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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3308921" data-attributes="member: 40749"><p><span style="color: Red">Prototype of the Divine Smite</span></p><p></p><p><strong>Divine Smite: </strong> As a swift action, you may expend your Inspired Focus to attempt to deal an extra damage with a normal attack. Divine smite can only deal extra damage to creatures that oppose the subtypes of your Aura. At 1st level this damage equals 1d6, and increases by 1d6 at 5th level, and every 5 levels thereafter (10th, 15th, 20th, etc). </p><p></p><p>If the Inspired Knight accidentally smites a creature that is not applicable, the smite is wasted and it deals no extra damage.</p><p></p><p><span style="color: Red">Here are a few of "least" Divine powers. The descriptors refer to the Domain the powers are from. You cannot acquire powers unless you have the corresponding Domain.</span></p><p><strong>[Fire] Holy Flame: </strong> The extra damage from your Divine Smite is half fire damage. If you confirm a critical hit when making a Divine Strike, your weapon deals an additional 1d10 points of fire damage. If your weapon has a critical multiplier of x3, you deal 2d10 extra points of fire damage. If your weapon has a critical multiplier of x4, you deal 3d10 extra points of fire damage.</p><p></p><p> <strong>[Strength] Power Smite:</strong> You add one-half of your Strength modifier (if positive) to each die of damage you deal with your Divine Strike</p><p></p><p><strong>[??] Aura of Courage:</strong> When you have Inspired Focus, you are immune to fear (magical or otherwise) effects. Allies within 10 feet of you gain +4 on their saving throws against such effects.</p><p></p><p>[Law] Aura of Loyalty- When you have Inspired Focus, you are immune to Compulsion effects. Allies within 10 feet of you gain +4 on their saving throws against such effects.</p><p></p><p><span style="color: Red">Finally one (kinda familiar looking) Lesser ability (You can get a Lesser ability at 6th level and higher):</span></p><p></p><p><strong>Divine Steed [Any]: </strong> You gain a cohort that serves as your mount. The Divine Steed is identical to a Paladin’s mount. You may expend your Inspired Focus to summon your Divine Steed to your side as a full-round action. The Divine Steed appears in the nearest open space to your location.</p><p></p><p><span style="color: Red">I'm considering giving the steed the subtypes corresponding to the aura of the Inspired Knight (Air and Chaos, for example). I'm also unsure whether it's appropriate to be able to summon the beast to your side. </span></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3308921, member: 40749"] [COLOR=Red]Prototype of the Divine Smite[/COLOR] [B]Divine Smite: [/B] As a swift action, you may expend your Inspired Focus to attempt to deal an extra damage with a normal attack. Divine smite can only deal extra damage to creatures that oppose the subtypes of your Aura. At 1st level this damage equals 1d6, and increases by 1d6 at 5th level, and every 5 levels thereafter (10th, 15th, 20th, etc). If the Inspired Knight accidentally smites a creature that is not applicable, the smite is wasted and it deals no extra damage. [COLOR=Red]Here are a few of "least" Divine powers. The descriptors refer to the Domain the powers are from. You cannot acquire powers unless you have the corresponding Domain.[/COLOR] [B][Fire] Holy Flame: [/B] The extra damage from your Divine Smite is half fire damage. If you confirm a critical hit when making a Divine Strike, your weapon deals an additional 1d10 points of fire damage. If your weapon has a critical multiplier of x3, you deal 2d10 extra points of fire damage. If your weapon has a critical multiplier of x4, you deal 3d10 extra points of fire damage. [B][Strength] Power Smite:[/B] You add one-half of your Strength modifier (if positive) to each die of damage you deal with your Divine Strike [B][??] Aura of Courage:[/B] When you have Inspired Focus, you are immune to fear (magical or otherwise) effects. Allies within 10 feet of you gain +4 on their saving throws against such effects. [Law] Aura of Loyalty- When you have Inspired Focus, you are immune to Compulsion effects. Allies within 10 feet of you gain +4 on their saving throws against such effects. [COLOR=Red]Finally one (kinda familiar looking) Lesser ability (You can get a Lesser ability at 6th level and higher):[/COLOR] [B]Divine Steed [Any]: [/B] You gain a cohort that serves as your mount. The Divine Steed is identical to a Paladin’s mount. You may expend your Inspired Focus to summon your Divine Steed to your side as a full-round action. The Divine Steed appears in the nearest open space to your location. [COLOR=Red]I'm considering giving the steed the subtypes corresponding to the aura of the Inspired Knight (Air and Chaos, for example). I'm also unsure whether it's appropriate to be able to summon the beast to your side. [/COLOR] [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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