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<blockquote data-quote="Shayuri" data-source="post: 7474472" data-attributes="member: 4936"><p>Icosa, now with official Warforged race package and revised class structure.</p><p></p><p>I took Divine Soul, but it's kind of an approximation. My concept of him isn't that he has divine powers, but rather that his magic/technology duplicates these abilities (ie - some cleric spells, the occasional boost to performance, etc).</p><p></p><p><strong>Icosa</strong></p><p><em>Neutral Warforged Warlock 5 / Sorceror 1</em></p><p><strong>Background</strong>: City Watch (Watcher's Eye)</p><p></p><p><strong>Str </strong>19 (12) +5</p><p><strong>Dex </strong>14 (13) +3</p><p><strong>Con </strong>16 (15) +4</p><p><strong>Int </strong>14 +3</p><p><strong>Wis </strong>15 +6</p><p><strong>Cha </strong>19 +8</p><p></p><p><strong>HP </strong>69</p><p><strong>AC </strong>21 (13 + 2 dex + 3 prof + 2 shield + 1 cloak)</p><p><strong>Prof Bonus</strong> +3</p><p><strong>Init </strong>+2 (adv)</p><p><strong>Exp</strong>: 17k</p><p></p><p><strong>Race</strong></p><p>-------</p><p>Warforged (Envoy)</p><p>- +1 to Con, +1 Wis, +1 Cha</p><p>- Immune to Disease; Resistant to poison damage, adv vs poison condition</p><p>- Does not eat or breathe; only needs 6 hours rest/day, fully alert during rest; does not sleep</p><p>- Bonus language, bonus tool, bonus skill</p><p>- Integrated Protection (Composite Armor: AC 13 + up to +2 dex + proficiency)</p><p>- Integrated Tool (x2 proficiency using built-in tool): Thieves' tools</p><p></p><p><strong>Class</strong></p><p>-------</p><p>Warlock</p><p>Otherworldly Patron (Seeker)</p><p>- Shielding Aurora (bonus act resist all dmg, deal lvl+chamod to enemies in 10', dur end of next turn, 1/rest)</p><p>Pact Magic</p><p>Pact Boon (Pact of the Blade)</p><p>Invocations</p><p>- Agonizing Blast (+chamod to Eld Blast dmg)</p><p>- Thirsty Blade (2 atks per atk action)</p><p>- Improved Pact Weapon (pact blade is +1)</p><p></p><p><strong>Sorceror</strong></p><p>Bloodline: Divine Soul</p><p>- Divine Spellcasting - Can select cleric spells; Neutrality (gain Protection from Evil/Good)</p><p>- Favored by the Gods - roll 2d4 and add to failed attack or save, 1/rest</p><p></p><p><strong>Proficiencies</strong></p><p>--------------</p><p>Weapons: Simple</p><p>Armor: Light armor</p><p>Tools: Thieves' tools</p><p>Saves: Wisdom, Charisma</p><p></p><p><strong>Feats</strong></p><p>------</p><p>Moderately Armored (+1 Dex, Proficient in Medium Armor/Shields)</p><p></p><p><strong>Skills</strong></p><p>-------</p><p>Athletics +7</p><p>Insight +5</p><p>Intimidation +7</p><p>Investigation +4</p><p>Perception +5 (adv)</p><p></p><p><strong>Languages</strong></p><p>----------</p><p>Common</p><p>Teraphim</p><p>Dwarvish</p><p>Elvish </p><p></p><p><strong>Spellcasting </strong>(Difficulty 15 (16 Warlock))</p><p><strong>Slots</strong>: </p><p>2/2 3rd level warlock</p><p>2/2 1st lvl sorceror</p><p></p><p><strong>Known</strong></p><p>0 - Eldritch Blast, Mage Hand, Minor Illusion. Frostbite, Message, Blade Ward, Light</p><p>1 - Hex, Absorb Energy, Shield, Protection from Evil/Good</p><p>2 - Mirror Image, Shatter, Misty Step</p><p>3 - Fly, Hypnotic Pattern</p><p></p><p><strong>Equipment</strong></p><p>-------------</p><p>Cash: 25</p><p></p><p><strong>Weapons</strong></p><p>--------</p><p>Pact Blade, +8 atk, 1d8+5 dmg </p><p>Eldritch Blast, +8 atk, 1d10+4(x2) force, 120'</p><p></p><p><strong>Armor</strong></p><p>------</p><p>Sentinel Shield, +2 AC, adv on Perception/Initiative, 300</p><p></p><p><strong>Gear</strong></p><p>-----</p><p>Gauntlets of Ogre Power (a), 500</p><p>Cloak of Protection (a), 300</p><p>Rod of the Pact Keeper +1 (a), 400</p></blockquote><p></p>
[QUOTE="Shayuri, post: 7474472, member: 4936"] Icosa, now with official Warforged race package and revised class structure. I took Divine Soul, but it's kind of an approximation. My concept of him isn't that he has divine powers, but rather that his magic/technology duplicates these abilities (ie - some cleric spells, the occasional boost to performance, etc). [B]Icosa[/B] [I]Neutral Warforged Warlock 5 / Sorceror 1[/I] [B]Background[/B]: City Watch (Watcher's Eye) [B]Str [/B]19 (12) +5 [B]Dex [/B]14 (13) +3 [B]Con [/B]16 (15) +4 [B]Int [/B]14 +3 [B]Wis [/B]15 +6 [B]Cha [/B]19 +8 [B]HP [/B]69 [B]AC [/B]21 (13 + 2 dex + 3 prof + 2 shield + 1 cloak) [B]Prof Bonus[/B] +3 [B]Init [/B]+2 (adv) [B]Exp[/B]: 17k [B]Race[/B] ------- Warforged (Envoy) - +1 to Con, +1 Wis, +1 Cha - Immune to Disease; Resistant to poison damage, adv vs poison condition - Does not eat or breathe; only needs 6 hours rest/day, fully alert during rest; does not sleep - Bonus language, bonus tool, bonus skill - Integrated Protection (Composite Armor: AC 13 + up to +2 dex + proficiency) - Integrated Tool (x2 proficiency using built-in tool): Thieves' tools [B]Class[/B] ------- Warlock Otherworldly Patron (Seeker) - Shielding Aurora (bonus act resist all dmg, deal lvl+chamod to enemies in 10', dur end of next turn, 1/rest) Pact Magic Pact Boon (Pact of the Blade) Invocations - Agonizing Blast (+chamod to Eld Blast dmg) - Thirsty Blade (2 atks per atk action) - Improved Pact Weapon (pact blade is +1) [B]Sorceror[/B] Bloodline: Divine Soul - Divine Spellcasting - Can select cleric spells; Neutrality (gain Protection from Evil/Good) - Favored by the Gods - roll 2d4 and add to failed attack or save, 1/rest [B]Proficiencies[/B] -------------- Weapons: Simple Armor: Light armor Tools: Thieves' tools Saves: Wisdom, Charisma [B]Feats[/B] ------ Moderately Armored (+1 Dex, Proficient in Medium Armor/Shields) [B]Skills[/B] ------- Athletics +7 Insight +5 Intimidation +7 Investigation +4 Perception +5 (adv) [B]Languages[/B] ---------- Common Teraphim Dwarvish Elvish [B]Spellcasting [/B](Difficulty 15 (16 Warlock)) [B]Slots[/B]: 2/2 3rd level warlock 2/2 1st lvl sorceror [B]Known[/B] 0 - Eldritch Blast, Mage Hand, Minor Illusion. Frostbite, Message, Blade Ward, Light 1 - Hex, Absorb Energy, Shield, Protection from Evil/Good 2 - Mirror Image, Shatter, Misty Step 3 - Fly, Hypnotic Pattern [B]Equipment[/B] ------------- Cash: 25 [B]Weapons[/B] -------- Pact Blade, +8 atk, 1d8+5 dmg Eldritch Blast, +8 atk, 1d10+4(x2) force, 120' [B]Armor[/B] ------ Sentinel Shield, +2 AC, adv on Perception/Initiative, 300 [B]Gear[/B] ----- Gauntlets of Ogre Power (a), 500 Cloak of Protection (a), 300 Rod of the Pact Keeper +1 (a), 400 [/QUOTE]
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