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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3340695" data-attributes="member: 40749"><p>No comments? :\ </p><p></p><p>Anyway, here's another estate.</p><p></p><p><strong><span style="font-size: 12px"><span style="color: Blue">Estate of the Reaver</span></span></strong></p><p>Choose one creature type from the list of ranger favoured enemies (except undead). Your Divine Smite may affect creatures of that type, regardless of alignment.</p><p></p><p>Your Aura gains no subtype. However, creatures of your favoured type detect your Aura as a cleric of what ever type they are attempting to detect (evil for <em>detect evil,</em> for instance). Your divine sense detects creatures of your favoured type, no matter their alignment or subtype.</p><p></p><p>To take inspirations from this Estate, you must have some degree of Neutrality in your alignment (CN, LN, NE, NG, or TN). If your alignment changes to an alignment not on this list, you lose the ability to activate inspirations from this Estate. </p><p></p><p><strong><span style="color: Blue">Least</span></strong></p><p><strong></strong></p><p><strong>Grave Sight </strong> (Passive): While focused, you can determine the condition of those within 10 feet. You instantly know whether each creature within the area is dead, fragile (alive, and wounded, with 3 or fewer hp left), fighting off death (alive with 4 or more hp), undead, neither alive nor dead. This sight sees through any spell or ability that allows creatures to feign death.</p><p>You may concentrate as a standard action to improve the range of your Grave Sight to 30 feet.</p><p></p><p><strong>Touch of the Grave</strong> (Expendable): You may expend your focus as a swift action to gain the ability to make a Touch of the Grave. If you succeed at a melee touch attack, roll 1d6 per 2 Inspired Knight levels. If the result exceeds the remaining hit points of the target, they die (no save).</p><p></p><p><strong><span style="color: Blue">Lesser</span></strong></p><p><strong>Sickening Strike </strong>(Expendable): As a swift action, you may expend your focus when making a melee attack to make a Sickening Strike. If the attack succeeds, the target takes normal damage from the attack and must also make a Fortitude Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or become sickened for 1 minute.</p><p>A sickened character is mildly ill, and takes a -2 penalty on all attack rolls, damage rolls, saving throws, skill checks, and ability checks.</p><p></p><p><strong>Reaving Blow</strong> (Expendable): As a swift action you may expend your focus to Coup de Grace an opponent you have dropped.</p><p></p><p><strong><span style="color: Blue">Greater</span></strong></p><p><strong>Nauseating Blow</strong> (Expendable): As a swift action, you may expend your focus when making a melee attack to make a Nauseating Blow. If the attack succeeds, the target takes normal damage from the attack and must also make a Fortitude Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or become nauseated for 3 rounds.</p><p>A nauseated character is unable to attack, cast spells, concentrate on spells, or do anything else requiring concentration. The only action such a character can take is a single move action per turn, plus free, swift, and immediate actions (except for casting quickened spells and other effects requiring concentration).</p><p></p><p><strong><span style="color: Blue">Estate Transcendence</span></strong></p><p><strong><strong>Slaying Strike </strong> (Expendable): As a swift action, you may expend your focus when making a melee attack to make a Slaying Strike. Your next attack deals an extra 2d6 damage. If the attack succeeds, must make a Fortitude Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or die. If the opponent successfully saves against your Slaying Strike, they are immune to your Slaying Strike for 24 hours.</strong></p><p><strong></strong></p><p><strong><span style="color: Blue"><strong>Inspired Transcendence</strong></span></strong></p><p> <strong>You become an outsider with the native subtype. You gain damage reduction 3/-. You are immune to death effects.</strong></p><p><strong></strong></p><p><strong>---</strong></p><p><strong><strong>Next: </strong> Estate of the Apostate and Anarch. Stay tuned! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></strong></p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3340695, member: 40749"] No comments? :\ Anyway, here's another estate. [B][SIZE=3][COLOR=Blue]Estate of the Reaver[/COLOR][/SIZE][/B] Choose one creature type from the list of ranger favoured enemies (except undead). Your Divine Smite may affect creatures of that type, regardless of alignment. Your Aura gains no subtype. However, creatures of your favoured type detect your Aura as a cleric of what ever type they are attempting to detect (evil for [I]detect evil,[/I] for instance). Your divine sense detects creatures of your favoured type, no matter their alignment or subtype. To take inspirations from this Estate, you must have some degree of Neutrality in your alignment (CN, LN, NE, NG, or TN). If your alignment changes to an alignment not on this list, you lose the ability to activate inspirations from this Estate. [B][COLOR=Blue]Least[/COLOR] Grave Sight [/B] (Passive): While focused, you can determine the condition of those within 10 feet. You instantly know whether each creature within the area is dead, fragile (alive, and wounded, with 3 or fewer hp left), fighting off death (alive with 4 or more hp), undead, neither alive nor dead. This sight sees through any spell or ability that allows creatures to feign death. You may concentrate as a standard action to improve the range of your Grave Sight to 30 feet. [B]Touch of the Grave[/B] (Expendable): You may expend your focus as a swift action to gain the ability to make a Touch of the Grave. If you succeed at a melee touch attack, roll 1d6 per 2 Inspired Knight levels. If the result exceeds the remaining hit points of the target, they die (no save). [B][COLOR=Blue]Lesser[/COLOR] Sickening Strike [/B](Expendable): As a swift action, you may expend your focus when making a melee attack to make a Sickening Strike. If the attack succeeds, the target takes normal damage from the attack and must also make a Fortitude Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or become sickened for 1 minute. A sickened character is mildly ill, and takes a -2 penalty on all attack rolls, damage rolls, saving throws, skill checks, and ability checks. [B]Reaving Blow[/B] (Expendable): As a swift action you may expend your focus to Coup de Grace an opponent you have dropped. [B][COLOR=Blue]Greater[/COLOR] Nauseating Blow[/B] (Expendable): As a swift action, you may expend your focus when making a melee attack to make a Nauseating Blow. If the attack succeeds, the target takes normal damage from the attack and must also make a Fortitude Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or become nauseated for 3 rounds. A nauseated character is unable to attack, cast spells, concentrate on spells, or do anything else requiring concentration. The only action such a character can take is a single move action per turn, plus free, swift, and immediate actions (except for casting quickened spells and other effects requiring concentration). [B][COLOR=Blue]Estate Transcendence[/COLOR] [B]Slaying Strike [/B] (Expendable): As a swift action, you may expend your focus when making a melee attack to make a Slaying Strike. Your next attack deals an extra 2d6 damage. If the attack succeeds, must make a Fortitude Save (DC 10 + ½ the Inspired Knight’s class level + Charisma modifier) or die. If the opponent successfully saves against your Slaying Strike, they are immune to your Slaying Strike for 24 hours. [COLOR=Blue][B]Inspired Transcendence[/B][/COLOR] You become an outsider with the native subtype. You gain damage reduction 3/-. You are immune to death effects. --- [B]Next: [/B] Estate of the Apostate and Anarch. Stay tuned! ;)[/B] [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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