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Interested in Star Wars RPG - Where do I start?
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<blockquote data-quote="gribble" data-source="post: 6766805" data-attributes="member: 12430"><p>Generally agree with this advice, with 3 caveats:</p><p></p><p>1) The FFG RPG doesn't use cards at all. Well, that's not entirely true, there are cards available, but they are more akin to D&D spell/item cards. I.e.: everything on the cards is also in one or more books, FFG have just produced purely optional cards that make the information easier to reference at the table. It's a common misconception that FFG SW requires cards in a similar manner to D&D 4e, but that isn't true. FFG talents are more akin to D&D feats and class features than the "available actions" tracking of 4e powers. Your average FFG SW character would have a similar number of talents as a similarly experienced D&D character would have feats and class features (and much fewer talents than a similarly experienced D&D spellcaster would have prepared spells). I.e.: the FFG talent cards are no more necessary at the table than cards listing what feats, class features and spells do for D&D - that is to say completely unnecessary, but possibly helpful.</p><p></p><p>2) Also, with regards to the dice, once you learn the symbols - and it isn't hard - the more narrative nature and single core system makes reading the rulebooks easier and more fun than big tables of d20 DCs, effects and exceptions to the general roll 1d20 + mod vs DC rules (although saga is much better than previous d20 games in this regard). So for me at least, from a purely "reading the books" perspective, the FFG books were more enjoyable than Saga books, especially if you're not planning to play the game.</p><p></p><p>3) If you're after something in a specific area, the FFG setting books (Sons of Fortune for Correllia, Lords of Nal Hutta for Hutts and Strongholds of Resistance for rebel bases) are much better for a detailed look at that area in the rebellion era than anything available in the Saga line. However I agree that for an overview of a given time period the Saga books are much more concise.</p></blockquote><p></p>
[QUOTE="gribble, post: 6766805, member: 12430"] Generally agree with this advice, with 3 caveats: 1) The FFG RPG doesn't use cards at all. Well, that's not entirely true, there are cards available, but they are more akin to D&D spell/item cards. I.e.: everything on the cards is also in one or more books, FFG have just produced purely optional cards that make the information easier to reference at the table. It's a common misconception that FFG SW requires cards in a similar manner to D&D 4e, but that isn't true. FFG talents are more akin to D&D feats and class features than the "available actions" tracking of 4e powers. Your average FFG SW character would have a similar number of talents as a similarly experienced D&D character would have feats and class features (and much fewer talents than a similarly experienced D&D spellcaster would have prepared spells). I.e.: the FFG talent cards are no more necessary at the table than cards listing what feats, class features and spells do for D&D - that is to say completely unnecessary, but possibly helpful. 2) Also, with regards to the dice, once you learn the symbols - and it isn't hard - the more narrative nature and single core system makes reading the rulebooks easier and more fun than big tables of d20 DCs, effects and exceptions to the general roll 1d20 + mod vs DC rules (although saga is much better than previous d20 games in this regard). So for me at least, from a purely "reading the books" perspective, the FFG books were more enjoyable than Saga books, especially if you're not planning to play the game. 3) If you're after something in a specific area, the FFG setting books (Sons of Fortune for Correllia, Lords of Nal Hutta for Hutts and Strongholds of Resistance for rebel bases) are much better for a detailed look at that area in the rebellion era than anything available in the Saga line. However I agree that for an overview of a given time period the Saga books are much more concise. [/QUOTE]
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