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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Savage Wombat" data-source="post: 6345483" data-attributes="member: 1932"><p>I continue to disagree that anything was wrong with the OP's presentation other than that you could discern his personal preference from his writing. I think people perceived it as an attack on their style and received it poorly.</p><p></p><p>I disagree that the styles are considered "mutually incompatible" any more than other styles - simply that one or the other is favored.</p><p></p><p>I also think your definition of the two styles is slightly off in terms of focus. Combat as War is not about defying rules or genre conventions - rules are a part of any game, and genre is irrelevant to the topic. Combat as War is about overcoming obstacles through open-ended problem solving. Combat as Sport limits the problem-solving to the context of the scene or frame.</p><p></p><p>The point about rules comes down to that CaW players want rules for summoning, polymorphing, teleporting, and other exploits that many CaS players consider to be harmful to game balance. (Again, we're talking about a continuum of preferences here.) So one system might favor one end and disfavor the other.</p><p></p><p>And "encourage" a style of play is better than "force".</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 6345483, member: 1932"] I continue to disagree that anything was wrong with the OP's presentation other than that you could discern his personal preference from his writing. I think people perceived it as an attack on their style and received it poorly. I disagree that the styles are considered "mutually incompatible" any more than other styles - simply that one or the other is favored. I also think your definition of the two styles is slightly off in terms of focus. Combat as War is not about defying rules or genre conventions - rules are a part of any game, and genre is irrelevant to the topic. Combat as War is about overcoming obstacles through open-ended problem solving. Combat as Sport limits the problem-solving to the context of the scene or frame. The point about rules comes down to that CaW players want rules for summoning, polymorphing, teleporting, and other exploits that many CaS players consider to be harmful to game balance. (Again, we're talking about a continuum of preferences here.) So one system might favor one end and disfavor the other. And "encourage" a style of play is better than "force". [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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