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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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<blockquote data-quote="Savage Wombat" data-source="post: 6345744" data-attributes="member: 1932"><p>I can tell by your writing style that you aren't trying to be angry or hostile, but then you also deliberately use loaded phrases like "dumping on". It suggests to me that you feel that this entire discussion is nothing but an unfair attempt to criticize 4e, as opposed to a discussion of why some players prefer different rules than others. Am I incorrect?</p><p></p><p></p><p></p><p>Frame or scene or encounter or whatever, in this case. You probably have a more definite understanding of the word in this context than I have developed.</p><p></p><p></p><p></p><p>Because it's limited to the context. I know good DMs work around this, but most published encounters assume that you solve the problem of the encounter you're in, and don't drag in the monsters next door or the guards from the nearby village. So if the players are limited to the immediate circumstances of the encounter, it's not truly open-ended.</p><p></p><p></p><p></p><p>I submit that game tactics that could not be adjudicated by a computer probably fall under CaW. Just my first impression.</p><p></p><p></p><p></p><p>No, manipulating the circumstances of battle by getting kings to ban the weapon most dangerous to you is the one-sided CaW model.</p><p></p><p></p><p></p><p>CaW players want to have as many options as possible. Spells with practically unlimited uses are of help to them, either balanced or broken. It might be reasonable to say that CaW players don't require broken rules, but they do need "breakable" ones, with the potential for future abuse.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 6345744, member: 1932"] I can tell by your writing style that you aren't trying to be angry or hostile, but then you also deliberately use loaded phrases like "dumping on". It suggests to me that you feel that this entire discussion is nothing but an unfair attempt to criticize 4e, as opposed to a discussion of why some players prefer different rules than others. Am I incorrect? Frame or scene or encounter or whatever, in this case. You probably have a more definite understanding of the word in this context than I have developed. Because it's limited to the context. I know good DMs work around this, but most published encounters assume that you solve the problem of the encounter you're in, and don't drag in the monsters next door or the guards from the nearby village. So if the players are limited to the immediate circumstances of the encounter, it's not truly open-ended. I submit that game tactics that could not be adjudicated by a computer probably fall under CaW. Just my first impression. No, manipulating the circumstances of battle by getting kings to ban the weapon most dangerous to you is the one-sided CaW model. CaW players want to have as many options as possible. Spells with practically unlimited uses are of help to them, either balanced or broken. It might be reasonable to say that CaW players don't require broken rules, but they do need "breakable" ones, with the potential for future abuse. [/QUOTE]
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Community
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Interesting Decisions vs Wish Fulfillment (from Pulsipher)
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