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Insight's Emerald City Knights - OOC
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<blockquote data-quote="Kaodi" data-source="post: 5940537" data-attributes="member: 1231"><p>Not that I can play, but I was wondering if I have gotten character creation for M&M figured out:</p><p></p><p>[sblock=Martin Morrow]Currently working as a low-level analyst, Martin Morrow has never had a particular easy time excelling at his jobs. So every couple of years he picks up and moves on to something new, in the hopes that things will turn around. About the only consistent thing he does is light workouts at the gym. Though an intelligent man, Martin has also been prone to crises of self-confidence, and so he consistently undersells himself. In fact, though he is not deceptive by nature, the one thing Martin tends to lie about is his abilities, mostly to himself. But underneath it all, what he does not realize is that when he does not psych himself out (which he always does), is that he can perform under almost any circumstances. And that may yet become his salvation.</p><p></p><p>Martin Morrow, PL 5 (75 PP)</p><p></p><p>Abilities: 8 PP</p><p>STR 1 </p><p>STA 1</p><p>DEX 0</p><p>AGI 0</p><p>FGT 1</p><p>INT 3</p><p>AWE -1</p><p>PRE -1</p><p></p><p>Offenses</p><p>Initiative +0 (0 AGI)</p><p>Melee Attack +1 (1 FGT)</p><p>Ranged Attack +0 (0 DEX)</p><p></p><p>Defenses: 9 PP</p><p>Dodge 2 (2 Base + 0 AGI)</p><p>Parry 3 (2 Base + 1 FGT)</p><p>Toughness 1 (1 STA)</p><p>Fortitude 5 (4 Base + 1 STA)</p><p>Will 0 (1 Base - 1 AWE)</p><p></p><p>Skills: 29 PP</p><p>Athletics +3/2, Deception +1/2, Insight +2/3, Investigation +8/5, Perception +2/3, Stealth +2/2, Technology +8/5, Treatment +6/3, Vehicles +1/1</p><p>Expertise [Business +5/2, Carpentry +5/2, Cooking +5/2, Current Events +8/5, History +8/5, Journalism +5/2, Philosophy +6/3, Politics +6/3, Popular Culture +8/5, Science +6/3]</p><p></p><p>Advantages: 29 PP</p><p>Assessment, Contacts, Inventor, Jack-of-All Trades, Luck 2, Second Chance 2 [Madness, Mind Control], Skill Mastery 19 (Every Skill With Ranks), Ultimate Effort, Well Informed</p><p></p><p>Complications:</p><p>Responsiblity - Having always felt that he could not measure up to others, super powers would leave him feeling that he no longer had any excuses: that we must do what only he can.</p><p>Power Loss - Being super powered has not made Martin immune to crises of confidence: if he falls into a funk, so too do his powers wane.[/sblock]</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5940537, member: 1231"] Not that I can play, but I was wondering if I have gotten character creation for M&M figured out: [sblock=Martin Morrow]Currently working as a low-level analyst, Martin Morrow has never had a particular easy time excelling at his jobs. So every couple of years he picks up and moves on to something new, in the hopes that things will turn around. About the only consistent thing he does is light workouts at the gym. Though an intelligent man, Martin has also been prone to crises of self-confidence, and so he consistently undersells himself. In fact, though he is not deceptive by nature, the one thing Martin tends to lie about is his abilities, mostly to himself. But underneath it all, what he does not realize is that when he does not psych himself out (which he always does), is that he can perform under almost any circumstances. And that may yet become his salvation. Martin Morrow, PL 5 (75 PP) Abilities: 8 PP STR 1 STA 1 DEX 0 AGI 0 FGT 1 INT 3 AWE -1 PRE -1 Offenses Initiative +0 (0 AGI) Melee Attack +1 (1 FGT) Ranged Attack +0 (0 DEX) Defenses: 9 PP Dodge 2 (2 Base + 0 AGI) Parry 3 (2 Base + 1 FGT) Toughness 1 (1 STA) Fortitude 5 (4 Base + 1 STA) Will 0 (1 Base - 1 AWE) Skills: 29 PP Athletics +3/2, Deception +1/2, Insight +2/3, Investigation +8/5, Perception +2/3, Stealth +2/2, Technology +8/5, Treatment +6/3, Vehicles +1/1 Expertise [Business +5/2, Carpentry +5/2, Cooking +5/2, Current Events +8/5, History +8/5, Journalism +5/2, Philosophy +6/3, Politics +6/3, Popular Culture +8/5, Science +6/3] Advantages: 29 PP Assessment, Contacts, Inventor, Jack-of-All Trades, Luck 2, Second Chance 2 [Madness, Mind Control], Skill Mastery 19 (Every Skill With Ranks), Ultimate Effort, Well Informed Complications: Responsiblity - Having always felt that he could not measure up to others, super powers would leave him feeling that he no longer had any excuses: that we must do what only he can. Power Loss - Being super powered has not made Martin immune to crises of confidence: if he falls into a funk, so too do his powers wane.[/sblock] [/QUOTE]
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