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<blockquote data-quote="eris404" data-source="post: 2125050" data-attributes="member: 5338"><p>Just a couple of points to clarify. We're playing in a high level game (currently 15th level) and my last character had to be....retired, for lack of a better term. The DM has rules about the kinds of magic items one can have, but each character has a special/unique item that is related to the character's background and goals. </p><p></p><p>I chose for my new character a special item that is a weapon based on one of the items out of <em>Complete Divine</em>, modified for her goddess, code of conduct, etc. The weapon has a long memory of those who have opposed the goddess and/or her servants or otherwise makes judgments about opponents - it belives most creatures are miscreants who require discipline. The weapon will sort of trash-talk in combat and try to intimidate opponents. Hence, the reason why I thought it would be a little weird for the DM to play it; it's sort of like holding a conversation with yourself. But, on the other hand, the weapon may have knowledge or goals that my character wouldn't know about, so I'm not sure I should play it either.</p><p></p><p>Make sense?</p></blockquote><p></p>
[QUOTE="eris404, post: 2125050, member: 5338"] Just a couple of points to clarify. We're playing in a high level game (currently 15th level) and my last character had to be....retired, for lack of a better term. The DM has rules about the kinds of magic items one can have, but each character has a special/unique item that is related to the character's background and goals. I chose for my new character a special item that is a weapon based on one of the items out of [I]Complete Divine[/I], modified for her goddess, code of conduct, etc. The weapon has a long memory of those who have opposed the goddess and/or her servants or otherwise makes judgments about opponents - it belives most creatures are miscreants who require discipline. The weapon will sort of trash-talk in combat and try to intimidate opponents. Hence, the reason why I thought it would be a little weird for the DM to play it; it's sort of like holding a conversation with yourself. But, on the other hand, the weapon may have knowledge or goals that my character wouldn't know about, so I'm not sure I should play it either. Make sense? [/QUOTE]
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