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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3309029" data-attributes="member: 40749"><p>I'd probably make the "passive sonar" out to 30 feet (and only detecting the presence or absence of what you're detecting). You can extend it out to 60 feet by concentrating as a standard action.</p><p></p><p>There'd be a number of abilities that build off of the sense, if you chose to concentrate on being on certain things: seeing incorporeal undead for an undead hunter, <em>detecting lies</em> for a detective, maybe even <em>true seeing</em> as a "True" Inspired ability.</p><p></p><p>As for the duration, I'm of two minds. Since the class doesn't have a "burnable" divine ability, like a psychic warrior or psion has, it could be problematic to allow the duration to be unlimited like psionic focus is (which relies on having power points or having psi-like abilities).</p><p></p><p>I'm really trying to make the class spell-less, though they'd have a many spell-like abilities (like a warlock). Basically, giving our Inspired Knight the option of having iconic Paladin-type spells as class abilities chosen from a list.</p><p></p><p>Anyhow, I look forward to future comments from you. Thanks for the praise, <strong>Sravoff</strong>. I have some more thinking to do.... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3309029, member: 40749"] I'd probably make the "passive sonar" out to 30 feet (and only detecting the presence or absence of what you're detecting). You can extend it out to 60 feet by concentrating as a standard action. There'd be a number of abilities that build off of the sense, if you chose to concentrate on being on certain things: seeing incorporeal undead for an undead hunter, [I]detecting lies[/I] for a detective, maybe even [I]true seeing[/I] as a "True" Inspired ability. As for the duration, I'm of two minds. Since the class doesn't have a "burnable" divine ability, like a psychic warrior or psion has, it could be problematic to allow the duration to be unlimited like psionic focus is (which relies on having power points or having psi-like abilities). I'm really trying to make the class spell-less, though they'd have a many spell-like abilities (like a warlock). Basically, giving our Inspired Knight the option of having iconic Paladin-type spells as class abilities chosen from a list. Anyhow, I look forward to future comments from you. Thanks for the praise, [B]Sravoff[/B]. I have some more thinking to do.... :) [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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