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Insight's Emerald City Knights - RG
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<blockquote data-quote="Walking Dad" data-source="post: 5947051" data-attributes="member: 59043"><p><span style="font-size: 12px"><span style="color: Silver"><u>Greyhound</u></span></span></p><p></p><p>James Marks never lived an ordinary life. Coming from a poor family in a bad part of the town, it was only a question of time before he was convicted for gang-related crimes.</p><p>But he was lucky. The man, Jonathan, who beat him and the others as they tried to mug him sensed in his moves not only potential for greatness, but also that he was holding back, trying not to permanently hurt an innocent man.</p><p>As a martial arts instructor in a local dojo, he offered him training and shelter. James was soon good in many styles, but excelled in the Phillipinian stick-fighting art Escrima. Jonathan finally offered him a job as junior instructor.</p><p></p><p>[sblock=67PP Sheet]</p><p><span style="font-size: 9px">STRENGTH 2</span></p><p><span style="font-size: 9px">AGILITY 4</span></p><p><span style="font-size: 9px">FIGHTING 5</span></p><p><span style="font-size: 9px">AWARENESS 1</span></p><p><span style="font-size: 9px">STAMINA 3</span></p><p><span style="font-size: 9px">DEXTERITY 3</span></p><p><span style="font-size: 9px">INTELLECT 0</span></p><p><span style="font-size: 9px">PRESENCE 0</span></p><p> <span style="font-size: 9px"></span></p><p> </p><p>POWERS</p><p> </p><p>ADVANTAGES</p><p> <span style="font-size: 9px">Agile Feint, Equipment 1, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge</span></p><p> </p><p>EQUIPMENT (5 total)</p><p> <span style="font-size: 9px">Utility (Cellphone, Commlink, GPS) 3</span></p><p> <span style="font-size: 9px">Protective Gear (Protection 2) 2</span></p><p> </p><p>SKILLS</p><p> <span style="font-size: 9px">Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 5 (+10) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)</span></p><p> </p><p>OFFENSE</p><p> <span style="font-size: 9px">INITIATIVE +4</span></p><p><span style="font-size: 9px">Throw +3 Ranged, Damage 2</span></p><p><span style="font-size: 9px"></span></p><p>DEFENSE</p><p> <span style="font-size: 9px">DODGE 4 FORTITUDE 5</span></p><p><span style="font-size: 9px">PARRY 5 TOUGHNESS 5/3*</span></p><p><span style="font-size: 9px">WILL 5 *Without Protective Gear</span></p><p> </p><p>COMPLICATIONS</p><p> <span style="font-size: 9px">Identity: James 'Jim' Marks</span></p><p><span style="font-size: 9px">Motivation: Justice</span></p><p><span style="font-size: 9px">Power Loss: It is nearly impossible to disarm James, but it does happen.</span></p><p><span style="font-size: 9px">Reputation: Using to much violence against 'normal' criminals</span></p><p> </p><p> <span style="font-size: 9px">Power Point Summary: Abilities 36 PP + Defense 6 PP + Skills 18 PP + Advantages 7 PP + Powers 0 PP = 67 PP</span> </p><p></p><p>[/sblock]</p><p></p><p>[sblock=Current Power-Up]</p><p><span style="font-size: 9px">STRENGTH 2</span></p><p><span style="font-size: 9px">AGILITY 4</span></p><p><span style="font-size: 9px">FIGHTING 5 (8)</span></p><p><span style="font-size: 9px">AWARENESS 1</span></p><p><span style="font-size: 9px">STAMINA 3</span></p><p><span style="font-size: 9px">DEXTERITY 3</span></p><p><span style="font-size: 9px">INTELLECT 0</span></p><p><span style="font-size: 9px">PRESENCE 0</span></p><p> <span style="font-size: 9px"></span></p><p> </p><p>POWERS</p><p> <span style="font-size: 9px">Fast Martial Arts: Enhanced Dodge 4, Enhanced Fighting 3 • 10 points</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span><span style="font-size: 9px">Super-Speed:</span></p><p><span style="font-size: 9px">Quick Reaction: Enhanced Initiative 2 </span><span style="font-size: 9px">• 2 points</span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Super Movement: Quickness 4, Speed 6 • 10 points</span></p><p> <span style="font-size: 9px"></span><span style="font-size: 9px">• Super Recovery: Regeneration 5 (persistent) </span><span style="font-size: 9px">• 1 point</span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Enhanced Fortitude 2 & Will 2</span><span style="font-size: 9px">• 4 points</span></p><p></p><p></p><p>ADVANTAGES</p><p> <span style="font-size: 9px">Agile Feint, Equipment 1, <em>Improved Initiative 2</em>, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge</span></p><p> </p><p>EQUIPMENT (5 total)</p><p> <span style="font-size: 9px">Utility (Cellphone, Commlink, GPS) 3</span></p><p> <span style="font-size: 9px">Protective Gear (Protection 2) 2</span></p><p> </p><p>SKILLS</p><p> <span style="font-size: 9px">Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 8(+13) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)</span></p><p> </p><p>OFFENSE</p><p> <span style="font-size: 9px">INITIATIVE +14</span></p><p><span style="font-size: 9px">Throw +3 Ranged, Damage 2</span></p><p><span style="font-size: 9px"></span></p><p>DEFENSE</p><p> <span style="font-size: 9px">DODGE 8 FORTITUDE 7</span></p><p><span style="font-size: 9px">PARRY 8 TOUGHNESS 5/3*</span></p><p><span style="font-size: 9px">WILL 7 *Without Protective Gear</span></p><p> </p><p>COMPLICATIONS</p><p> <span style="font-size: 9px">Identity: James 'Jim' Marks</span></p><p><span style="font-size: 9px">Motivation: Justice</span></p><p><span style="font-size: 9px">Power Loss: It is nearly impossible to disarm James, but it does happen.</span></p><p><span style="font-size: 9px">Reputation: Using to much violence against 'normal' criminals</span></p><p> </p><p> <span style="font-size: 9px">Power Point Summary: Abilities 36 PP + Defense 6 PP + Skills 18 PP + Advantages 7 PP + Powers 27 PP = 94 PP</span> </p><p>[/sblock]</p><p></p><p>[sblock=150 PP Superhero]</p><p><img src="http://i2.photobucket.com/albums/y35/Storn/Greyhound72.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><span style="font-size: 9px">STRENGTH 2</span></p><p><span style="font-size: 9px">AGILITY 4</span></p><p><span style="font-size: 9px">FIGHTING (5) 10</span></p><p><span style="font-size: 9px">AWARENESS 1</span></p><p><span style="font-size: 9px">STAMINA 3</span></p><p><span style="font-size: 9px">DEXTERITY 3</span></p><p><span style="font-size: 9px">INTELLECT 0</span></p><p><span style="font-size: 9px">PRESENCE 0</span></p><p> <span style="font-size: 9px"></span></p><p> </p><p>POWERS</p><p> <span style="font-size: 9px">Fast Attack: Damage 1, Strength-based, Multiattack and Penetrating on 5 Damage • 11 points</span></p><p><span style="font-size: 9px">• Damage 1, Strength-based, Burst Area and Selective on 5 Damage • 1 point</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fast Martial Arts: Enhanced Dodge 11, Enhanced Parry 5, Enhanced Fighting 5 • 26 points</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Super-Speed:</span></p><p><span style="font-size: 9px">Quick Reaction: Enhanced Initiative 3 </span><span style="font-size: 9px">• 3 points</span><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Super Movement: Quickness 10, Speed 15 (64,000 MPH)• 25 points</span></p><p> <span style="font-size: 9px"></span><span style="font-size: 9px">• Super Recovery: Regeneration 10 (persistent) </span><span style="font-size: 9px">• 1 point</span></p><p> <span style="font-size: 9px"></span><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point</span></p><p> <span style="font-size: 9px"></span></p><p> <span style="font-size: 9px"></span><span style="font-size: 9px">Run Through Walls: Movement 1 (Permeate 1), Limited to While Moving • 1 points</span></p><p> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points</span></p><p> <span style="font-size: 9px"></span> <span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Clubs: Strength based damage 2</span><span style="font-size: 9px"> • 2 points</span></p><p> </p><p>ADVANTAGES</p><p> <span style="font-size: 9px">Agile Feint, Equipment 1, <em>Improved Initiative 3</em>, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge</span></p><p> </p><p>EQUIPMENT (5 total)</p><p> <span style="font-size: 9px">Utility (Cellphone, Commlink, GPS) 3</span></p><p> <span style="font-size: 9px">Armored Costume (Protection 2) 2</span></p><p> </p><p>SKILLS</p><p> <span style="font-size: 9px">Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 5 (+15) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)</span></p><p> </p><p>OFFENSE</p><p> <span style="font-size: 9px">INITIATIVE +16</span></p><p><span style="font-size: 9px">Throw +3 Ranged, Damage 2</span></p><p><span style="font-size: 9px">Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5</span></p><p>DEFENSE</p><p> <span style="font-size: 9px">DODGE 15 FORTITUDE 10</span></p><p><span style="font-size: 9px">PARRY 15 TOUGHNESS 5/3*</span></p><p><span style="font-size: 9px">WILL 10 *Without Costume</span></p><p> </p><p>COMPLICATIONS</p><p> <span style="font-size: 9px">Identity: James 'Jim' Marks</span></p><p><span style="font-size: 9px">Motivation: Justice</span></p><p><span style="font-size: 9px">Power Loss: It is nearly impossible to disarm James, but it does happen.</span></p><p><span style="font-size: 9px">Reputation: Using to much violence against 'normal' criminals</span></p><p> </p><p> <span style="font-size: 9px">Power Point Summary: Abilities 36 PP + Defense 16 PP + Skills 18 PP + Advantages 7 PP + Powers 73 PP = 150 PP</span> </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5947051, member: 59043"] [SIZE=3][COLOR=Silver][U]Greyhound[/U][/COLOR][/SIZE] James Marks never lived an ordinary life. Coming from a poor family in a bad part of the town, it was only a question of time before he was convicted for gang-related crimes. But he was lucky. The man, Jonathan, who beat him and the others as they tried to mug him sensed in his moves not only potential for greatness, but also that he was holding back, trying not to permanently hurt an innocent man. As a martial arts instructor in a local dojo, he offered him training and shelter. James was soon good in many styles, but excelled in the Phillipinian stick-fighting art Escrima. Jonathan finally offered him a job as junior instructor. [sblock=67PP Sheet] [SIZE=1]STRENGTH 2 AGILITY 4 FIGHTING 5 AWARENESS 1 STAMINA 3 DEXTERITY 3 INTELLECT 0 PRESENCE 0 [/SIZE] POWERS ADVANTAGES [SIZE=1]Agile Feint, Equipment 1, Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge[/SIZE] EQUIPMENT (5 total) [SIZE=1]Utility (Cellphone, Commlink, GPS) 3 Protective Gear (Protection 2) 2[/SIZE] SKILLS [SIZE=1]Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 5 (+10) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)[/SIZE] OFFENSE [SIZE=1]INITIATIVE +4 Throw +3 Ranged, Damage 2 [/SIZE] DEFENSE [SIZE=1]DODGE 4 FORTITUDE 5 PARRY 5 TOUGHNESS 5/3* WILL 5 *Without Protective Gear[/SIZE] COMPLICATIONS [SIZE=1]Identity: James 'Jim' Marks Motivation: Justice Power Loss: It is nearly impossible to disarm James, but it does happen. Reputation: Using to much violence against 'normal' criminals[/SIZE] [SIZE=1]Power Point Summary: Abilities 36 PP + Defense 6 PP + Skills 18 PP + Advantages 7 PP + Powers 0 PP = 67 PP[/SIZE] [/sblock] [sblock=Current Power-Up] [SIZE=1]STRENGTH 2 AGILITY 4 FIGHTING 5 (8) AWARENESS 1 STAMINA 3 DEXTERITY 3 INTELLECT 0 PRESENCE 0 [/SIZE] POWERS [SIZE=1]Fast Martial Arts: Enhanced Dodge 4, Enhanced Fighting 3 • 10 points [/SIZE][SIZE=1]Super-Speed: Quick Reaction: Enhanced Initiative 2 [/SIZE][SIZE=1]• 2 points[/SIZE][SIZE=1] Super Movement: Quickness 4, Speed 6 • 10 points [/SIZE][SIZE=1]• Super Recovery: Regeneration 5 (persistent) [/SIZE][SIZE=1]• 1 point[/SIZE][SIZE=1] [/SIZE] [SIZE=1]Enhanced Fortitude 2 & Will 2[/SIZE][SIZE=1]• 4 points[/SIZE] ADVANTAGES [SIZE=1]Agile Feint, Equipment 1, [I]Improved Initiative 2[/I], Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge[/SIZE] EQUIPMENT (5 total) [SIZE=1]Utility (Cellphone, Commlink, GPS) 3 Protective Gear (Protection 2) 2[/SIZE] SKILLS [SIZE=1]Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 8(+13) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)[/SIZE] OFFENSE [SIZE=1]INITIATIVE +14 Throw +3 Ranged, Damage 2 [/SIZE] DEFENSE [SIZE=1]DODGE 8 FORTITUDE 7 PARRY 8 TOUGHNESS 5/3* WILL 7 *Without Protective Gear[/SIZE] COMPLICATIONS [SIZE=1]Identity: James 'Jim' Marks Motivation: Justice Power Loss: It is nearly impossible to disarm James, but it does happen. Reputation: Using to much violence against 'normal' criminals[/SIZE] [SIZE=1]Power Point Summary: Abilities 36 PP + Defense 6 PP + Skills 18 PP + Advantages 7 PP + Powers 27 PP = 94 PP[/SIZE] [/sblock] [sblock=150 PP Superhero] [IMG]http://i2.photobucket.com/albums/y35/Storn/Greyhound72.jpg[/IMG] [SIZE=1]STRENGTH 2 AGILITY 4 FIGHTING (5) 10 AWARENESS 1 STAMINA 3 DEXTERITY 3 INTELLECT 0 PRESENCE 0 [/SIZE] POWERS [SIZE=1]Fast Attack: Damage 1, Strength-based, Multiattack and Penetrating on 5 Damage • 11 points • Damage 1, Strength-based, Burst Area and Selective on 5 Damage • 1 point Fast Martial Arts: Enhanced Dodge 11, Enhanced Parry 5, Enhanced Fighting 5 • 26 points Super-Speed: Quick Reaction: Enhanced Initiative 3 [/SIZE][SIZE=1]• 3 points[/SIZE][SIZE=1] Super Movement: Quickness 10, Speed 15 (64,000 MPH)• 25 points [/SIZE][SIZE=1]• Super Recovery: Regeneration 10 (persistent) [/SIZE][SIZE=1]• 1 point [/SIZE][SIZE=1] Run On Water: Movement 1 (Water Walking), Limited to While Moving • 1 point [/SIZE][SIZE=1]Run Through Walls: Movement 1 (Permeate 1), Limited to While Moving • 1 points[/SIZE] [SIZE=1] Run Up Walls: Movement 2 (Wall-crawling 2), Limited to While Moving • 2 points [/SIZE] [SIZE=1] Clubs: Strength based damage 2[/SIZE][SIZE=1] • 2 points[/SIZE] ADVANTAGES [SIZE=1]Agile Feint, Equipment 1, [I]Improved Initiative 3[/I], Instant Up, Luck 1, Move-by Action, Power Attack, Uncanny Dodge[/SIZE] EQUIPMENT (5 total) [SIZE=1]Utility (Cellphone, Commlink, GPS) 3 Armored Costume (Protection 2) 2[/SIZE] SKILLS [SIZE=1]Acrobatics 4 (+8), Athletics 6 (+8), Close Combat: Batons 5 (+15) Intimidate 8 (+8), Expertise: (Martial Arts) 5 (+5), Perception 8 (+9)[/SIZE] OFFENSE [SIZE=1]INITIATIVE +16 Throw +3 Ranged, Damage 2 Fast Attack +15 Close, Damage 5, Multiattack 5, Penetrating 5[/SIZE] DEFENSE [SIZE=1]DODGE 15 FORTITUDE 10 PARRY 15 TOUGHNESS 5/3* WILL 10 *Without Costume[/SIZE] COMPLICATIONS [SIZE=1]Identity: James 'Jim' Marks Motivation: Justice Power Loss: It is nearly impossible to disarm James, but it does happen. Reputation: Using to much violence against 'normal' criminals[/SIZE] [SIZE=1]Power Point Summary: Abilities 36 PP + Defense 16 PP + Skills 18 PP + Advantages 7 PP + Powers 73 PP = 150 PP[/SIZE] [/sblock] [/QUOTE]
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