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Interesting homebrew mechanics to add to my campaign
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<blockquote data-quote="Ikalos" data-source="post: 5809036" data-attributes="member: 6685703"><p>Oh.</p><p></p><p>I have whole pages of house rules that I pick and choose from, most that I got online.</p><p></p><p></p><p>'Idiot' Rule - Player is IC unless his hand is on his forehead. (Used because my players would talk OOC constantly and I would have to remind them to be in character. Super effective)</p><p>3 minute egg timer - Player has 3 minutes to take his turn. (Used to speed up combat and made sure they paid attention or they lose out. We found that 3 minutes was actually too much at times)</p><p>SARN-FU - A very abstract set of rules that allows 4e combat without a grid. It's not my own, but I can't remember the name of the guy that created it. Origin: WoTC forums</p><p>Level-0 Characters - Someone else's rules on creating level 0 characters. Helped my players come up with backstory and it helped them get in their character's personality better.</p><p>Obsidian - Someone else's rules that replaces WoTC's skill challenge system. Instead of having varying difficulties, the players roll against a level specific DC that a trained player will beat 80% of the time and the untrained player about 60%.</p><p></p><p>Inherent Bonuses- This is actually from DMG2. I use it because I didn't want my campaigns to constantly turn into a Monty Haul.</p><p></p><p>Those are the "constant" house rules I have anyway. I have others but they're in my DM's notebook which I've misplaced (!).</p></blockquote><p></p>
[QUOTE="Ikalos, post: 5809036, member: 6685703"] Oh. I have whole pages of house rules that I pick and choose from, most that I got online. 'Idiot' Rule - Player is IC unless his hand is on his forehead. (Used because my players would talk OOC constantly and I would have to remind them to be in character. Super effective) 3 minute egg timer - Player has 3 minutes to take his turn. (Used to speed up combat and made sure they paid attention or they lose out. We found that 3 minutes was actually too much at times) SARN-FU - A very abstract set of rules that allows 4e combat without a grid. It's not my own, but I can't remember the name of the guy that created it. Origin: WoTC forums Level-0 Characters - Someone else's rules on creating level 0 characters. Helped my players come up with backstory and it helped them get in their character's personality better. Obsidian - Someone else's rules that replaces WoTC's skill challenge system. Instead of having varying difficulties, the players roll against a level specific DC that a trained player will beat 80% of the time and the untrained player about 60%. Inherent Bonuses- This is actually from DMG2. I use it because I didn't want my campaigns to constantly turn into a Monty Haul. Those are the "constant" house rules I have anyway. I have others but they're in my DM's notebook which I've misplaced (!). [/QUOTE]
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