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Interest Check: Story-Driven Eberron Campaign
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<blockquote data-quote="airwalkrr" data-source="post: 5965569" data-attributes="member: 12460"><p>Thank you for some excellent suggestions, kinem. And thank you for linking me to Rich Burlew's modified Diplomacy skill. I remember reading that some time ago and thinking it was well thought-out and a much better version of the skill than the version in the core rules. I believe I will incorporate it into this game if I get it running.</p><p></p><p>I agree that social skills will need some work in other regards. For example, I agree with your position on Sense Motive; a possibility of suspecting someone is lying even if they are not is an interesting one. Sense Motive is one of those skills which I have always felt works best when rolled by the DM behind a screen because otherwise the information can easily be meta-gamed. If a PC rolls a 1 on his Sense Motive check, he is automatically going to assume that he failed and disregard any information the DM gives him. However, I like the idea of hidden modifiers to account for things such as in Rich's Diplomacy skill. A situation the PC is not aware of might influence the outcome without the player's actual knowledge. The NPC might be a pathological liar and therefore have very hard-to-notice tells, or the NPC might be so extremely nervous that anything he says appears to be a lie. Ideally, I would like a situation where the PC can use Sense Motive without the need for secrecy in the roll and still feel like he has enough control over the situation to know whether his roll might be close enough for reliable information or not. I feel like I am droning on here so I will conclude by saying I will probably want to re-work Sense Motive (as well as other skills like Gather Information) and would be interested in hearing ideas.</p><p></p><p>I want to keep social skills in the game and I want to keep the d20. There is always an element of luck to any social situation and that is what the d20 accounts for. Within that framework, I am open to suggestions and will do a little research of my own. I believe there are some interesting uses for social skills with Skill Tricks, for example.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 5965569, member: 12460"] Thank you for some excellent suggestions, kinem. And thank you for linking me to Rich Burlew's modified Diplomacy skill. I remember reading that some time ago and thinking it was well thought-out and a much better version of the skill than the version in the core rules. I believe I will incorporate it into this game if I get it running. I agree that social skills will need some work in other regards. For example, I agree with your position on Sense Motive; a possibility of suspecting someone is lying even if they are not is an interesting one. Sense Motive is one of those skills which I have always felt works best when rolled by the DM behind a screen because otherwise the information can easily be meta-gamed. If a PC rolls a 1 on his Sense Motive check, he is automatically going to assume that he failed and disregard any information the DM gives him. However, I like the idea of hidden modifiers to account for things such as in Rich's Diplomacy skill. A situation the PC is not aware of might influence the outcome without the player's actual knowledge. The NPC might be a pathological liar and therefore have very hard-to-notice tells, or the NPC might be so extremely nervous that anything he says appears to be a lie. Ideally, I would like a situation where the PC can use Sense Motive without the need for secrecy in the roll and still feel like he has enough control over the situation to know whether his roll might be close enough for reliable information or not. I feel like I am droning on here so I will conclude by saying I will probably want to re-work Sense Motive (as well as other skills like Gather Information) and would be interested in hearing ideas. I want to keep social skills in the game and I want to keep the d20. There is always an element of luck to any social situation and that is what the d20 accounts for. Within that framework, I am open to suggestions and will do a little research of my own. I believe there are some interesting uses for social skills with Skill Tricks, for example. [/QUOTE]
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