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Insight's Emerald City Knights - OOC
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<blockquote data-quote="HolyMan" data-source="post: 5960216" data-attributes="member: 84167"><p>[sblock=OOC]</p><p>Hiding this so as not to disrupt what you are doing.</p><p></p><p>Here is my attempt at spending the last 75 PP on powers. I'm not sure how it works with the Power Levels and all. But I guess like anything I'll learn as I make more characters.</p><p></p><p>The powers are listed at their max potential. To start I think I would like everything to be at 25% and then build from there.</p><p></p><p>Total when powers are at their "Prime"</p><p></p><p>Create 20 = 21 pts</p><p>Dazzle(sight) 10 = 10 pts</p><p>Damage 16 = 14 pts</p><p>Movement(Wall-crawling) 1 = 2 pts</p><p>Snare 10 = 28 pts</p><p>Strike 5 = 3 pts</p><p></p><p></p><p>Create(Control) Action: Standard • Range: Ranged Duration: Sustained • Cost: 2 points per rank</p><p>Extras: Innate (+1 pt flat)</p><p>Flaws: Permanent(+0/rank), Proportional(-1/rank)</p><p></p><p>Dazzle(sight) Effect: Ranged, Cumulative Affliction, Limited to One Sense • 2 points per rank</p><p>Flaw: Grab-Based –1 per rank</p><p></p><p>Damage(Attack) Action: Standard • Range: Close Duration: Instant • Cost: 1 point per rank</p><p>Flaw: Diminished Range 2 (-2 flat) range = 5ft x power rank</p><p></p><p>Movement(Movement) Action: Free • Range: Personal Duration: Sustained • Cost: 2 points per rank</p><p></p><p>Snare(Attack) Effect: Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree • 3 points per rank</p><p>Flaw: Diminished Range 2 (-2 flat) range = 5ft x power rank</p><p></p><p>Strike(Attack) Effect: Damage • 1 point per rank</p><p>Flaws: Removable(easily) (-2/5pts Flat)[/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5960216, member: 84167"] [sblock=OOC] Hiding this so as not to disrupt what you are doing. Here is my attempt at spending the last 75 PP on powers. I'm not sure how it works with the Power Levels and all. But I guess like anything I'll learn as I make more characters. The powers are listed at their max potential. To start I think I would like everything to be at 25% and then build from there. Total when powers are at their "Prime" Create 20 = 21 pts Dazzle(sight) 10 = 10 pts Damage 16 = 14 pts Movement(Wall-crawling) 1 = 2 pts Snare 10 = 28 pts Strike 5 = 3 pts Create(Control) Action: Standard • Range: Ranged Duration: Sustained • Cost: 2 points per rank Extras: Innate (+1 pt flat) Flaws: Permanent(+0/rank), Proportional(-1/rank) Dazzle(sight) Effect: Ranged, Cumulative Affliction, Limited to One Sense • 2 points per rank Flaw: Grab-Based –1 per rank Damage(Attack) Action: Standard • Range: Close Duration: Instant • Cost: 1 point per rank Flaw: Diminished Range 2 (-2 flat) range = 5ft x power rank Movement(Movement) Action: Free • Range: Personal Duration: Sustained • Cost: 2 points per rank Snare(Attack) Effect: Ranged, Cumulative Affliction, Extra Condition, Resisted by Dodge, Limited Degree • 3 points per rank Flaw: Diminished Range 2 (-2 flat) range = 5ft x power rank Strike(Attack) Effect: Damage • 1 point per rank Flaws: Removable(easily) (-2/5pts Flat)[/sblock] [/QUOTE]
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