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<blockquote data-quote="Kalshane" data-source="post: 7155864" data-attributes="member: 9505"><p>I was constantly forgetting to hand it out, too. What I've done because of that is (based on an Angry GM article, but modified) I give each character Inspiration at the start of every session. </p><p></p><p>If they have Inspiration and they're attempting an action that's tied to their Ideals or Bonds, they can say something like "Hey, my Ideal is to "Always defend the innocent". Can I get advantage on my Athletics check to save the princess from eel-infested waters?" and if it fits, I'll say sure. If they succeed, they get to keep their Inspiration. If they fail, they lose it. (Succeeding at something important to them keeps them inspired, while failing is dispiriting.) They can also just burn the Inspiration on an unrelated roll, as normal.</p><p></p><p>If they don't have Inspiration, they can regain it by succeeding at a difficult/dangerous task related to their Ideals or Bonds or by taking a setback related to their Flaws.</p></blockquote><p></p>
[QUOTE="Kalshane, post: 7155864, member: 9505"] I was constantly forgetting to hand it out, too. What I've done because of that is (based on an Angry GM article, but modified) I give each character Inspiration at the start of every session. If they have Inspiration and they're attempting an action that's tied to their Ideals or Bonds, they can say something like "Hey, my Ideal is to "Always defend the innocent". Can I get advantage on my Athletics check to save the princess from eel-infested waters?" and if it fits, I'll say sure. If they succeed, they get to keep their Inspiration. If they fail, they lose it. (Succeeding at something important to them keeps them inspired, while failing is dispiriting.) They can also just burn the Inspiration on an unrelated roll, as normal. If they don't have Inspiration, they can regain it by succeeding at a difficult/dangerous task related to their Ideals or Bonds or by taking a setback related to their Flaws. [/QUOTE]
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