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<blockquote data-quote="IronWolf" data-source="post: 5808092" data-attributes="member: 21076"><p>I don't have anything against intelligent items in LPF, but tailor made intelligent items that have the player rolling for tailor made improvements strikes me as odd (more the tailor made than the rolling, the rolling is good).</p><p></p><p>As a GM I don't make a lot of use of intelligent items, but the other GM that runs for my group makes good use of them. They always seem to have some con to their normal pros. So there is enough good about them that keeps you wanting to use it and it is beneficial, but then there is that con that always crops up at the most inconvenient time. If we have players tailor making their items I am not sure we'll see many cons or traits that aren't really that welcome from the intelligent item.</p><p></p><p>So intelligent magic items sounds cool. Self selecting intelligent magic items concerns me.</p><p></p><p>What if we assigned a GM patron to someone's magic item? So if mowgli wants a magic item, say a GM volunteers to be the item's patron. The GM gets a little info on what mowgli would like to see and then the GM builds up the item. Sure it will have some of the things mowgli is looking for, but will also have some "quirks" that might manifest themselves over the course of an adventure that take mowgli by surprise.</p><p></p><p>Of course the downside is that GMs rotate....</p><p></p><p>Or how about this.</p><p></p><p>No GM involved. Player rolls for the feature they want. If they miss their roll the item gets a quirk in its personality.</p></blockquote><p></p>
[QUOTE="IronWolf, post: 5808092, member: 21076"] I don't have anything against intelligent items in LPF, but tailor made intelligent items that have the player rolling for tailor made improvements strikes me as odd (more the tailor made than the rolling, the rolling is good). As a GM I don't make a lot of use of intelligent items, but the other GM that runs for my group makes good use of them. They always seem to have some con to their normal pros. So there is enough good about them that keeps you wanting to use it and it is beneficial, but then there is that con that always crops up at the most inconvenient time. If we have players tailor making their items I am not sure we'll see many cons or traits that aren't really that welcome from the intelligent item. So intelligent magic items sounds cool. Self selecting intelligent magic items concerns me. What if we assigned a GM patron to someone's magic item? So if mowgli wants a magic item, say a GM volunteers to be the item's patron. The GM gets a little info on what mowgli would like to see and then the GM builds up the item. Sure it will have some of the things mowgli is looking for, but will also have some "quirks" that might manifest themselves over the course of an adventure that take mowgli by surprise. Of course the downside is that GMs rotate.... Or how about this. No GM involved. Player rolls for the feature they want. If they miss their roll the item gets a quirk in its personality. [/QUOTE]
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