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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Hussar" data-source="post: 6342625" data-attributes="member: 22779"><p>But, Emerikol - your Ghost Recon example tallies perfectly with what I was talking about for lethality. Why is Ghost Recon hard? Because a single mistake results in total failure. You cannot make any mistakes. Call of Duty is softer and allows for mistakes.</p><p></p><p>But, that doesn't jive with your point though - that the PC's cannot actually fail. After all, if you are playing a 20 level campaign, where mistakes result in total failure, then the law of averages says that your group has to have total failures often. Even if the chance of total failure is only 10%, because of the amount of play you are talking about, then total failure is still pretty much guaranteed.</p><p></p><p>My point is, you aren't actually running a Ghost Recon game. You cannot be because you don't fail often enough. In your Ghost Recon play, do you ever fail? Or do you do each mission perfectly the first time, every time? In a video game, you can fail, because all that means is you try again. In an RPG, total failure means that you have totally failed, there are no retries.</p><p></p><p>If there are retries, then your game isn't actually Ghost Recon but is far closer to Call of Duty.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6342625, member: 22779"] But, Emerikol - your Ghost Recon example tallies perfectly with what I was talking about for lethality. Why is Ghost Recon hard? Because a single mistake results in total failure. You cannot make any mistakes. Call of Duty is softer and allows for mistakes. But, that doesn't jive with your point though - that the PC's cannot actually fail. After all, if you are playing a 20 level campaign, where mistakes result in total failure, then the law of averages says that your group has to have total failures often. Even if the chance of total failure is only 10%, because of the amount of play you are talking about, then total failure is still pretty much guaranteed. My point is, you aren't actually running a Ghost Recon game. You cannot be because you don't fail often enough. In your Ghost Recon play, do you ever fail? Or do you do each mission perfectly the first time, every time? In a video game, you can fail, because all that means is you try again. In an RPG, total failure means that you have totally failed, there are no retries. If there are retries, then your game isn't actually Ghost Recon but is far closer to Call of Duty. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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