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Insight's "The Silent Partner" [1920s] OOC Thread
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<blockquote data-quote="Insight" data-source="post: 5446636" data-attributes="member: 11437"><p><strong><u>General Character Creation</u></strong>:</p><p>Here are the basic steps in Character Creation for this game:</p><p></p><p>0: Concept (see above). We will discuss this at length in this thread before going forward with the rest.</p><p></p><p>1: Determine Characteristics. Roll 3d6 each for Strength (STR), Constitution (CON), Power (POW), Dexterity (DEX), and Appearance (APP). Roll 2d6+6 each for Size (SIZ) and Intelligence (INT). Roll 3d6+3 for Education (EDU). Sanity (SAN) is equal to POW x5.</p><p><em>Note: Determining Characteristics can be after determining Occupation. See below.</em></p><p></p><p>2: Determine Characteristic Rolls. Multiple INT x5 for Idea, POW x5 for Luck, and EDU x5 for Know. Add STR to SIZ to find Damage Bonus (this is found on a table in the book; I will let you know what this is). Enter 99 for Max Sanity. This number is always (99 - Cthulhu Mythos skill).</p><p></p><p>3: Determine Derived Characteristic Points. Add CON to SIZ and divide that total by 2. This is your Hit Point total. Magic Points total is equal to POW. Current Sanity is equal to your SAN score.</p><p></p><p>4: Determine Occupation and Skills. There are many possible Occupations in the book. I will list all of the possibilities in a future post. Choose one of these or we can try to create one to match what you want. Your character has a number of skill points equal to EDU x20. Each Occupation gives you a list of 6-8 skills on which you can spend your skill points. You can have up to a 90 in a skill (this is a change from the book -- I'd prefer not to have anyone running around with 99s just yet). You also receive personal interest points, equal to INT x10. These points can be put into any skill. I'll list the skills later.</p><p><em>Note: It may make sense to choose an Occupation before rolling your characteristics. In this case, you may select an Occupation and then make your 3d6 rolls. You can choose to move the 3d6 rolls around to suit the Occupation you selected. The 2d6+6 rolls for Size and Int can also be swapped (but only with one another). HOUSE RULE: I'm also going to allow a character to move up to 3 from EDU to one other characteristic. You cannot move points TO Education from something else; this is a one-way transfer.</em></p><p></p><p>5: Determine Equipment. We'll deal with equipment down the road. </p><p></p><p>Roll 1d10 to determine annual income: </p><p>1: $1500 + Room & Board</p><p>2: $2500</p><p>3 or 4: $3500</p><p>5: $4500</p><p>6: $5500</p><p>7: $6500</p><p>8: $7500</p><p>9: $10000</p><p>10: $20000 </p><p></p><p>Your character has 10x annual income as personal property. 10% of this amount is in the bank and 10% of this amount is in stocks and bonds or other investments that can be cashed out within 30 days. Thus, your actual liquid property would be (annual income * 10)*0.8. This amount is essentially what you will use to purchase equipment and whatever you need for your lifestyle.</p><p></p><p>6: Determine Additional Background. Stuff like Name, Age, Height, Weight, Birthplace, Nationality, Religion, whatever else you want to add to round out your character. Note that Age is somewhat limited by EDU; your Age should not exceed EDU+6 years unless you have a compelling reason.</p></blockquote><p></p>
[QUOTE="Insight, post: 5446636, member: 11437"] [b][u]General Character Creation[/u][/b]: Here are the basic steps in Character Creation for this game: 0: Concept (see above). We will discuss this at length in this thread before going forward with the rest. 1: Determine Characteristics. Roll 3d6 each for Strength (STR), Constitution (CON), Power (POW), Dexterity (DEX), and Appearance (APP). Roll 2d6+6 each for Size (SIZ) and Intelligence (INT). Roll 3d6+3 for Education (EDU). Sanity (SAN) is equal to POW x5. [i]Note: Determining Characteristics can be after determining Occupation. See below.[/i] 2: Determine Characteristic Rolls. Multiple INT x5 for Idea, POW x5 for Luck, and EDU x5 for Know. Add STR to SIZ to find Damage Bonus (this is found on a table in the book; I will let you know what this is). Enter 99 for Max Sanity. This number is always (99 - Cthulhu Mythos skill). 3: Determine Derived Characteristic Points. Add CON to SIZ and divide that total by 2. This is your Hit Point total. Magic Points total is equal to POW. Current Sanity is equal to your SAN score. 4: Determine Occupation and Skills. There are many possible Occupations in the book. I will list all of the possibilities in a future post. Choose one of these or we can try to create one to match what you want. Your character has a number of skill points equal to EDU x20. Each Occupation gives you a list of 6-8 skills on which you can spend your skill points. You can have up to a 90 in a skill (this is a change from the book -- I'd prefer not to have anyone running around with 99s just yet). You also receive personal interest points, equal to INT x10. These points can be put into any skill. I'll list the skills later. [i]Note: It may make sense to choose an Occupation before rolling your characteristics. In this case, you may select an Occupation and then make your 3d6 rolls. You can choose to move the 3d6 rolls around to suit the Occupation you selected. The 2d6+6 rolls for Size and Int can also be swapped (but only with one another). HOUSE RULE: I'm also going to allow a character to move up to 3 from EDU to one other characteristic. You cannot move points TO Education from something else; this is a one-way transfer.[/i] 5: Determine Equipment. We'll deal with equipment down the road. Roll 1d10 to determine annual income: 1: $1500 + Room & Board 2: $2500 3 or 4: $3500 5: $4500 6: $5500 7: $6500 8: $7500 9: $10000 10: $20000 Your character has 10x annual income as personal property. 10% of this amount is in the bank and 10% of this amount is in stocks and bonds or other investments that can be cashed out within 30 days. Thus, your actual liquid property would be (annual income * 10)*0.8. This amount is essentially what you will use to purchase equipment and whatever you need for your lifestyle. 6: Determine Additional Background. Stuff like Name, Age, Height, Weight, Birthplace, Nationality, Religion, whatever else you want to add to round out your character. Note that Age is somewhat limited by EDU; your Age should not exceed EDU+6 years unless you have a compelling reason. [/QUOTE]
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