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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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<blockquote data-quote="Sound of Azure" data-source="post: 3349202" data-attributes="member: 40749"><p><strong>Estate of the Unyielding Earth</strong></p><p></p><p><span style="font-size: 12px"><strong><span style="color: Blue">Estate of Unyielding Earth</span></strong></span></p><p>Your Divine Smite affects creatures with the [air] subtype and characters with an [air] Aura.</p><p></p><p>Your Divine Smite Deals half sonic damage and half divine damage. If you score a critical hit with your Divine Smite, you deal additional +1d6 sonic damage. If your critical multiplier is x3, you instead deal +2d6 sonic damage. If your critical multiplier is x4, you instead deal +3d6. </p><p></p><p>Your Aura has the [Earth] subtype and your Divine Sight detects the presence of [Air] creatures. You may not select inspirations with the [Air] descriptor. You may not select inspirations from this Estate if you have the [Air] subtype or an [Air] Aura.</p><p></p><p><strong><span style="color: Blue">Least</span></strong></p><p><strong>Stony skin: </strong>(Passive, Expendable): When focused, you gain damage reduction 5/bludgeoning. You may expend your focus as an immediate action to change this damage reduction to DR 5/- against a single attack.</p><p></p><p><em>Requires Constitution 13</em></p><p></p><p><strong>Earthen Stability</strong> (Passive): While focused and in contact with the ground, you gain a +4 bonus on Strength checks to resist bull rushes and trip attempts. </p><p></p><p><strong><span style="color: Blue">Lesser</span></strong></p><p><strong>Weapons of the Earth </strong> (Passive, Expendable): When you become Inspired, you may choose to make melee weapons you wield count as either silver or cold iron for the purposes of overcoming damage reduction. You can change the designation as a standard action that provokes an attack of opportunity.</p><p> Additionally, you can expend your focus as a move action to count your weapon as adamantine for the purpose of overcoming damage reduction on your next melee attack. The attack must be made before the beginning of your next turn. If you miss with this attack, the expenditure is wasted. </p><p>Your weapon does not count as adamantine for the purpose of overcoming the hardness of objects when using weapons of the earth.</p><p></p><p><strong><span style="color: Blue">Greater</span></strong></p><p><strong>Turn the Blade </strong> (Expendable): As an immediate action, you may expend your focus to convert damage you take from a slashing or piercing weapon into subdual damage. You are dazed for one round.</p><p></p><p><em>Requires Stony Skin and Constitution 15.</em></p><p></p><p><strong>Eyes of the Earth</strong> (passive): While Inspired and in contact with the ground, you gain tremorsense with a range of 60 feet.</p><p></p><p><em>Requires Wisdom 13</em></p><p></p><p><span style="color: Blue"><strong>Estate Transcendence</strong></span></p><p>You gain an enhancement bonus to your natural armour equal to 1/2 your Charisma bonus (round down) while focused.</p><p>While focused and taking the Total Defence action, you gain an enhancement bonus to your natural armour equal to your Charisma bonus.</p><p></p><p><strong><span style="color: Blue">Inspired Transcendence</span></strong></p><p>You become an outsider with the native and earth subtypes. You gain damage reduction 5/adamantine and magic. Your damage reduction changes to DR 5/- when you are in the Inspired Ecstasy.</p></blockquote><p></p>
[QUOTE="Sound of Azure, post: 3349202, member: 40749"] [b]Estate of the Unyielding Earth[/b] [SIZE=3][B][COLOR=Blue]Estate of Unyielding Earth[/COLOR][/B][/SIZE] Your Divine Smite affects creatures with the [air] subtype and characters with an [air] Aura. Your Divine Smite Deals half sonic damage and half divine damage. If you score a critical hit with your Divine Smite, you deal additional +1d6 sonic damage. If your critical multiplier is x3, you instead deal +2d6 sonic damage. If your critical multiplier is x4, you instead deal +3d6. Your Aura has the [Earth] subtype and your Divine Sight detects the presence of [Air] creatures. You may not select inspirations with the [Air] descriptor. You may not select inspirations from this Estate if you have the [Air] subtype or an [Air] Aura. [B][COLOR=Blue]Least[/COLOR] Stony skin: [/B](Passive, Expendable): When focused, you gain damage reduction 5/bludgeoning. You may expend your focus as an immediate action to change this damage reduction to DR 5/- against a single attack. [I]Requires Constitution 13[/I] [B]Earthen Stability[/B] (Passive): While focused and in contact with the ground, you gain a +4 bonus on Strength checks to resist bull rushes and trip attempts. [B][COLOR=Blue]Lesser[/COLOR] Weapons of the Earth [/B] (Passive, Expendable): When you become Inspired, you may choose to make melee weapons you wield count as either silver or cold iron for the purposes of overcoming damage reduction. You can change the designation as a standard action that provokes an attack of opportunity. Additionally, you can expend your focus as a move action to count your weapon as adamantine for the purpose of overcoming damage reduction on your next melee attack. The attack must be made before the beginning of your next turn. If you miss with this attack, the expenditure is wasted. Your weapon does not count as adamantine for the purpose of overcoming the hardness of objects when using weapons of the earth. [B][COLOR=Blue]Greater[/COLOR] Turn the Blade [/B] (Expendable): As an immediate action, you may expend your focus to convert damage you take from a slashing or piercing weapon into subdual damage. You are dazed for one round. [I]Requires Stony Skin and Constitution 15.[/I] [B]Eyes of the Earth[/B] (passive): While Inspired and in contact with the ground, you gain tremorsense with a range of 60 feet. [I]Requires Wisdom 13[/I] [COLOR=Blue][B]Estate Transcendence[/B][/COLOR] You gain an enhancement bonus to your natural armour equal to 1/2 your Charisma bonus (round down) while focused. While focused and taking the Total Defence action, you gain an enhancement bonus to your natural armour equal to your Charisma bonus. [B][COLOR=Blue]Inspired Transcendence[/COLOR][/B] You become an outsider with the native and earth subtypes. You gain damage reduction 5/adamantine and magic. Your damage reduction changes to DR 5/- when you are in the Inspired Ecstasy. [/QUOTE]
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Inspired Knight- An ongoing Paladin project [Game design] (Version 0.3 up)
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