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Interesting Class + Monster Combos...
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<blockquote data-quote="EricNoah" data-source="post: 2412952" data-attributes="member: 4"><p>I put together two NPC classes to help with monster/class combos. One is a "bandit" that has BAB/saves/etc. like a Rogue but gets Sneak Attack a little less frequently (2nd, 5th, 8th, 11th, etc.), gains Evasion at 4th level, and that's it. Skill points are reduced to 6 per level, and skill list eliminates "professional thief" skills like Open Lock and Disable Device. This is a nice simple class to add to any kind of a stealthy monster without burdening it with things like Trapfinding/Trap Sense and Uncanny Dodge. </p><p></p><p>The other is a "brute" class, statted out like the Barbarian, but again gets abilities at a different rate (rage per day is actually a little faster than the Barbarian; uncanny dodge comes later; no trap sense and no DR) and has a reduced skill list (the brute isn't into woodsy things like Survival, but is all about Climbing, Jumping, Intimidating, Spotting and Listening). Again, this is a nice way to put some oomph into a combat oriented creature without making it a "barbarian."</p></blockquote><p></p>
[QUOTE="EricNoah, post: 2412952, member: 4"] I put together two NPC classes to help with monster/class combos. One is a "bandit" that has BAB/saves/etc. like a Rogue but gets Sneak Attack a little less frequently (2nd, 5th, 8th, 11th, etc.), gains Evasion at 4th level, and that's it. Skill points are reduced to 6 per level, and skill list eliminates "professional thief" skills like Open Lock and Disable Device. This is a nice simple class to add to any kind of a stealthy monster without burdening it with things like Trapfinding/Trap Sense and Uncanny Dodge. The other is a "brute" class, statted out like the Barbarian, but again gets abilities at a different rate (rage per day is actually a little faster than the Barbarian; uncanny dodge comes later; no trap sense and no DR) and has a reduced skill list (the brute isn't into woodsy things like Survival, but is all about Climbing, Jumping, Intimidating, Spotting and Listening). Again, this is a nice way to put some oomph into a combat oriented creature without making it a "barbarian." [/QUOTE]
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