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General Tabletop Discussion
*Pathfinder & Starfinder
Inspire Courage - weaponlike spells?
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<blockquote data-quote="preacher" data-source="post: 3693386" data-attributes="member: 36981"><p>The trouble is that now we've been running it this way for a while, and the party has adapted its tactics to get maximum benefit from these buffs. So when the bard sings, the clerics cast their buffs, and everyone summons a conjured weapon and casts weaponlike spells to take advantage of the sick bonuses. I assume there must be feats or spells amplifying Inspire Courage's effects, but with IC and cleric buffs we were adding +6 to hit and damage during the last big fight. When you stack that onto a dancing sword, 2 spiritual weapons (we have 2 clerics), and various weaponlike spells, it all mounts up pretty fast. (Average party level is 8/9.)</p><p></p><p>You could argue that this is just good tactics, but it just feels a bit unbalanced. The DM will counter by increasing the difficulty of encounters, and we'll get wiped one week when the bard isn't around. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> And the DM doesn't know the rules as well as this particular player - though he has noticed that the bonuses are being added to the dancing sword, and is about to nerf that.</p></blockquote><p></p>
[QUOTE="preacher, post: 3693386, member: 36981"] The trouble is that now we've been running it this way for a while, and the party has adapted its tactics to get maximum benefit from these buffs. So when the bard sings, the clerics cast their buffs, and everyone summons a conjured weapon and casts weaponlike spells to take advantage of the sick bonuses. I assume there must be feats or spells amplifying Inspire Courage's effects, but with IC and cleric buffs we were adding +6 to hit and damage during the last big fight. When you stack that onto a dancing sword, 2 spiritual weapons (we have 2 clerics), and various weaponlike spells, it all mounts up pretty fast. (Average party level is 8/9.) You could argue that this is just good tactics, but it just feels a bit unbalanced. The DM will counter by increasing the difficulty of encounters, and we'll get wiped one week when the bard isn't around. ;) And the DM doesn't know the rules as well as this particular player - though he has noticed that the bonuses are being added to the dancing sword, and is about to nerf that. [/QUOTE]
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Inspire Courage - weaponlike spells?
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