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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Tony Vargas" data-source="post: 6345614" data-attributes="member: 996"><p>I was right there with you in the 3.x era. That really was the best defense of 3.x, that it gave you the freedom to really screw up the game, but you could choose not to do so. A good DM presenting just the right mix of challenges, some pro-active player restraint, and you could have a good campaign in spite of everything - and do so without having to resort to a thick stack of house-rules like you might've done under AD&D.</p><p></p><p> Rhetorically, the thing for me to say, here, is that, while I understand the above, I don't get this part. Actually, I absolutely do get it. I get the guy who has a car that he has to push-start every time, who doesn't want a new one. Telling him it's a better car doesn't help, telling him he could push start the new car if he really wanted to doesn't help. </p><p></p><p>Where I feel compelled to argue against this is the way it was used in the edition war, begrudging everyone else their less-broken version of the game. I get that's not what you're trying to say here, but, none-the-less, that is the agenda that stories like yours were used to advance. Just because one guy, or a few, or a lot, have a personal reason for wanting a car that doesn't start doesn't mean starters should be illegal - or even obliged to be after-market options - on all new cars.</p><p></p><p> I will say that the fact your game could happen didn't mean that 4e deserved to get the axe. Nor does it mean that 5e has to continue going back to being badly-balanced in the same ways.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6345614, member: 996"] I was right there with you in the 3.x era. That really was the best defense of 3.x, that it gave you the freedom to really screw up the game, but you could choose not to do so. A good DM presenting just the right mix of challenges, some pro-active player restraint, and you could have a good campaign in spite of everything - and do so without having to resort to a thick stack of house-rules like you might've done under AD&D. Rhetorically, the thing for me to say, here, is that, while I understand the above, I don't get this part. Actually, I absolutely do get it. I get the guy who has a car that he has to push-start every time, who doesn't want a new one. Telling him it's a better car doesn't help, telling him he could push start the new car if he really wanted to doesn't help. Where I feel compelled to argue against this is the way it was used in the edition war, begrudging everyone else their less-broken version of the game. I get that's not what you're trying to say here, but, none-the-less, that is the agenda that stories like yours were used to advance. Just because one guy, or a few, or a lot, have a personal reason for wanting a car that doesn't start doesn't mean starters should be illegal - or even obliged to be after-market options - on all new cars. I will say that the fact your game could happen didn't mean that 4e deserved to get the axe. Nor does it mean that 5e has to continue going back to being badly-balanced in the same ways. [/QUOTE]
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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