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<blockquote data-quote="Lancelot" data-source="post: 6766794" data-attributes="member: 30022"><p>If you can find them for an economical price, I'd recommend the WotC Saga edition. It's the version I enjoyed the most. I've had exposure to the old d6 system, the original WotC d20 version, and the WotC Saga re-write. I have only a passing exposure to FFG's version.</p><p></p><p>The things I like about Saga include that they're enjoyable <em>reading</em> books. If you don't actually plan on playing the game, there's still a wealth of fun reading matter in there. They're clearly laid out and well-illustrated. There's a lot of interesting fluff. Pick up a book like Starships of the Galaxy, and you'll have a huge selection of ships from multiple eras. Pick up the (hard to find) KOTOR supplement, and you have an excellent single-book treatment of the era (whether or not it has been invalidated by Disney is up to you; I still find it fascinating). Pick up the core rulebook and you get droids, and force-users, and rebellion-vs-empire, and all the basic ships, and much more, <em>in a single book</em>. With the highest production standards of any of the older versions.</p><p></p><p>The newer and more easily available FFG material is also very good. However, there are some off-putting elements for the <em>stated purpose</em> of your original post. You say you probably won't get to play it, but want to read for setting information and general interest. </p><p></p><p>1) FFG uses funky dice and cards. They have some unique mechanics which create an interesting game at the table. But these same elements create a certain layer of complexity if you're not planning on actually playing the game.</p><p></p><p>2) The three "settings" released so far each contain some repeated material, because they're intended to be stand-alone games. Yes, you can absolutely combine elements of all three. However, if you're not planning on playing the game and are just reading for general interest, you might be better served by looking at something that doesn't have repeated information across multiple books.</p><p></p><p>3) Each of the three "settings" is complete in-as-much as it details a certain way of playing. But none of them are a general treatment of an era. If you want some of everything (rather than a deep dive in playing a smuggler, with a light dash of other topics), you'd be better served by one of the other rulesets.</p><p></p><p>These cautions notwithstanding, FFG makes a good game... they have excellent production standards... and the books are easily obtainable. If you want to go that route, pick whichever one (rogues, rebels, force users) that most appeals as a "taster" and see where you go from there.</p><p></p><p>...but I'd still <em>personally</em> recommend Saga edition as a <em>reading</em> book, given you don't intend to actually play the game. If you can get them for a reasonable price, of course.</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6766794, member: 30022"] If you can find them for an economical price, I'd recommend the WotC Saga edition. It's the version I enjoyed the most. I've had exposure to the old d6 system, the original WotC d20 version, and the WotC Saga re-write. I have only a passing exposure to FFG's version. The things I like about Saga include that they're enjoyable [I]reading[/I] books. If you don't actually plan on playing the game, there's still a wealth of fun reading matter in there. They're clearly laid out and well-illustrated. There's a lot of interesting fluff. Pick up a book like Starships of the Galaxy, and you'll have a huge selection of ships from multiple eras. Pick up the (hard to find) KOTOR supplement, and you have an excellent single-book treatment of the era (whether or not it has been invalidated by Disney is up to you; I still find it fascinating). Pick up the core rulebook and you get droids, and force-users, and rebellion-vs-empire, and all the basic ships, and much more, [I]in a single book[/I]. With the highest production standards of any of the older versions. The newer and more easily available FFG material is also very good. However, there are some off-putting elements for the [I]stated purpose[/I] of your original post. You say you probably won't get to play it, but want to read for setting information and general interest. 1) FFG uses funky dice and cards. They have some unique mechanics which create an interesting game at the table. But these same elements create a certain layer of complexity if you're not planning on actually playing the game. 2) The three "settings" released so far each contain some repeated material, because they're intended to be stand-alone games. Yes, you can absolutely combine elements of all three. However, if you're not planning on playing the game and are just reading for general interest, you might be better served by looking at something that doesn't have repeated information across multiple books. 3) Each of the three "settings" is complete in-as-much as it details a certain way of playing. But none of them are a general treatment of an era. If you want some of everything (rather than a deep dive in playing a smuggler, with a light dash of other topics), you'd be better served by one of the other rulesets. These cautions notwithstanding, FFG makes a good game... they have excellent production standards... and the books are easily obtainable. If you want to go that route, pick whichever one (rogues, rebels, force users) that most appeals as a "taster" and see where you go from there. ...but I'd still [I]personally[/I] recommend Saga edition as a [I]reading[/I] book, given you don't intend to actually play the game. If you can get them for a reasonable price, of course. [/QUOTE]
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