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<blockquote data-quote="Blue" data-source="post: 8765455" data-attributes="member: 20564"><p>I'm glad D&D finally has mechanics that support roleplaying. White Wolf had that back in the 90s, and in important ways like in Vampire regaining Willpower. D&D was hopelessly out of date in this regard before finally bringing this to the rules in 5e, even if the 5e implementation is still for something not-so-important and feel bolted on. It needs to do things like recharge features you use or something to get up to speed.</p><p></p><p>I use them and am happy with them ... but I've house ruled them. I have never "don't care for them" so I can't pick that option.</p><p></p><p>I changed them from Advantage to a reroll - so that it's not something that you forget about when you have it, but instead something you reach towards when you need it. This made it immensely more useful in the players eyes. And that was the critical change so that players didn't forget about it.</p><p></p><p>The other part isn't a house rule, just that five aspects per character that are <em>never otherwise referenced directly</em> is ridiculous for the DM to try to track on top of everything else, so other players can nominate a player. This is effectively just giving players social permission to point out times to the DM to award, it's no rule change.</p></blockquote><p></p>
[QUOTE="Blue, post: 8765455, member: 20564"] I'm glad D&D finally has mechanics that support roleplaying. White Wolf had that back in the 90s, and in important ways like in Vampire regaining Willpower. D&D was hopelessly out of date in this regard before finally bringing this to the rules in 5e, even if the 5e implementation is still for something not-so-important and feel bolted on. It needs to do things like recharge features you use or something to get up to speed. I use them and am happy with them ... but I've house ruled them. I have never "don't care for them" so I can't pick that option. I changed them from Advantage to a reroll - so that it's not something that you forget about when you have it, but instead something you reach towards when you need it. This made it immensely more useful in the players eyes. And that was the critical change so that players didn't forget about it. The other part isn't a house rule, just that five aspects per character that are [I]never otherwise referenced directly[/I] is ridiculous for the DM to try to track on top of everything else, so other players can nominate a player. This is effectively just giving players social permission to point out times to the DM to award, it's no rule change. [/QUOTE]
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