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Insight's Emerald City Knights - OOC
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<blockquote data-quote="Jemal" data-source="post: 5937831" data-attributes="member: 9026"><p>William Elzmyr, born with a silver spoon in his mouth. Athletic, smart, good looking, he had everything. Captain of the football team, honour roll student, even dating the prom queen... Until the accident.</p><p>Will was a party boy, and by his senior year, his parties tended to include the latest designer drugs. It was after one such party, when he and some friends were out joyriding, that he crashed his car, killing his girlfriend and one of his friends. His family's standing and wealth managed to keep him out of jail, but by the time he got out of intensive care, he was determined to turn over a new leaf, and find some way to redeem himself.</p><p></p><p></p><p>There are lots of different powers I'd like to play, but I decided to make Will just a straight up 'person' for now, and worry about powers later, seems more fitting that way. I can alter the background if its a little too dark for your 4-color game, but I don't think it's too bad.</p><p></p><p>[sblock=Will]</p><p>William Elzmyr - PL5 (75PP)</p><p></p><p>Abilities: (30 pp) </p><p>STR 1 (2 pp) </p><p>STA 2 (4 pp)</p><p>DEX 2 (4 pp) </p><p>AGI 2 (4 pp)</p><p>FGT 1 (2 pp)</p><p>INT 3 (6 pp)</p><p>AWE 2 (4 pp)</p><p>PRE 2 (4 pp)</p><p></p><p>Offenses: </p><p>Initiative: +2 (2 agi)</p><p>Melee Attack: +1 (1 fgt)</p><p>Ranged Attack: +2 (2 dex)</p><p></p><p>Defenses: (10pp)</p><p>Dodge: 4 (2 base + 2 agi)</p><p>Parry: 3 (2 base + 1 fgt)</p><p>Toughness: 2 (2 sta)</p><p>Fort: 4 (3 base + 1 sta)</p><p>Will: 5 (3 base + 2 awe)</p><p></p><p>Skills: (50 ranks= 25pp)</p><p>Acrobatics(+5/3), Athletics(+10/9), Insight(+10/8), Perception(+10/8), Persuassion(+12/10), Technology(+5/2)</p><p>Expertise: Business, Current Events, History, Law, Music, Philosophy, Politics, Psychiatry, Science, Sociology (+4/1)</p><p></p><p>Advantages: (10pp)</p><p>Attractive, Benefit: Wealth 2, Connected, Equipment 2, Interpose, Leadership, Luck 2, </p><p></p><p>Complications: </p><p>Motivation: Redemption - Will was handed everything and messed up big, and now he wants to redeem himself.</p><p>Addiction - Will is a recovering Drug addict.</p><p>Guilt - Will is still feeling the guilt of his accident.</p><p>Responsibility.</p><p></p><p>COST: 30 Abilities + 25 Skills + 10 Advantages + 10 Defenses = 75/75[/sblock]</p><p></p><p>I may drop some of his Expertise's for other stuff later, but it's good for now.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5937831, member: 9026"] William Elzmyr, born with a silver spoon in his mouth. Athletic, smart, good looking, he had everything. Captain of the football team, honour roll student, even dating the prom queen... Until the accident. Will was a party boy, and by his senior year, his parties tended to include the latest designer drugs. It was after one such party, when he and some friends were out joyriding, that he crashed his car, killing his girlfriend and one of his friends. His family's standing and wealth managed to keep him out of jail, but by the time he got out of intensive care, he was determined to turn over a new leaf, and find some way to redeem himself. There are lots of different powers I'd like to play, but I decided to make Will just a straight up 'person' for now, and worry about powers later, seems more fitting that way. I can alter the background if its a little too dark for your 4-color game, but I don't think it's too bad. [sblock=Will] William Elzmyr - PL5 (75PP) Abilities: (30 pp) STR 1 (2 pp) STA 2 (4 pp) DEX 2 (4 pp) AGI 2 (4 pp) FGT 1 (2 pp) INT 3 (6 pp) AWE 2 (4 pp) PRE 2 (4 pp) Offenses: Initiative: +2 (2 agi) Melee Attack: +1 (1 fgt) Ranged Attack: +2 (2 dex) Defenses: (10pp) Dodge: 4 (2 base + 2 agi) Parry: 3 (2 base + 1 fgt) Toughness: 2 (2 sta) Fort: 4 (3 base + 1 sta) Will: 5 (3 base + 2 awe) Skills: (50 ranks= 25pp) Acrobatics(+5/3), Athletics(+10/9), Insight(+10/8), Perception(+10/8), Persuassion(+12/10), Technology(+5/2) Expertise: Business, Current Events, History, Law, Music, Philosophy, Politics, Psychiatry, Science, Sociology (+4/1) Advantages: (10pp) Attractive, Benefit: Wealth 2, Connected, Equipment 2, Interpose, Leadership, Luck 2, Complications: Motivation: Redemption - Will was handed everything and messed up big, and now he wants to redeem himself. Addiction - Will is a recovering Drug addict. Guilt - Will is still feeling the guilt of his accident. Responsibility. COST: 30 Abilities + 25 Skills + 10 Advantages + 10 Defenses = 75/75[/sblock] I may drop some of his Expertise's for other stuff later, but it's good for now. [/QUOTE]
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