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<blockquote data-quote="Jack7" data-source="post: 4745103" data-attributes="member: 54707"><p>Those were some interesting conjectures KM and Rechan.</p><p></p><p>Not only for gaming but also for real life. KM gave me an idea for a psychologically based non-lethal weapons system. Rechan gave me an idea for a new type of adaptive camouflaging system not built on manipulation of environmental correspondence but built entirely on exploiting sensory misdirection (that is you would be able to see something is there but not process or understand what it is you were looking at, one thing would appear as another based upon human visual recognition patterns - the immediate effect would only last until the target thought carefully about what he is perceiving, but then again the effect could be both adaptive and cyclical).</p><p></p><p><strong>As for gaming applications it seems to me that Rechan is really onto something about projecting <em>"sensory confusion"</em></strong> against enemy types depending on their physiology and biology.</p><p></p><p>Also I can imagine a <strong><a href="http://www.enworld.org/forum/general-rpg-discussion/252615-magical-control-natural-processes.html" target="_blank">Magical System like this</a></strong> exploiting sensory confusion by developing magics specifically designed to capitalize on various sensory reliance functions. Of course it is easy to imagine Rechan's example of perceptual confusion but also imagine a type of magical glamor which makes you (party members appear as if you actually stood ten feet form your actual position and that such magics did not rely upon complicated illusions but upon very simple and low powered means of confusing innate sensory capabilties of your monster opponents.</p><p></p><p>Also using the adaptive camouflage idea Rechan made me think of, one could develop a cycled approach to sensory confusion which included a number of different tricks being "rotated or cycled through" during the course of any given encounter.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4745103, member: 54707"] Those were some interesting conjectures KM and Rechan. Not only for gaming but also for real life. KM gave me an idea for a psychologically based non-lethal weapons system. Rechan gave me an idea for a new type of adaptive camouflaging system not built on manipulation of environmental correspondence but built entirely on exploiting sensory misdirection (that is you would be able to see something is there but not process or understand what it is you were looking at, one thing would appear as another based upon human visual recognition patterns - the immediate effect would only last until the target thought carefully about what he is perceiving, but then again the effect could be both adaptive and cyclical). [B]As for gaming applications it seems to me that Rechan is really onto something about projecting [I]"sensory confusion"[/I][/B] against enemy types depending on their physiology and biology. Also I can imagine a [B][URL="http://www.enworld.org/forum/general-rpg-discussion/252615-magical-control-natural-processes.html"]Magical System like this[/URL][/B] exploiting sensory confusion by developing magics specifically designed to capitalize on various sensory reliance functions. Of course it is easy to imagine Rechan's example of perceptual confusion but also imagine a type of magical glamor which makes you (party members appear as if you actually stood ten feet form your actual position and that such magics did not rely upon complicated illusions but upon very simple and low powered means of confusing innate sensory capabilties of your monster opponents. Also using the adaptive camouflage idea Rechan made me think of, one could develop a cycled approach to sensory confusion which included a number of different tricks being "rotated or cycled through" during the course of any given encounter. [/QUOTE]
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