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<blockquote data-quote="Amal Shukup" data-source="post: 2124436" data-attributes="member: 6291"><p>Often, because there is so much for the DM to DO (running the whole world) it's USEFUL for the Player to roleplay the item for most day-to-day stuff - otherwise the item won't get any 'lines' - and intelligent items are too cool to just have silent all the time.</p><p></p><p>That said, the item is an NPC, and therefore the DM should provide guidance as to the 'character' of the Item/NPC, and the DM may also choose to 'step in' from time to time in order to say something that needs saying. Alternatively, the DM may do this via notes or whatever.</p><p></p><p>Any combination of that is okay - just sit down with the DM ahead of time to work out the goals, motivations and 'character' of this nifty new NPC, as well as how it is to be played in the game.</p><p></p><p>It's VERY helpful if the item has a very distinct 'voice' from that of the PC...</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 2124436, member: 6291"] Often, because there is so much for the DM to DO (running the whole world) it's USEFUL for the Player to roleplay the item for most day-to-day stuff - otherwise the item won't get any 'lines' - and intelligent items are too cool to just have silent all the time. That said, the item is an NPC, and therefore the DM should provide guidance as to the 'character' of the Item/NPC, and the DM may also choose to 'step in' from time to time in order to say something that needs saying. Alternatively, the DM may do this via notes or whatever. Any combination of that is okay - just sit down with the DM ahead of time to work out the goals, motivations and 'character' of this nifty new NPC, as well as how it is to be played in the game. It's VERY helpful if the item has a very distinct 'voice' from that of the PC... A'Mal [/QUOTE]
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