descriptor (for our group, this was the Wizard, the Warlock, and the Cleric). The +1 adds to attacks and damage for spells/powers cast that have the <em>implement</em> descriptor. Pretty nice. The crit is when you crit with a spell (not sure if this works when you attack with the staff itself, or even if you can attack with the staff itself).</p><p></p><p><strong>+1 DELVER'S LEATHER ARMOR [LEVEL 3]</strong></p><p>This armor is good for a character in light armor, such as a warlock.</p><p><strong>Armor</strong>: Any</p><p><strong>Enhancement</strong>: AC</p><p><strong>Power (Encounter)</strong>: Free action. Gain a +2 power bonus to a saving throw.</p><p></p><p>*** ANALYSIS ***</p><p>We couldn't really use this item, because it was unclear how it worked. All of us in armor didn't know whether this armor was better than what we were wearing. Note the 'power' bonus type from this item.</p><p></p><p><strong>+1 AMULET OF HEALTH [LEVEL 3]</strong></p><p>This amulet is suitable for a character of any class.</p><p><strong>Body Slot</strong>: Neck</p><p><strong>Enhancement</strong>: Fortitude, Reflex, and Will defenses</p><p><strong>Property</strong>: Gain resist poison 5.</p><p></p><p>*** ANALYSIS ***</p><p>A Level 3 item, but grants 'resist poison' 5. It may be that all resistances are in groups of 5 (so unrelated to the item's level). It may reduce the damage from poison, or perhaps give you a bonus to your defenses against poison.</p><p></p><p><strong>IRONSKIN BELT [LEVEL 5]</strong></p><p>This belt is suitable for a character of any class.</p><p><strong>Body Slot</strong>: Waist</p><p><strong>Power (Encounter)</strong>: Minor action. Gain resist weapons 5 until the end of your next turn.</p><p></p><p>*** ANALYSIS ***</p><p>A Level 5 item. Note that it gives you an ability 'resist weapons' rated at 5. Does resist weapons reduce the damage from weapons? No one used this in our games, so we're not sure. I'll try to ask a GM tomorrow.</p><p></p><p><strong>GAUNTLETS OF OGRE POWER [LEVEL 5]</strong></p><p>These gauntlets are good for a fighter, ranger, or paladin.</p><p><strong>Body Slot</strong>: Hands</p><p><strong>Property</strong>: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks).</p><p><strong>Power (Daily)</strong>: Free action. Activate when you hit with a melee attack. Add a +5 power bonus to the damage roll.</p><p></p><p>*** ANALYSIS ***</p><p>Another Level 5 item. Note that it adds 5 to the damage roll, but this is a Daily use power. Note the 'item' bonus to skill checks and so forth. Another bonus type?</p></blockquote><p></p>
[QUOTE="Insight, post: 4078882, member: 11437"] Magic Items List #1 After the first preview adventure, we were handed a list of magic items we could use in future dungeon delves or preview adventures. I don't believe these are legal in actual LFR adventures to come. [b]+1 FROST WARHAMMER [LEVEL 3][/B] This is a good weapon for a fighter to wield. [b]Enhancement[/b]: Attack rolls and damage rolls with weapon. [b]Critical[/b]: +1d6 cold damage. [b]Power (Encounter)[/b]: Free action. Activate when you hit with this weapon. The target takes +1d10 cold damage and is slowed until the end of your next turn (Cold). *** ANALYSIS *** This was by far the most popular item with the fighters. The per encounter power is very nice (slow + dmg). Item level may or may not have anything to do with the item's effectiveness (see the items of the same level below). [b]+1 STAFF OF THE WAR MAGE [LEVEL 3][/B] This is a perfect implement for a wizard. [b]Implement (Staff)[/b] [b]Enhancement[/b]: Attack rolls and damage rolls with implement. [b]Critical[/b]: +1d8 damage [b]Power (Daily)[/b]: Free action. Activate when you use a power with a burst or blast effect. Increase the size of the burst or blast by 1. *** ANALYSIS *** This was the most popular item for all spellcasters with [i]implement[/i] as a power descriptor (for our group, this was the Wizard, the Warlock, and the Cleric). The +1 adds to attacks and damage for spells/powers cast that have the [i]implement[/i] descriptor. Pretty nice. The crit is when you crit with a spell (not sure if this works when you attack with the staff itself, or even if you can attack with the staff itself). [b]+1 DELVER'S LEATHER ARMOR [LEVEL 3][/B] This armor is good for a character in light armor, such as a warlock. [b]Armor[/b]: Any [b]Enhancement[/b]: AC [b]Power (Encounter)[/b]: Free action. Gain a +2 power bonus to a saving throw. *** ANALYSIS *** We couldn't really use this item, because it was unclear how it worked. All of us in armor didn't know whether this armor was better than what we were wearing. Note the 'power' bonus type from this item. [b]+1 AMULET OF HEALTH [LEVEL 3][/B] This amulet is suitable for a character of any class. [b]Body Slot[/b]: Neck [b]Enhancement[/b]: Fortitude, Reflex, and Will defenses [b]Property[/b]: Gain resist poison 5. *** ANALYSIS *** A Level 3 item, but grants 'resist poison' 5. It may be that all resistances are in groups of 5 (so unrelated to the item's level). It may reduce the damage from poison, or perhaps give you a bonus to your defenses against poison. [b]IRONSKIN BELT [LEVEL 5][/B] This belt is suitable for a character of any class. [b]Body Slot[/b]: Waist [b]Power (Encounter)[/b]: Minor action. Gain resist weapons 5 until the end of your next turn. *** ANALYSIS *** A Level 5 item. Note that it gives you an ability 'resist weapons' rated at 5. Does resist weapons reduce the damage from weapons? No one used this in our games, so we're not sure. I'll try to ask a GM tomorrow. [B]GAUNTLETS OF OGRE POWER [LEVEL 5][/B] These gauntlets are good for a fighter, ranger, or paladin. [b]Body Slot[/b]: Hands [b]Property[/b]: Gain a +1 item bonus to Athletics checks and Strength ability checks (but not Strength attacks). [b]Power (Daily)[/b]: Free action. Activate when you hit with a melee attack. Add a +5 power bonus to the damage roll. *** ANALYSIS *** Another Level 5 item. Note that it adds 5 to the damage roll, but this is a Daily use power. Note the 'item' bonus to skill checks and so forth. Another bonus type? [/QUOTE]
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