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Inteligent Vehilces/Self piloting vehilces.
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<blockquote data-quote="barsoomcore" data-source="post: 456200" data-attributes="member: 812"><p><strong>Re: Vessels and Vehicles</strong></p><p></p><p></p><p>Agreed.</p><p></p><p>Vehicles might very well be magical.</p><p></p><p>The defining characteristics of a vehicle are:</p><p></p><p>No Dexterity -- incapable of movement.</p><p>Subject to critical hits.</p><p>Able to carry vessel components.</p><p>Unable to run or double move.</p><p></p><p>Wrong. A flying carpet and an elven plant-ship are vehicles.</p><p></p><p>Intelligence has nothing to do with whether or not anything can maneuver itself. If an object or creature possesses the means to move itself or change its own position, it has a Dexterity score. Vehicles cannot do this, by definition. If a vessel can fly itself, it is a creature, not a vehicle.</p><p></p><p>No. It fails every Reflex Save it ever makes (though its pilot can make Reflex Saves modified by its Handling Modifier), it gets specific bonuses to its AC based on its pilot, it rolls initiative normally and cannot make Piloting skill checks, nor indeed any skill checks involving Dexterity.</p><p></p><p>Or possibly class levels, if it possesses any.</p><p></p><p>Yes.</p><p></p><p>If it's controlled by a pilot it is a vehicle. But yes, this is correct for vehicles.</p><p></p><p>See above -- a vessel without a Dexterity cannot pilot itself.</p><p></p><p>Right. About size modifiers: The issue is the manner in which the weapon is mounted. So perhaps vessel weapons have a quality, "Mount" or "Static" -- Static weapons use the vessel's size modifiers while Mount weapons use the weapon's size modifiers.</p><p></p><p>After all, a dragon's claws and breath weapon suffer from its size modifier, so why not vessel weapons that haven't been specially designed?</p><p></p><p>Agreed. I actually think it's simpler than even you proposed. Vessel is anything folks ride in. A vehicle is a type modifier that gets used to create vehicles using creature statistics.</p><p></p><p>So a 747 is a Colossal Construct (Vehicle). This tells us right away that it is subject to critical hits, immune to mind-influencing affects, can't run or take a double move and has no Dexterity score.</p><p>A griffin is a Large Beast. Unchanged from the Monster Manual entry, except that we add a +8 racial bonus to Piloting skill checks and a Turn Modifier based on its Maneuverability class.</p><p></p><p>I think it's pretty simple.</p><p></p><p>EDIT: Formatting.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 456200, member: 812"] [b]Re: Vessels and Vehicles[/b] Agreed. Vehicles might very well be magical. The defining characteristics of a vehicle are: No Dexterity -- incapable of movement. Subject to critical hits. Able to carry vessel components. Unable to run or double move. Wrong. A flying carpet and an elven plant-ship are vehicles. Intelligence has nothing to do with whether or not anything can maneuver itself. If an object or creature possesses the means to move itself or change its own position, it has a Dexterity score. Vehicles cannot do this, by definition. If a vessel can fly itself, it is a creature, not a vehicle. No. It fails every Reflex Save it ever makes (though its pilot can make Reflex Saves modified by its Handling Modifier), it gets specific bonuses to its AC based on its pilot, it rolls initiative normally and cannot make Piloting skill checks, nor indeed any skill checks involving Dexterity. Or possibly class levels, if it possesses any. Yes. If it's controlled by a pilot it is a vehicle. But yes, this is correct for vehicles. See above -- a vessel without a Dexterity cannot pilot itself. Right. About size modifiers: The issue is the manner in which the weapon is mounted. So perhaps vessel weapons have a quality, "Mount" or "Static" -- Static weapons use the vessel's size modifiers while Mount weapons use the weapon's size modifiers. After all, a dragon's claws and breath weapon suffer from its size modifier, so why not vessel weapons that haven't been specially designed? Agreed. I actually think it's simpler than even you proposed. Vessel is anything folks ride in. A vehicle is a type modifier that gets used to create vehicles using creature statistics. So a 747 is a Colossal Construct (Vehicle). This tells us right away that it is subject to critical hits, immune to mind-influencing affects, can't run or take a double move and has no Dexterity score. A griffin is a Large Beast. Unchanged from the Monster Manual entry, except that we add a +8 racial bonus to Piloting skill checks and a Turn Modifier based on its Maneuverability class. I think it's pretty simple. EDIT: Formatting. [/QUOTE]
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