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<blockquote data-quote="Wyvern" data-source="post: 459420" data-attributes="member: 2374"><p><strong>Re: Re: Vessels and Vehicles</strong></p><p></p><p>The only problem I have with this is: what about a spaceship with an AI control system and autopilot? Are you saying that it can't fly on its own? Or that it's not a vehicle?</p><p></p><p>So does it apply its Int modifier to initiative as described in the Monster Manual?</p><p></p><p>What criteria are you using to make that distinction?</p><p></p><p>I thought you'd decided that natural weapons don't count as vessel weapons. Given that distinction, I don't think we need to further complicate things by making a distinction between "static" and "mount" weapons. I propose that vessel weapons (those that require a crew to operate) use the weapon's size modifier, and natural weapons (those under the control of the vessel itself) use the vessel's size modifier.</p><p></p><p>The reason dragons suffer size modifiers to their attacks is more for game balance than anything else, but I don't think that we have to apply the rule to vessels to preserve balance. The balance is still there, it's just transferred to the weapon -- larger weapons will generally do more damage, but be less accurate.</p><p></p><p>Logicwise, I don't see that it makes any more sense for a cannon to gain a to-hit bonus from being mounted on a smaller vessel than from being manned by halflings. If there's a flaw in my reasoning, please point it out to me.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 459420, member: 2374"] [b]Re: Re: Vessels and Vehicles[/b] The only problem I have with this is: what about a spaceship with an AI control system and autopilot? Are you saying that it can't fly on its own? Or that it's not a vehicle? So does it apply its Int modifier to initiative as described in the Monster Manual? What criteria are you using to make that distinction? I thought you'd decided that natural weapons don't count as vessel weapons. Given that distinction, I don't think we need to further complicate things by making a distinction between "static" and "mount" weapons. I propose that vessel weapons (those that require a crew to operate) use the weapon's size modifier, and natural weapons (those under the control of the vessel itself) use the vessel's size modifier. The reason dragons suffer size modifiers to their attacks is more for game balance than anything else, but I don't think that we have to apply the rule to vessels to preserve balance. The balance is still there, it's just transferred to the weapon -- larger weapons will generally do more damage, but be less accurate. Logicwise, I don't see that it makes any more sense for a cannon to gain a to-hit bonus from being mounted on a smaller vessel than from being manned by halflings. If there's a flaw in my reasoning, please point it out to me. Wyvern [/QUOTE]
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