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Interest level in a shared whiteboard for remote players?
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<blockquote data-quote="andargor" data-source="post: 1090098" data-attributes="member: 7231"><p>Yes, I know I should get over my aversion to Java <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I don't know the first thing about Mac programming, but Linux I'm pretty good at.</p><p></p><p>As it stands, the server is Linux-based, written in C (threaded). Just because that's what I run as a web server. The whiteboard itself is C++.</p><p></p><p>I just had a chat with one of my friends, and he proposes to separate the whiteboard engine from the interface and make it portable to Linux, and perhaps to Mac if we can find a C++ programmer for it. It would probably be easiest on OSX.</p><p></p><p>The server is a simple reflector with basic security. It's trivial to make it portable to Windows/Mac. Its firewall friendly, as it only uses TCP. The objects are vector-based, so bandwidth is minimal.</p><p></p><p>Obviously, we need to play-test it to make sure it works correctly, and then I'll probably release.</p><p></p><p></p><p></p><p>I does indeed look pretty slick. However, all of us are professionals and most have families (I'm youngest at 36...), so the DM doesn't have a lot of time to create the rooms in advance. </p><p></p><p>The whiteboard, for us, is our mapping tool as we progress through the adventure. So it's minimal preparation for the DM.</p><p></p><p>But I can see how modules could be developed, and perhaps distributed for others. I believe OpenRPG supports events and such. Maybe it's something I'll look at eventually...</p><p></p><p>Andargor</p></blockquote><p></p>
[QUOTE="andargor, post: 1090098, member: 7231"] Yes, I know I should get over my aversion to Java :) I don't know the first thing about Mac programming, but Linux I'm pretty good at. As it stands, the server is Linux-based, written in C (threaded). Just because that's what I run as a web server. The whiteboard itself is C++. I just had a chat with one of my friends, and he proposes to separate the whiteboard engine from the interface and make it portable to Linux, and perhaps to Mac if we can find a C++ programmer for it. It would probably be easiest on OSX. The server is a simple reflector with basic security. It's trivial to make it portable to Windows/Mac. Its firewall friendly, as it only uses TCP. The objects are vector-based, so bandwidth is minimal. Obviously, we need to play-test it to make sure it works correctly, and then I'll probably release. I does indeed look pretty slick. However, all of us are professionals and most have families (I'm youngest at 36...), so the DM doesn't have a lot of time to create the rooms in advance. The whiteboard, for us, is our mapping tool as we progress through the adventure. So it's minimal preparation for the DM. But I can see how modules could be developed, and perhaps distributed for others. I believe OpenRPG supports events and such. Maybe it's something I'll look at eventually... Andargor [/QUOTE]
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