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Inspiration for an urban intrigue/espionage adventure
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<blockquote data-quote="Magean" data-source="post: 8676017" data-attributes="member: 6896297"><p>Yes it is! As the OP, I got a notification. Sometimes a necro can be a pleasant surprise.</p><p></p><p>Back to the topic (it's mine! miiiiiine!), Bond is an obvious source of inspiration, Bourne is very good too. Both have the "over-the-top" feel you'd expect from D&D or any other game where the PCs are larger-than-life pulp heroes. Le Carré's novels are too... "quiet" for that kind of game. With that said, Le Carré's intrigues (not the way the characters "solve" them) can definitely be ripped from his books and adapted into Eberron.</p><p></p><p>In the meantime - five years! - I learnt many things RPG-wise. A very relevant discovery for such a campaign is the GUMSHOE game Night's Black Agents. There's a solo version (Solo Ops) that's directly inspired by Bourne: essentially, the PC is a super-spy who's been burnt and now needs to unravel conspiracies on his or her own. And, if you're into modular mega-campaigns, the Dracula Dossier is a must-read. Even if you don't play it, there's so much to steal from it, and so much replayability as well: each NPC or item is presented in multiple ways, from innocent (or not so innocent, but independent from the main conspiracies) to pawn of Dracula to member of a rogue MI6 cell.</p><p></p><p>Still from that game, "conspyramids" and "vampyramids" are marvelous tools that can be reincorporated into any other system:</p><p>[URL unfurl="true"]https://hws3.wordpress.com/2018/12/01/conspyramids-and-vampyramids/[/URL]</p><p></p><p>What else? More recently, I discovered an old 2e supplement for the Forgotten Realms, that offers plenty details on factions and secret puppeteers:</p><p>[URL unfurl="true"]https://www.drivethrurpg.com/product/17549/Cloak--Dagger-2e[/URL]</p><p>Lots of reusable stuff there.</p><p></p><p>Also, if you struggle to come up with a plot, Technoir has a great plot-generating engine, in the form of Transmissions and the Composition part of the manual. I playtested the game itself and, well, it wasn't a stellar experience... But the GM-dedicated tools are great, and can be borrowed and implemented elsewhere.</p></blockquote><p></p>
[QUOTE="Magean, post: 8676017, member: 6896297"] Yes it is! As the OP, I got a notification. Sometimes a necro can be a pleasant surprise. Back to the topic (it's mine! miiiiiine!), Bond is an obvious source of inspiration, Bourne is very good too. Both have the "over-the-top" feel you'd expect from D&D or any other game where the PCs are larger-than-life pulp heroes. Le Carré's novels are too... "quiet" for that kind of game. With that said, Le Carré's intrigues (not the way the characters "solve" them) can definitely be ripped from his books and adapted into Eberron. In the meantime - five years! - I learnt many things RPG-wise. A very relevant discovery for such a campaign is the GUMSHOE game Night's Black Agents. There's a solo version (Solo Ops) that's directly inspired by Bourne: essentially, the PC is a super-spy who's been burnt and now needs to unravel conspiracies on his or her own. And, if you're into modular mega-campaigns, the Dracula Dossier is a must-read. Even if you don't play it, there's so much to steal from it, and so much replayability as well: each NPC or item is presented in multiple ways, from innocent (or not so innocent, but independent from the main conspiracies) to pawn of Dracula to member of a rogue MI6 cell. Still from that game, "conspyramids" and "vampyramids" are marvelous tools that can be reincorporated into any other system: [URL unfurl="true"]https://hws3.wordpress.com/2018/12/01/conspyramids-and-vampyramids/[/URL] What else? More recently, I discovered an old 2e supplement for the Forgotten Realms, that offers plenty details on factions and secret puppeteers: [URL unfurl="true"]https://www.drivethrurpg.com/product/17549/Cloak--Dagger-2e[/URL] Lots of reusable stuff there. Also, if you struggle to come up with a plot, Technoir has a great plot-generating engine, in the form of Transmissions and the Composition part of the manual. I playtested the game itself and, well, it wasn't a stellar experience... But the GM-dedicated tools are great, and can be borrowed and implemented elsewhere. [/QUOTE]
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