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[INTEREST CHECK] The Curse of Amberstar
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<blockquote data-quote="Archon Basileus" data-source="post: 7142896" data-attributes="member: 6855545"><p><strong>INTEREST CHECK:</strong> this is my third – and last, for the time being – game. This is the main theme: a fantasy world is suddenly discovered by otherworldly, technologically-advanced, forces (thinking about a mix between Darkover and Spelljammer. Sort of…). I don’t want to give too much away.</p><p></p><p><strong>STYLE:</strong> dungeon-crawling, open to players’ decisions (actually, dependent on them). At first, I’d keep it simple. In the future, depending on how it goes, we might thing of a larger campaign. But this one would be about the exploration of Teraphim Sanctum and Mount Amberilan. A big dungeon, if you will. With some twists, of course. </p><p></p><p><strong>SYSTEM:</strong> D&D 5[SUP]th[/SUP] (I wanna take a stab at this one, and this is one of the reasons I’d propose it to be a dungeon crawler; it would allow for rule studying and strategic gameplay). At first, any races available, as well as classes, would be acceptable. </p><p></p><p><strong>STARTING LEVEL:</strong> it would begin at mid-level. Probably 5[SUP]th[/SUP] or 6[SUP]th[/SUP], maybe a bit more. Characters must start as known adventurers, at least. The aim would be to go high as the story progresses. Real high.</p><p></p><p>If there’s any interest, answer to this thread. In case anyone wants to see how I DM, please take a look at Crowns of Ice and Tideruler of Maran. Notice that the style would be fairly different (faster pace, distinct planning, possibly shorter posts on my end).</p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7142896, member: 6855545"] [B]INTEREST CHECK:[/B] this is my third – and last, for the time being – game. This is the main theme: a fantasy world is suddenly discovered by otherworldly, technologically-advanced, forces (thinking about a mix between Darkover and Spelljammer. Sort of…). I don’t want to give too much away. [B]STYLE:[/B] dungeon-crawling, open to players’ decisions (actually, dependent on them). At first, I’d keep it simple. In the future, depending on how it goes, we might thing of a larger campaign. But this one would be about the exploration of Teraphim Sanctum and Mount Amberilan. A big dungeon, if you will. With some twists, of course. [B]SYSTEM:[/B] D&D 5[SUP]th[/SUP] (I wanna take a stab at this one, and this is one of the reasons I’d propose it to be a dungeon crawler; it would allow for rule studying and strategic gameplay). At first, any races available, as well as classes, would be acceptable. [B]STARTING LEVEL:[/B] it would begin at mid-level. Probably 5[SUP]th[/SUP] or 6[SUP]th[/SUP], maybe a bit more. Characters must start as known adventurers, at least. The aim would be to go high as the story progresses. Real high. If there’s any interest, answer to this thread. In case anyone wants to see how I DM, please take a look at Crowns of Ice and Tideruler of Maran. Notice that the style would be fairly different (faster pace, distinct planning, possibly shorter posts on my end). [/QUOTE]
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