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Insight's "Isle of Dread" Conversion - OOC
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<blockquote data-quote="Leif" data-source="post: 5517176" data-attributes="member: 48762"><p><strong>Questor, Halfling Chaos Sorcerer</strong></p><p></p><p>Made a few corrections, and here he is:</p><p></p><p>[sblock=Questor's sheet]</p><p>Questor , Halfling Chaos Sorcerer 6</p><p></p><p>S 14 +2</p><p>D 16 +3</p><p>C 14 +2</p><p>I 11 +0</p><p>W 9 -1</p><p>C 18 +4</p><p></p><p>HP: 51 -- Bloodied: 25</p><p>Healing Surges/Day: 7, Surge Value: 12</p><p></p><p>[DEFAULT MELEE ATTACK: +2 DAGGER, +10 att, 1d4+4 damage, crit damage = 8+2d6]</p><p>[+9 BONUS on charisma attacks = +3(1/2 level)+2(magic dagger enhancement)+4(cha mod)]</p><p></p><p>Defenses</p><p>AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod) </p><p>[AC: 19 when bloodied - Bloodthread Armor (cloth)]</p><p>Fort: 15=10+3(one-half level)+2(con/str mod)</p><p>Ref: 16=10+3(one-half level)+3(dex mod)</p><p>Will: 17=10+3(one-half level)+4(cha mod)</p><p></p><p>Skills:</p><p>Arcana +8 = +5(trained)+0(int) +3(one-half level)</p><p>Bluff +12 = +5(trained)+4(cha)+3(one-half level)</p><p>Intimidate +14 = +5(trained)+4(cha)+2(item)+3(one-half level) </p><p>Diplomacy +14 = +5(trained)+4(cha)+2(item)+3(one-half level)</p><p></p><p>Feats:</p><p>Arcane Spellfury (+1 to attack rolls after hitting with at-will attack)</p><p>Disciplined Wild Soul (roll twice to determine Wild Soul damage type)</p><p>Halfling Agility (attacker takes -2 on second chance reroll)</p><p>Ritual Caster (master and perform rituals)</p><p></p><p>Class Features:</p><p>Wild Magic (Chaos Burst/Chaos Power/Unfettered Power/Wild Soul) [roll 1d10 TWICE after each extended rest for wild sould damage type--see p137 PH2 & Disciplined Wild Soul Feat, above]</p><p></p><p>At-Will Powers:</p><p>Chaos Bolt: cha [+9 att] vs will, 1d10+6 psy dam, make secndry att, for extra 1d6 dam, if roll even number for att]</p><p>Storm Walk: cha [+9 att] vs. fort, 1d8+6 thunder dam and shift 1 sq before or after att]</p><p></p><p>Encounter Powers:</p><p>Bedeviling Burst-1: cha [+9 att] vs will, 1d10+6 psy dam + push target 3 sq]</p><p>Poisonous Exhalation-3: cha [+9 att] vs fort, 2d8+6 poison dam + target is -2 fort until end of my next turn]</p><p></p><p>Daily Powers:</p><p>Dazzling Ray-1: cha [+9 att] vs. will, 6d6+6 radiant dam and target is -3 to att if I roll an even number(save ends) miss 1/2 dam</p><p>Reeling Torment-5: cha [+9 att] vs. will, 3d8+6 psy dam + slide target 3 sq at start of each of its turns(save ends), miss 1/2 dam and only slide 1 sq</p><p></p><p>Utility Powers:</p><p>Elemental Shift-2: Minor Action - change resistance granted by Wild Soul to anoter type for rest of enc. + one ally w/in 5 sq gains Resist 5 to that damage type until end of enc. too</p><p>Swift Escape-6: IMMEDIATE INTERRUPT, trigger-hit by area or close att -- teleport 5 sq (2+dex mod)</p><p></p><p>Equipment, Including Magic: </p><p>Bloodthread Armor +1 (L5, cloth +1 and gain +2 more to AC and saves when bloodied)</p><p>Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +10 w/ str mod & .5 level, dam 1d4+4) (crit +2d6 damage) </p><p>(it also adds +2 to att and dam of Sorcerer Powers)</p><p>Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks</p><p>Standard Adventurers' Kit (15 gp)</p><p>Everburning Torch (30gp)</p><p>Ritual Book (50 gp)</p><p>-Animal Messenger (10gp comp cost)</p><p>-Brew Potion (component cost = price of elixir created)</p><p>-Travellers' Feast (35 gp comp)</p><p>-Make Whole (20% of item cost for comp)</p><p>-Knock (35 gp comp)</p><p>-Comprehend Language (10gp comp)</p><p>-Detect Secret Doors (25gp comp)</p><p>Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast, Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors,</p><p></p><p>Money:</p><p>25 gp</p><p></p><p>Background:</p><p>Questor (at least he claims that's is his real name but he never offeres a surname to go with it), was born and raised in the halfling communities not too far from Karameikos and Specularum. Upon coming of age, he moved to Specularum intending to ply his arcane talents for fun and profit. Q. was making a decent living using his talents to redecorate homes, repair pots and pans, rid houses of rodents, etc. when he heard about the Swords of Darokin looking for talent. He immediately applied and was accepted. [Stolen from Rhun's post] "And immediately had to flee for his life with the half-orc Vrashek, after pissing off the Veiled Society!"</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 5517176, member: 48762"] [b]Questor, Halfling Chaos Sorcerer[/b] Made a few corrections, and here he is: [sblock=Questor's sheet] Questor , Halfling Chaos Sorcerer 6 S 14 +2 D 16 +3 C 14 +2 I 11 +0 W 9 -1 C 18 +4 HP: 51 -- Bloodied: 25 Healing Surges/Day: 7, Surge Value: 12 [DEFAULT MELEE ATTACK: +2 DAGGER, +10 att, 1d4+4 damage, crit damage = 8+2d6] [+9 BONUS on charisma attacks = +3(1/2 level)+2(magic dagger enhancement)+4(cha mod)] Defenses AC: 17= 10+3(one-half level)+1(magic cloth Bloodthread Armor)+3(dex mod) [AC: 19 when bloodied - Bloodthread Armor (cloth)] Fort: 15=10+3(one-half level)+2(con/str mod) Ref: 16=10+3(one-half level)+3(dex mod) Will: 17=10+3(one-half level)+4(cha mod) Skills: Arcana +8 = +5(trained)+0(int) +3(one-half level) Bluff +12 = +5(trained)+4(cha)+3(one-half level) Intimidate +14 = +5(trained)+4(cha)+2(item)+3(one-half level) Diplomacy +14 = +5(trained)+4(cha)+2(item)+3(one-half level) Feats: Arcane Spellfury (+1 to attack rolls after hitting with at-will attack) Disciplined Wild Soul (roll twice to determine Wild Soul damage type) Halfling Agility (attacker takes -2 on second chance reroll) Ritual Caster (master and perform rituals) Class Features: Wild Magic (Chaos Burst/Chaos Power/Unfettered Power/Wild Soul) [roll 1d10 TWICE after each extended rest for wild sould damage type--see p137 PH2 & Disciplined Wild Soul Feat, above] At-Will Powers: Chaos Bolt: cha [+9 att] vs will, 1d10+6 psy dam, make secndry att, for extra 1d6 dam, if roll even number for att] Storm Walk: cha [+9 att] vs. fort, 1d8+6 thunder dam and shift 1 sq before or after att] Encounter Powers: Bedeviling Burst-1: cha [+9 att] vs will, 1d10+6 psy dam + push target 3 sq] Poisonous Exhalation-3: cha [+9 att] vs fort, 2d8+6 poison dam + target is -2 fort until end of my next turn] Daily Powers: Dazzling Ray-1: cha [+9 att] vs. will, 6d6+6 radiant dam and target is -3 to att if I roll an even number(save ends) miss 1/2 dam Reeling Torment-5: cha [+9 att] vs. will, 3d8+6 psy dam + slide target 3 sq at start of each of its turns(save ends), miss 1/2 dam and only slide 1 sq Utility Powers: Elemental Shift-2: Minor Action - change resistance granted by Wild Soul to anoter type for rest of enc. + one ally w/in 5 sq gains Resist 5 to that damage type until end of enc. too Swift Escape-6: IMMEDIATE INTERRUPT, trigger-hit by area or close att -- teleport 5 sq (2+dex mod) Equipment, Including Magic: Bloodthread Armor +1 (L5, cloth +1 and gain +2 more to AC and saves when bloodied) Dagger +2 (L6) (+3 prof bonus, so +5 to melee att, +10 w/ str mod & .5 level, dam 1d4+4) (crit +2d6 damage) (it also adds +2 to att and dam of Sorcerer Powers) Circlet of Authority (L7) +2 item bonus to Diplomacy and Intimidate Checks Standard Adventurers' Kit (15 gp) Everburning Torch (30gp) Ritual Book (50 gp) -Animal Messenger (10gp comp cost) -Brew Potion (component cost = price of elixir created) -Travellers' Feast (35 gp comp) -Make Whole (20% of item cost for comp) -Knock (35 gp comp) -Comprehend Language (10gp comp) -Detect Secret Doors (25gp comp) Ritual Components for Animal Messenger, Animal Messenger, Travellers' Feast, Travellers' Feast, Knock, Knock, Knock, Comprehend Languages, Detect Secret Doors, Money: 25 gp Background: Questor (at least he claims that's is his real name but he never offeres a surname to go with it), was born and raised in the halfling communities not too far from Karameikos and Specularum. Upon coming of age, he moved to Specularum intending to ply his arcane talents for fun and profit. Q. was making a decent living using his talents to redecorate homes, repair pots and pans, rid houses of rodents, etc. when he heard about the Swords of Darokin looking for talent. He immediately applied and was accepted. [Stolen from Rhun's post] "And immediately had to flee for his life with the half-orc Vrashek, after pissing off the Veiled Society!" [/sblock] [/QUOTE]
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