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Institute Issue #1: Fire and Flesh
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<blockquote data-quote="Velmont" data-source="post: 1625756" data-attributes="member: 13739"><p><strong>San Fransisco, San Fransisco Sky, 10h46</strong></p><p></p><p><span style="color: Red">Initiative: Strob(19) - Fire Elemental(16) - Psykin(16) - Naiad(13) - Cricket(13, HP:1) - Space Bender(7) - Drake(3)</span></p><p></p><p>The water dome slowly starts to move, and englobe the fire, which extinguish itself. Some water fall on the fire around the globe. What was a hellfire on 40ft square is now nothing more than some small fire camp fire.</p><p></p><p>While the fire starts to burns out, a cold aura appears around Crikets (Work as absorbtion:Fire at level 10. Having the feats would cost you another HP, to gain immunities at your power rank. If you want to gain it, you can spend do it this turn.)</p><p></p><p>"Commander? can you hear me over the radio link? I'm ready to dance with this idiot... he's gone!" say crikets when he looks around. There is no sign of the mutant. He seems to have dissapeared.</p><p></p><p>You hear both in your radio and near you, Space Bender who say: "That bastard have teleported. It was a small jump, but I sensed it."</p><p></p><p>"Find it, and block his teleport skill." say Campbell in the radio.</p><p></p><p><span style="color: Red">OOC: Now it is up to Drake. As you have no more target, I suppose you'll want to change your action...</span></p></blockquote><p></p>
[QUOTE="Velmont, post: 1625756, member: 13739"] [B]San Fransisco, San Fransisco Sky, 10h46[/B] [COLOR=Red]Initiative: Strob(19) - Fire Elemental(16) - Psykin(16) - Naiad(13) - Cricket(13, HP:1) - Space Bender(7) - Drake(3)[/COLOR] The water dome slowly starts to move, and englobe the fire, which extinguish itself. Some water fall on the fire around the globe. What was a hellfire on 40ft square is now nothing more than some small fire camp fire. While the fire starts to burns out, a cold aura appears around Crikets (Work as absorbtion:Fire at level 10. Having the feats would cost you another HP, to gain immunities at your power rank. If you want to gain it, you can spend do it this turn.) "Commander? can you hear me over the radio link? I'm ready to dance with this idiot... he's gone!" say crikets when he looks around. There is no sign of the mutant. He seems to have dissapeared. You hear both in your radio and near you, Space Bender who say: "That bastard have teleported. It was a small jump, but I sensed it." "Find it, and block his teleport skill." say Campbell in the radio. [COLOR=Red]OOC: Now it is up to Drake. As you have no more target, I suppose you'll want to change your action...[/COLOR] [/QUOTE]
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