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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3333628" data-attributes="member: 40749"><p><span style="font-size: 12px"><span style="color: Blue"><strong>Estate of the Paladin </strong> </span></span></p><p></p><p>Your Divine Smite may be used against Evil targets. </p><p></p><p>Your Aura has the [Good] subtype. You may not select inspirations that have the [Evil] subtype. If you cease to be Good, you may not use inspirations from this Estate. </p><p></p><p>Add Knowledge (Nobility and Royalty) to your Inspired Knight class skill list.</p><p></p><p><strong><span style="color: Blue">Least</span></strong></p><p><strong>Aura of Courage</strong> (Passive, expendable) – While Inspired, the Inspired Knight is immune to fear and grants those within 10 feet of himself a +4 morale bonus on saving throws against fear.</p><p>Additionally, an Inspired Knight may expend his focus (as a standard action) to dispel fear effects (CL = his Inspired Knight level) within 5 feet per Inspired Knight level.</p><p></p><p><strong>Aura of Loyalty </strong> (Passive, expendable) - While Inspired, the Inspired Knight is immune to compulsion effects and grants those within 10 feet of himself a +4 morale bonus on saving throws against compulsion effects.</p><p>Additionally, an Inspired Knight may expend his focus (as a standard action) to dispel fear effects (CL = his Inspired Knight level) within 5 feet per 2 Inspired Knight levels.</p><p></p><p><strong><span style="color: Blue">Lesser</span></strong></p><p><strong>Blessed Strike </strong> (Passive, Expendable) – While Inspired, your natural attacks, and any weapon you wield are considered Good-aligned for the purpose of overcoming damage reduction. </p><p>Against an evil target, you may expend your Inspired Focus as a swift action to confirm a critical hit automatically.</p><p></p><p><strong><span style="color: Blue">Greater</span></strong></p><p><strong>Righteous Aura </strong> (Passive): While Inspired, an Inspired Knight radiates a menacing aura when he fights or gets angry. Any hostile creature within 20 feet of the knight must make a Will saving throw (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the Inspired Knight. A creature that has resisted or broken the effect cannot be affected again by the same Knight’s aura for 24 hours.</p><p></p><p>This is an Enchantment, mind-affecting, morale effect.</p><p></p><p><strong><span style="color: Blue">Estate Transcendence</span></strong></p><p><strong>Righteous Blow </strong> (Expendable) When you successfully strike a foe twice in a round with the same weapon, you may (as a swift action) expend your focus to make the second strike to be a righteous blow. The strike deals normal damage, but the foe must make a Fortitude saving throw (DC 10 + 1/2 the Inspired Knight's class level + Charisma modifier) or be stunned for 1d3 rounds.</p><p></p><p>A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any).</p><p></p><p><span style="color: Blue"><strong>Inspired Transcendence</strong></span></p><p>Your become an outsider with the native and good subtypes. You gain damage reduction 10/cold iron and evil.</p><p></p><p></p><p><span style="color: Blue"><strong>Estate of the Diplomat</strong></span></p><p>Estate of the Diplomat has been scrapped. The inspirations that were part of it have been added to the general list of inspirations.</p><p></p><p>EDIT: Estate of the Paladin is complete. (13/02)</p><p>EDIT 2: Estate of the Diplomat scrapped. (18/02)</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3333628, member: 40749"] [SIZE=3][COLOR=Blue][B]Estate of the Paladin [/B] [/COLOR][/SIZE] Your Divine Smite may be used against Evil targets. Your Aura has the [Good] subtype. You may not select inspirations that have the [Evil] subtype. If you cease to be Good, you may not use inspirations from this Estate. Add Knowledge (Nobility and Royalty) to your Inspired Knight class skill list. [B][COLOR=Blue]Least[/COLOR] Aura of Courage[/B] (Passive, expendable) – While Inspired, the Inspired Knight is immune to fear and grants those within 10 feet of himself a +4 morale bonus on saving throws against fear. Additionally, an Inspired Knight may expend his focus (as a standard action) to dispel fear effects (CL = his Inspired Knight level) within 5 feet per Inspired Knight level. [B]Aura of Loyalty [/B] (Passive, expendable) - While Inspired, the Inspired Knight is immune to compulsion effects and grants those within 10 feet of himself a +4 morale bonus on saving throws against compulsion effects. Additionally, an Inspired Knight may expend his focus (as a standard action) to dispel fear effects (CL = his Inspired Knight level) within 5 feet per 2 Inspired Knight levels. [B][COLOR=Blue]Lesser[/COLOR] Blessed Strike [/B] (Passive, Expendable) – While Inspired, your natural attacks, and any weapon you wield are considered Good-aligned for the purpose of overcoming damage reduction. Against an evil target, you may expend your Inspired Focus as a swift action to confirm a critical hit automatically. [B][COLOR=Blue]Greater[/COLOR] Righteous Aura [/B] (Passive): While Inspired, an Inspired Knight radiates a menacing aura when he fights or gets angry. Any hostile creature within 20 feet of the knight must make a Will saving throw (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or take a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit the Inspired Knight. A creature that has resisted or broken the effect cannot be affected again by the same Knight’s aura for 24 hours. This is an Enchantment, mind-affecting, morale effect. [B][COLOR=Blue]Estate Transcendence[/COLOR] Righteous Blow [/B] (Expendable) When you successfully strike a foe twice in a round with the same weapon, you may (as a swift action) expend your focus to make the second strike to be a righteous blow. The strike deals normal damage, but the foe must make a Fortitude saving throw (DC 10 + 1/2 the Inspired Knight's class level + Charisma modifier) or be stunned for 1d3 rounds. A stunned creature drops everything held, can't take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any). [COLOR=Blue][B]Inspired Transcendence[/B][/COLOR] Your become an outsider with the native and good subtypes. You gain damage reduction 10/cold iron and evil. [COLOR=Blue][B]Estate of the Diplomat[/B][/COLOR] Estate of the Diplomat has been scrapped. The inspirations that were part of it have been added to the general list of inspirations. EDIT: Estate of the Paladin is complete. (13/02) EDIT 2: Estate of the Diplomat scrapped. (18/02) [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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