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[INTEREST CHECK] The Curse of Amberstar
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<blockquote data-quote="Archon Basileus" data-source="post: 7143157" data-attributes="member: 6855545"><p>We're talking around three centuries (give or take) since the fall and a few decades since the conflagration and the 'curse'.</p><p></p><p></p><p></p><p>Well, the tech level is tricky. Politics are handled under a feudal system. Advancement has happened through restricted groups, affecting mostly health (Wellingtons have great longevity, for example), production (hydroponics and advanced husbandry techniques) and, as a consequence, economics (inclined towards slavery, luxuries trade and knowledge, both magic and mundane). Most areas within Wellington (or the few areas that remain standing) are served by solid irrigation and aqueduct systems, as well as distinct forms of energy production (dedicated to maintain hydroponics and water purification services, mostly). Military tech is dependent on remnants from the Teraphim, mostly controlled by the Wellingtons (even though some can be obtained through deals with local guilds and black market).</p><p></p><p>So, it would be possible to build characters with high-tech items, treated as magic items or regular weapons with distinct stats, according to players' needs.</p><p></p><p>As for the rest of the world, the medieval fantasy pattern would still apply. The idea would be to roleplay the results of the first advent of technology, so that adaptative barrier could be eroded during gameplay. </p><p></p><p>There's more, but I'll post if you guys decide to get this going, so as not to bug you with excessive details! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Shady practices made slaves absolutely necessary. Since the disease still runs around, Wellington faces it's decadence. One city remains as a standing bastion, strong and undefeatable to anyone's knowledge. The other nations have grown once more. Some depend on Wellington's food reserves. Others use magic as means of survival. Others yet were capable to force Wellington to release enslaved compatriots, rebuilding their former power to an extent. This would be the place for players to build their character backgrounds, creating freely their origins, nations and relations, so I'd rather leave it as a general guideline.</p><p></p><p>As for IR, these are times of troubled peace. No one bears the power to fight, but no one is willing to leave past grudges behind. The secrets of Wellington and the Sanctum are still sought out with great desire, since they might tip the delicate balance of nations and guarantee future dominance.</p><p></p><p>I love fantasy politics! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Archon Basileus, post: 7143157, member: 6855545"] We're talking around three centuries (give or take) since the fall and a few decades since the conflagration and the 'curse'. Well, the tech level is tricky. Politics are handled under a feudal system. Advancement has happened through restricted groups, affecting mostly health (Wellingtons have great longevity, for example), production (hydroponics and advanced husbandry techniques) and, as a consequence, economics (inclined towards slavery, luxuries trade and knowledge, both magic and mundane). Most areas within Wellington (or the few areas that remain standing) are served by solid irrigation and aqueduct systems, as well as distinct forms of energy production (dedicated to maintain hydroponics and water purification services, mostly). Military tech is dependent on remnants from the Teraphim, mostly controlled by the Wellingtons (even though some can be obtained through deals with local guilds and black market). So, it would be possible to build characters with high-tech items, treated as magic items or regular weapons with distinct stats, according to players' needs. As for the rest of the world, the medieval fantasy pattern would still apply. The idea would be to roleplay the results of the first advent of technology, so that adaptative barrier could be eroded during gameplay. There's more, but I'll post if you guys decide to get this going, so as not to bug you with excessive details! :) Shady practices made slaves absolutely necessary. Since the disease still runs around, Wellington faces it's decadence. One city remains as a standing bastion, strong and undefeatable to anyone's knowledge. The other nations have grown once more. Some depend on Wellington's food reserves. Others use magic as means of survival. Others yet were capable to force Wellington to release enslaved compatriots, rebuilding their former power to an extent. This would be the place for players to build their character backgrounds, creating freely their origins, nations and relations, so I'd rather leave it as a general guideline. As for IR, these are times of troubled peace. No one bears the power to fight, but no one is willing to leave past grudges behind. The secrets of Wellington and the Sanctum are still sought out with great desire, since they might tip the delicate balance of nations and guarantee future dominance. I love fantasy politics! :D [/QUOTE]
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