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<blockquote data-quote="Wyvern" data-source="post: 456068" data-attributes="member: 2374"><p><strong>Vessels and Vehicles</strong></p><p></p><p>This is how I've been using the terms "vessel" and "vehicle" in the chapters I've written:</p><p></p><p>A vessel is any creature or object capable of carrying passengers.</p><p></p><p>A vehicle is a non-magical, "man-made" vessel. Unlike constructs, vehicles are subject to critical hits, but they're immune to all other things that constructs are immune to.</p><p></p><p>This means that griffins, flying golems, winged skeletons, elven plant-ships and flying carpets are ALL vessels, but NONE of them are vehicles.</p><p></p><p>Suggested implications of these definitions:</p><p></p><p>A vehicle is constructed using the rules in Chapter 4. Other types of vessels can also carry vehicle components, limited by their size. Constructs, plants, undead or aberrations created specifically for use as vessels can be designed using the construction rules, modified by type.</p><p></p><p>A vehicle does not have a Dex score. It may or may not have an Int score. If it has an Int score, it can pilot itself. It uses its Int modifier instead of its Dex modifier for Reflex saves, AC, initiative, and Pilot checks. Its BAB and base saves are determined by hit dice. (A vehicle without an Int score has no BAB.) A vehicle with an Int score can also gain feats, skills, and class levels (usually in Expert or Pilot).</p><p></p><p>A vessel (any type) that's controlled by a pilot other than itself uses the pilot's Reflex save and applies the pilot's Dex bonus to AC and initiative. The handling modifier applies to all three.</p><p></p><p>A vessel that has no pilot automatically fails its Reflex saves and is considered flat-footed. A vessel must have either a Dex score or an Int score in order to pilot itself.</p><p></p><p>Vessel weapons are controlled by the operator and use the operator's BAB, modified by the weapon's accuracy modifier and the size modifier*. A vessel that has an Int score can operate remote-controlled weapons using its own BAB.</p><p></p><p><strong>*Question: Should we use the vessel's size modifier or the weapon's? I vote for the latter, for the following reason: it doesn't make sense that a cannon would be less accurate when it's on a bigger ship, but it *does* make sense that a cannon would be less accurate than a rifle (ignoring range penalties).</strong></p><p></p><p>Now, if you disagree with any part of this, that's fine with me (as long as you let me know, so I can make sure we're not contradicting each other). But I think the basic definitions I gave up top simplify things considerably and save us from having to worry about type modifiers and templates.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 456068, member: 2374"] [b]Vessels and Vehicles[/b] This is how I've been using the terms "vessel" and "vehicle" in the chapters I've written: A vessel is any creature or object capable of carrying passengers. A vehicle is a non-magical, "man-made" vessel. Unlike constructs, vehicles are subject to critical hits, but they're immune to all other things that constructs are immune to. This means that griffins, flying golems, winged skeletons, elven plant-ships and flying carpets are ALL vessels, but NONE of them are vehicles. Suggested implications of these definitions: A vehicle is constructed using the rules in Chapter 4. Other types of vessels can also carry vehicle components, limited by their size. Constructs, plants, undead or aberrations created specifically for use as vessels can be designed using the construction rules, modified by type. A vehicle does not have a Dex score. It may or may not have an Int score. If it has an Int score, it can pilot itself. It uses its Int modifier instead of its Dex modifier for Reflex saves, AC, initiative, and Pilot checks. Its BAB and base saves are determined by hit dice. (A vehicle without an Int score has no BAB.) A vehicle with an Int score can also gain feats, skills, and class levels (usually in Expert or Pilot). A vessel (any type) that's controlled by a pilot other than itself uses the pilot's Reflex save and applies the pilot's Dex bonus to AC and initiative. The handling modifier applies to all three. A vessel that has no pilot automatically fails its Reflex saves and is considered flat-footed. A vessel must have either a Dex score or an Int score in order to pilot itself. Vessel weapons are controlled by the operator and use the operator's BAB, modified by the weapon's accuracy modifier and the size modifier*. A vessel that has an Int score can operate remote-controlled weapons using its own BAB. [b]*Question: Should we use the vessel's size modifier or the weapon's? I vote for the latter, for the following reason: it doesn't make sense that a cannon would be less accurate when it's on a bigger ship, but it *does* make sense that a cannon would be less accurate than a rifle (ignoring range penalties).[/b] Now, if you disagree with any part of this, that's fine with me (as long as you let me know, so I can make sure we're not contradicting each other). But I think the basic definitions I gave up top simplify things considerably and save us from having to worry about type modifiers and templates. Wyvern [/QUOTE]
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