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Interest Check: Narrative World-Building
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<blockquote data-quote="airwalkrr" data-source="post: 6017536" data-attributes="member: 12460"><p>Yes, that, or Amber, or another one of a number of other systems which don't use dice. We don't have to use an actual system though. I think a few simple rules would suffice.</p><p></p><p>1) We'd need to decide whether an individual player "owns" a character or not. I can imagine each player having multiple characters and they might get attached to the subplots within their characters. And if so we might want to delineate whether or not it is acceptable for another player to cause the characters of another player ill. Some players might be upset by this. Others might not mind.</p><p></p><p>2) A guideline for power level needs to be set. Are we playing exceptionally powerful/deific Elric of Melnibone types or more run-of-the-mill hobbit and dwarves type characters? Everyone should agree to abide by that for the most part. The occasional "Gandalf single-handedly takes on the Baalrog" moments could be okay, so long as the group agrees that it involves a kind of sacrifice of the character (like Gandalf's death, not necessarily precluding resurrection).</p><p></p><p>3) We should decide on whether there are thematic elements that are right out. For example, is it okay for the characters to discover laser guns and aliens in a fantasy setting a la Expedition to the Barrier Peaks? Do we want swords & sorcery, swashbuckling, medieval politics, science fiction, superhero adventures, etc.?</p><p></p><p>I think sorting those basic things out should give us a good guideline for the narrative. If have stats is a deal-breaker for folks, we could use something simple like InSpectres or whatever.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 6017536, member: 12460"] Yes, that, or Amber, or another one of a number of other systems which don't use dice. We don't have to use an actual system though. I think a few simple rules would suffice. 1) We'd need to decide whether an individual player "owns" a character or not. I can imagine each player having multiple characters and they might get attached to the subplots within their characters. And if so we might want to delineate whether or not it is acceptable for another player to cause the characters of another player ill. Some players might be upset by this. Others might not mind. 2) A guideline for power level needs to be set. Are we playing exceptionally powerful/deific Elric of Melnibone types or more run-of-the-mill hobbit and dwarves type characters? Everyone should agree to abide by that for the most part. The occasional "Gandalf single-handedly takes on the Baalrog" moments could be okay, so long as the group agrees that it involves a kind of sacrifice of the character (like Gandalf's death, not necessarily precluding resurrection). 3) We should decide on whether there are thematic elements that are right out. For example, is it okay for the characters to discover laser guns and aliens in a fantasy setting a la Expedition to the Barrier Peaks? Do we want swords & sorcery, swashbuckling, medieval politics, science fiction, superhero adventures, etc.? I think sorting those basic things out should give us a good guideline for the narrative. If have stats is a deal-breaker for folks, we could use something simple like InSpectres or whatever. [/QUOTE]
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